- dijkstra_interactive_enhanced.py: Animation along paths with smooth movement
- M key to start movement animation
- P to pause/resume
- R to reset positions
- Visual path gradient for better clarity
- pathfinding_showcase.py: Advanced multi-entity behaviors
- Chase mode: enemies pursue player
- Flee mode: enemies avoid player
- Patrol mode: entities follow waypoints
- WASD player movement
- Dijkstra distance field visualization (D key)
- Larger dungeon map with multiple rooms
- Both demos use new entity.path_to() method
- Smooth interpolated movement animations
- Real-time pathfinding recalculation
- Comprehensive test coverage
These demos showcase the power of integrated pathfinding for game AI.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>