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13 changed files with 302 additions and 28 deletions

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@ -69,14 +69,14 @@ void GameEngine::run()
void GameEngine::manageTimer(std::string name, PyObject* target, int interval)
{
//std::cout << "Manage timer called. " << name << " " << interval << std::endl;
auto it = timers.find(name);
if (it != timers.end()) // overwrite existing
{
if (target == NULL || target == Py_None) // delete
if (target == NULL || target == Py_None)
{
Py_DECREF(timers[name].target);
timers.erase(it);
// Delete: Overwrite existing timer with one that calls None. This will be deleted in the next timer check
// see gitea issue #4: this allows for a timer to be deleted during its own call to itself
timers[name] = std::make_shared<PyTimerCallable>(Py_None, 1000, runtime.getElapsedTime().asMilliseconds());
return;
}
}
@ -85,16 +85,23 @@ void GameEngine::manageTimer(std::string name, PyObject* target, int interval)
std::cout << "Refusing to initialize timer to None. It's not an error, it's just pointless." << std::endl;
return;
}
timers[name] = Timer(target, interval, runtime.getElapsedTime().asMilliseconds());
Py_INCREF(target);
timers[name] = std::make_shared<PyTimerCallable>(target, interval, runtime.getElapsedTime().asMilliseconds());
}
void GameEngine::testTimers()
{
int now = runtime.getElapsedTime().asMilliseconds();
for (auto& [name, timer]: timers)
auto it = timers.begin();
while (it != timers.end())
{
timer.test(now);
it->second->test(now);
if (it->second->isNone())
{
it = timers.erase(it);
}
else
it++;
}
}
@ -157,8 +164,10 @@ void GameEngine::sUserInput()
std::string name = currentScene()->action(actionCode);
currentScene()->doAction(name, actionType);
}
else if (currentScene()->key_callable != NULL && currentScene()->key_callable != Py_None)
else if (currentScene()->key_callable)
{
currentScene()->key_callable->call(ActionCode::key_str(event.key.code), actionType);
/*
PyObject* args = Py_BuildValue("(ss)", ActionCode::key_str(event.key.code).c_str(), actionType.c_str());
PyObject* retval = PyObject_Call(currentScene()->key_callable, args, NULL);
if (!retval)
@ -170,6 +179,7 @@ void GameEngine::sUserInput()
{
std::cout << "key_callable returned a non-None value. It's not an error, it's just not being saved or used." << std::endl;
}
*/
}
else
{

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@ -5,6 +5,7 @@
#include "McRFPy_API.h"
#include "IndexTexture.h"
#include "Timer.h"
#include "PyCallable.h"
class GameEngine
{
@ -20,7 +21,8 @@ class GameEngine
std::string window_title;
sf::Clock runtime;
std::map<std::string, Timer> timers;
//std::map<std::string, Timer> timers;
std::map<std::string, std::shared_ptr<PyTimerCallable>> timers;
void testTimers();
public:

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@ -453,6 +453,7 @@ PyObject* McRFPy_API::_createScene(PyObject* self, PyObject* args) {
PyObject* McRFPy_API::_keypressScene(PyObject* self, PyObject* args) {
PyObject* callable;
if (!PyArg_ParseTuple(args, "O", &callable)) return NULL;
/*
if (game->currentScene()->key_callable != NULL and game->currentScene()->key_callable != Py_None)
{
Py_DECREF(game->currentScene()->key_callable);
@ -460,6 +461,8 @@ PyObject* McRFPy_API::_keypressScene(PyObject* self, PyObject* args) {
Py_INCREF(callable);
game->currentScene()->key_callable = callable;
Py_INCREF(Py_None);
*/
game->currentScene()->key_callable = std::make_unique<PyKeyCallable>(callable);
return Py_None;
}

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@ -12,12 +12,6 @@ private:
texture_width = 12, texture_height = 11, // w & h sprite/frame count
texture_sprite_count = 11 * 12; // t_width * t_height, minus blanks?
// TODO: this is wrong, load resources @ GameEngineSprite sprite;
// sf::Texture texture;
//std::vector<PyMethodDef> mcrfpyMethodsVector;
//static PyObject* PyInit_mcrfpy();
McRFPy_API();
public:

