Commit Graph

4 Commits

Author SHA1 Message Date
John McCardle 0ef0a5d506 Switched UIFrame and Scene to store their UIDrawables in shared_ptr to vector, instead of directly to vector. Every object that can be exposed to Python has to be safely shareable so it doesn't become a segfault, and that includes the UIDrawable collections AND the UIDrawable members. So we get the terrifying type for collections of child elements: 'std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>>'. May I be forgiven for my sins 2023-09-02 14:00:48 -04:00
John McCardle e85861cbb2 I've worked keybinding functionality into Python, but there are some workarounds and notes (See the Jankfile) 2023-07-17 16:15:35 -04:00
John McCardle d6446e18ea Tinkering with input
I want to move keyboard input defs to the Python API. I laid the groundwork for it today.

From the JANKFILE:

- working on API endpoint `_registerInputAction`.

it will add "_py" as a suffix to the action string and register it along with other scene actions.

- Adding public Scene methods. These are on the base class with default of return `false`.

`bool Scene::registerActionInjected(int code, std::string name)` and `unregisterActionInjected`

the PythonScene (and other scenes that support injected user input) can override this method, check existing registrations, and return `true` when succeeding.

Also, upgraded to C++20 (g++ `c++2a`), mostly because I want to use map::contains.
2023-07-13 23:01:09 -04:00
John McCardle d2499a67f8 Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test. 2023-02-24 23:46:34 -05:00