Implements a comprehensive viewport system that allows fixed game resolution
with flexible window scaling, addressing the primary wishes for issues #34, #49, and #8.
Key Features:
- Fixed game resolution independent of window size (window.game_resolution property)
- Three scaling modes accessible via window.scaling_mode:
- "center": 1:1 pixels, viewport centered in window
- "stretch": viewport fills window, ignores aspect ratio
- "fit": maintains aspect ratio with black bars
- Automatic window-to-game coordinate transformation for mouse input
- Full Python API integration with PyWindow properties
Technical Implementation:
- GameEngine::ViewportMode enum with Center, Stretch, Fit modes
- SFML View system for efficient GPU-based viewport scaling
- updateViewport() recalculates on window resize or mode change
- windowToGameCoords() transforms mouse coordinates correctly
- PyScene mouse input automatically uses transformed coordinates
Tests:
- test_viewport_simple.py: Basic API functionality
- test_viewport_visual.py: Visual verification with screenshots
- test_viewport_scaling.py: Interactive mode switching and resizing
This completes the viewport-based rendering task and provides the foundation
for resolution-independent game development as requested for Crypt of Sokoban.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>