114
src/PyCallable.cpp Normal file
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@ -0,0 +1,114 @@
#include "PyCallable.h"
PyCallable::PyCallable(PyObject* _target)
{
target = Py_XNewRef(_target);
}
PyCallable::~PyCallable()
{
if (target)
Py_DECREF(target);
}
PyObject* PyCallable::call(PyObject* args, PyObject* kwargs)
{
return PyObject_Call(target, args, kwargs);
}
bool PyCallable::isNone()
{
return (target == Py_None || target == NULL);
}
PyTimerCallable::PyTimerCallable(PyObject* _target, int _interval, int now)
: PyCallable(_target), interval(_interval), last_ran(now)
{}
PyTimerCallable::PyTimerCallable()
: PyCallable(Py_None), interval(0), last_ran(0)
{}
bool PyTimerCallable::hasElapsed(int now)
{
return now >= last_ran + interval;
}
void PyTimerCallable::call(int now)
{
PyObject* args = Py_BuildValue("(i)", now);
PyObject* retval = PyCallable::call(args, NULL);
if (!retval)
{
PyErr_Print();
PyErr_Clear();
} else if (retval != Py_None)
{
std::cout << "timer returned a non-None value. It's not an error, it's just not being saved or used." << std::endl;
std::cout << PyUnicode_AsUTF8(PyObject_Repr(retval)) << std::endl;
}
}
bool PyTimerCallable::test(int now)
{
if(hasElapsed(now))
{
call(now);
last_ran = now;
return true;
}
return false;
}
PyClickCallable::PyClickCallable(PyObject* _target)
: PyCallable(_target)
{}
PyClickCallable::PyClickCallable()
: PyCallable(Py_None)
{}
void PyClickCallable::call(sf::Vector2f mousepos, std::string button, std::string action)
{
PyObject* args = Py_BuildValue("(iiss)", (int)mousepos.x, (int)mousepos.y, button.c_str(), action.c_str());
PyObject* retval = PyCallable::call(args, NULL);
if (!retval)
{
std::cout << "ClickCallable has raised an exception. It's going to STDERR and being dropped:" << std::endl;
PyErr_Print();
PyErr_Clear();
} else if (retval != Py_None)
{
std::cout << "ClickCallable returned a non-None value. It's not an error, it's just not being saved or used." << std::endl;
std::cout << PyUnicode_AsUTF8(PyObject_Repr(retval)) << std::endl;
}
}
PyObject* PyClickCallable::borrow()
{
return target;
}
PyKeyCallable::PyKeyCallable(PyObject* _target)
: PyCallable(_target)
{}
PyKeyCallable::PyKeyCallable()
: PyCallable(Py_None)
{}
void PyKeyCallable::call(std::string key, std::string action)
{
if (target == Py_None || target == NULL) return;
PyObject* args = Py_BuildValue("(ss)", key.c_str(), action.c_str());
PyObject* retval = PyCallable::call(args, NULL);
if (!retval)
{
std::cout << "KeyCallable has raised an exception. It's going to STDERR and being dropped:" << std::endl;
PyErr_Print();
PyErr_Clear();
} else if (retval != Py_None)
{
std::cout << "KeyCallable returned a non-None value. It's not an error, it's just not being saved or used." << std::endl;
}
}

45
src/PyCallable.h Normal file
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@ -0,0 +1,45 @@
#pragma once
#include "Common.h"
#include "Python.h"
class PyCallable
{
protected:
PyObject* target;
PyCallable(PyObject*);
~PyCallable();
PyObject* call(PyObject*, PyObject*);
public:
bool isNone();
};
class PyTimerCallable: public PyCallable
{
private:
int interval;
int last_ran;
void call(int);
public:
bool hasElapsed(int);
bool test(int);
PyTimerCallable(PyObject*, int, int);
PyTimerCallable();
};
class PyClickCallable: public PyCallable
{
public:
void call(sf::Vector2f, std::string, std::string);
PyObject* borrow();
PyClickCallable(PyObject*);
PyClickCallable();
};
class PyKeyCallable: public PyCallable
{
public:
void call(std::string, std::string);
//PyObject* borrow(); // not yet implemented
PyKeyCallable(PyObject*);
PyKeyCallable();
};

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@ -1,6 +1,7 @@
#include "PyScene.h"
#include "ActionCode.h"
#include "Resources.h"
#include "PyCallable.h"
PyScene::PyScene(GameEngine* g) : Scene(g)
{
@ -27,6 +28,7 @@ void PyScene::do_mouse_input(std::string button, std::string type)
target = d->click_at(sf::Vector2f(mousepos));
if (target)
{
/*
PyObject* args = Py_BuildValue("(iiss)", (int)mousepos.x, (int)mousepos.y, button.c_str(), type.c_str());
PyObject* retval = PyObject_Call(target->click_callable, args, NULL);
if (!retval)
@ -38,6 +40,8 @@ void PyScene::do_mouse_input(std::string button, std::string type)
{
std::cout << "click_callable returned a non-None value. It's not an error, it's just not being saved or used." << std::endl;
}
*/
target->click_callable->call(mousepos, button, type);
}
}
}

