Added index() method to Entity class that returns the entity's
position in its parent grid's entity collection. This enables
proper entity removal patterns using entity.index().
Major fixes:
- Fixed --exec entering Python REPL instead of game loop
- Resolved screenshot transparency issue (requires timer callbacks)
- Added debug output to trace Python initialization
Test suite created:
- 13 comprehensive tests covering all Python-exposed methods
- Tests use timer callback pattern for proper game loop interaction
- Discovered multiple critical bugs and missing features
Critical bugs found:
- Grid class segfaults on instantiation (blocks all Grid functionality)
- Issue #78 confirmed: Middle mouse click sends 'C' keyboard event
- Entity property setters have argument parsing errors
- Sprite texture setter returns improper error
- keypressScene() segfaults on non-callable arguments
Documentation updates:
- Updated CLAUDE.md with testing guidelines and TDD practices
- Created test reports documenting all findings
- Updated ROADMAP.md with test results and new priorities
The Grid segfault is now the highest priority as it blocks all Grid-based functionality.
- Mark #32 (Python interpreter behavior) as 90% complete
- All major Python flags implemented: -h, -V, -c, -m, -i
- Script execution with proper sys.argv handling works
- Only stdin (-) support missing
- Note that new automation API enables:
- Automated UI testing capabilities
- Demo recording and playback
- Accessibility testing support
- Flag issues #53 and #45 as potentially aided by automation API