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@ -4,7 +4,7 @@
//Scene::Scene() { game = 0; std::cout << "WARN: default Scene constructor called. (game = " << game << ")" << std::endl;};
Scene::Scene(GameEngine* g)
{
key_callable = Py_None;
key_callable = std::make_unique<PyKeyCallable>();
game = g;
ui_elements = std::make_shared<std::vector<std::shared_ptr<UIDrawable>>>();
}
@ -43,6 +43,7 @@ bool Scene::unregisterActionInjected(int code, std::string name)
void Scene::key_register(PyObject* callable)
{
/*
if (key_callable)
{
// decrement reference before overwriting
@ -50,11 +51,16 @@ void Scene::key_register(PyObject* callable)
}
key_callable = callable;
Py_INCREF(key_callable);
*/
key_callable = std::make_unique<PyKeyCallable>(callable);
}
void Scene::key_unregister()
{
/*
if (key_callable == NULL) return;
Py_DECREF(key_callable);
key_callable = NULL;
*/
key_callable.reset();
}

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@ -9,6 +9,7 @@
#include "Common.h"
#include <list>
#include "UI.h"
#include "PyCallable.h"
//#include "GameEngine.h"
class GameEngine; // forward declare
@ -41,7 +42,8 @@ public:
std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> ui_elements;
PyObject* key_callable;
//PyObject* key_callable;
std::unique_ptr<PyKeyCallable> key_callable;
void key_register(PyObject*);
void key_unregister();
};

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@ -56,6 +56,7 @@ UIDrawable* UIGrid::click_at(sf::Vector2f point)
void UIDrawable::click_register(PyObject* callable)
{
/*
if (click_callable)
{
// decrement reference before overwriting
@ -63,13 +64,18 @@ void UIDrawable::click_register(PyObject* callable)
}
click_callable = callable;
Py_INCREF(click_callable);
*/
click_callable = std::make_unique<PyClickCallable>(callable);
}
void UIDrawable::click_unregister()
{
/*
if (click_callable == NULL) return;
Py_DECREF(click_callable);
click_callable = NULL;
*/
click_callable.reset();
}
void UIDrawable::render()
@ -378,7 +384,7 @@ void UIGrid::render(sf::Vector2f)
for (auto e : *entities) {
// TODO skip out-of-bounds entities (grid square not visible at all, check for partially on visible grid squares / floating point grid position)
//auto drawent = e->cGrid->indexsprite.drawable();
auto drawent = e->sprite;
auto& drawent = e->sprite;
//drawent.setScale(zoom, zoom);
drawent.setScale(zoom);
auto pixel_pos = sf::Vector2f(

View File

@ -5,6 +5,7 @@
#include "IndexTexture.h"
#include "Resources.h"
#include <list>
#include "PyCallable.h"
enum PyObjectsEnum : int
{
@ -27,7 +28,8 @@ public:
virtual PyObjectsEnum derived_type() = 0;
// Mouse input handling - callable object, methods to find event's destination
PyObject* click_callable;
//PyObject* click_callable;
std::unique_ptr<PyClickCallable> click_callable;
virtual UIDrawable* click_at(sf::Vector2f point) = 0;
void click_register(PyObject*);
void click_unregister();
@ -322,16 +324,16 @@ static PyObject* PyUIDrawable_get_click(PyUIGridObject* self, void* closure) {
switch (objtype)
{
case PyObjectsEnum::UIFRAME:
ptr = ((PyUIFrameObject*)self)->data->click_callable;
ptr = ((PyUIFrameObject*)self)->data->click_callable->borrow();
break;
case PyObjectsEnum::UICAPTION:
ptr = ((PyUICaptionObject*)self)->data->click_callable;
ptr = ((PyUICaptionObject*)self)->data->click_callable->borrow();
break;
case PyObjectsEnum::UISPRITE:
ptr = ((PyUISpriteObject*)self)->data->click_callable;
ptr = ((PyUISpriteObject*)self)->data->click_callable->borrow();
break;
case PyObjectsEnum::UIGRID:
ptr = ((PyUIGridObject*)self)->data->click_callable;
ptr = ((PyUIGridObject*)self)->data->click_callable->borrow();
break;
default:
PyErr_SetString(PyExc_TypeError, "no idea how you did that; invalid UIDrawable derived instance for _get_click");

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@ -123,8 +123,9 @@ UITestScene::UITestScene(GameEngine* g) : Scene(g)
// TODO - reimplement UISprite style rendering within UIEntity class. Entities don't have a screen pixel position, they have a grid position, and grid sets zoom when rendering them.
auto e5a = std::make_shared<UIEntity>(*e5); // this basic constructor sucks: sprite position + zoom are irrelevant for UIEntity.
e5a->grid = e5;
auto e5as = UISprite(indextex, 85, sf::Vector2f(0, 0), 1.0);
e5a->sprite = e5as; // will copy constructor even exist for UISprite...?
//auto e5as = UISprite(indextex, 85, sf::Vector2f(0, 0), 1.0);
//e5a->sprite = e5as; // will copy constructor even exist for UISprite...?
e5a->sprite = UISprite(indextex, 85, sf::Vector2f(0, 0), 1.0);
e5a->position = sf::Vector2f(1, 0);
e5->entities->push_back(e5a);

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@ -9,7 +9,7 @@ texture_hot = mcrfpy.Texture("assets/kenney_lava.png", 16, 12, 11)
# Test stuff
mcrfpy.createScene("boom")
#mcrfpy.setScene("boom")
mcrfpy.setScene("boom")
ui = mcrfpy.sceneUI("boom")
box = mcrfpy.Frame(40, 60, 200, 300, fill_color=(255,128,0), outline=4.0, outline_color=(64,64,255,96))
ui.append(box)
@ -36,10 +36,95 @@ box.children.append(sprite)
box.children.append(spritecap)
box.click = click_sprite
f_a = mcrfpy.Frame(250, 60, 80, 80, fill_color=(255, 92, 92))
f_a_txt = mcrfpy.Caption(5, 5, "0", font)
f_b = mcrfpy.Frame(340, 60, 80, 80, fill_color=(92, 255, 92))
f_b_txt = mcrfpy.Caption(5, 5, "0", font)
f_c = mcrfpy.Frame(430, 60, 80, 80, fill_color=(92, 92, 255))
f_c_txt = mcrfpy.Caption(5, 5, "0", font)
ui.append(f_a)
f_a.children.append(f_a_txt)
ui.append(f_b)
f_b.children.append(f_b_txt)
ui.append(f_c)
f_c.children.append(f_c_txt)
import sys
def ding(*args):
f_a_txt.text = str(sys.getrefcount(ding)) + " refs"
f_b_txt.text = sys.getrefcount(dong)
f_c_txt.text = sys.getrefcount(stress_test)
def dong(*args):
f_a_txt.text = str(sys.getrefcount(ding)) + " refs"
f_b_txt.text = sys.getrefcount(dong)
f_c_txt.text = sys.getrefcount(stress_test)
running = False
timers = []
def add_ding():
global timers
n = len(timers)
mcrfpy.setTimer(f"timer{n}", ding, 100)
print("+1 ding:", timers)
def add_dong():
global timers
n = len(timers)
mcrfpy.setTimer(f"timer{n}", dong, 100)
print("+1 dong:", timers)
def remove_random():
global timers
target = random.choice(timers)
print("-1 timer:", target)
print("remove from list")
timers.remove(target)
print("delTimer")
mcrfpy.delTimer(target)
print("done")
import random
import time
def stress_test(*args):
global running
global timers
if not running:
print("stress test initial")
running = True
timers.append("recurse")
add_ding()
add_dong()
mcrfpy.setTimer("recurse", stress_test, 1000)
mcrfpy.setTimer("terminate", lambda *args: mcrfpy.delTimer("recurse"), 30000)
ding(); dong()
else:
#print("stress test random activity")
#random.choice([
# add_ding,
# add_dong,
# remove_random
# ])()
#print(timers)
print("Segfaultin' time")
mcrfpy.delTimer("recurse")
print("Does this still work?")
time.sleep(0.5)
print("How about now?")
stress_test()
# Loading Screen
mcrfpy.createScene("loading")
ui = mcrfpy.sceneUI("loading")
mcrfpy.setScene("loading")
#mcrfpy.setScene("loading")
logo_texture = mcrfpy.Texture("assets/temp_logo.png", 1024, 1, 1)
logo_sprite = mcrfpy.Sprite(50, 50, logo_texture, 0, 0.5)
ui.append(logo_sprite)