Compare commits
5 Commits
master
...
raii_pyobj
Author | SHA1 | Date |
---|---|---|
John McCardle | 8f060dc87b | |
John McCardle | c9d5251c71 | |
John McCardle | 0a8f67e391 | |
John McCardle | 05d9f6a882 | |
John McCardle | 972768eb26 |
|
@ -69,14 +69,14 @@ void GameEngine::run()
|
|||
|
||||
void GameEngine::manageTimer(std::string name, PyObject* target, int interval)
|
||||
{
|
||||
//std::cout << "Manage timer called. " << name << " " << interval << std::endl;
|
||||
auto it = timers.find(name);
|
||||
if (it != timers.end()) // overwrite existing
|
||||
{
|
||||
if (target == NULL || target == Py_None) // delete
|
||||
if (target == NULL || target == Py_None)
|
||||
{
|
||||
Py_DECREF(timers[name].target);
|
||||
timers.erase(it);
|
||||
// Delete: Overwrite existing timer with one that calls None. This will be deleted in the next timer check
|
||||
// see gitea issue #4: this allows for a timer to be deleted during its own call to itself
|
||||
timers[name] = std::make_shared<PyTimerCallable>(Py_None, 1000, runtime.getElapsedTime().asMilliseconds());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -85,16 +85,23 @@ void GameEngine::manageTimer(std::string name, PyObject* target, int interval)
|
|||
std::cout << "Refusing to initialize timer to None. It's not an error, it's just pointless." << std::endl;
|
||||
return;
|
||||
}
|
||||
timers[name] = Timer(target, interval, runtime.getElapsedTime().asMilliseconds());
|
||||
Py_INCREF(target);
|
||||
timers[name] = std::make_shared<PyTimerCallable>(target, interval, runtime.getElapsedTime().asMilliseconds());
|
||||
}
|
||||
|
||||
void GameEngine::testTimers()
|
||||
{
|
||||
int now = runtime.getElapsedTime().asMilliseconds();
|
||||
for (auto& [name, timer]: timers)
|
||||
auto it = timers.begin();
|
||||
while (it != timers.end())
|
||||
{
|
||||
timer.test(now);
|
||||
it->second->test(now);
|
||||
|
||||
if (it->second->isNone())
|
||||
{
|
||||
it = timers.erase(it);
|
||||
}
|
||||
else
|
||||
it++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -157,8 +164,10 @@ void GameEngine::sUserInput()
|
|||
std::string name = currentScene()->action(actionCode);
|
||||
currentScene()->doAction(name, actionType);
|
||||
}
|
||||
else if (currentScene()->key_callable != NULL && currentScene()->key_callable != Py_None)
|
||||
else if (currentScene()->key_callable)
|
||||
{
|
||||
currentScene()->key_callable->call(ActionCode::key_str(event.key.code), actionType);
|
||||
/*
|
||||
PyObject* args = Py_BuildValue("(ss)", ActionCode::key_str(event.key.code).c_str(), actionType.c_str());
|
||||
PyObject* retval = PyObject_Call(currentScene()->key_callable, args, NULL);
|
||||
if (!retval)
|
||||
|
@ -170,6 +179,7 @@ void GameEngine::sUserInput()
|
|||
{
|
||||
std::cout << "key_callable returned a non-None value. It's not an error, it's just not being saved or used." << std::endl;
|
||||
}
|
||||
*/
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "McRFPy_API.h"
|
||||
#include "IndexTexture.h"
|
||||
#include "Timer.h"
|
||||
#include "PyCallable.h"
|
||||
|
||||
class GameEngine
|
||||
{
|
||||
|
@ -20,7 +21,8 @@ class GameEngine
|
|||
std::string window_title;
|
||||
|
||||
sf::Clock runtime;
|
||||
std::map<std::string, Timer> timers;
|
||||
//std::map<std::string, Timer> timers;
|
||||
std::map<std::string, std::shared_ptr<PyTimerCallable>> timers;
|
||||
void testTimers();
|
||||
|
||||
public:
|
||||
|
|
|
@ -453,6 +453,7 @@ PyObject* McRFPy_API::_createScene(PyObject* self, PyObject* args) {
|
|||
PyObject* McRFPy_API::_keypressScene(PyObject* self, PyObject* args) {
|
||||
PyObject* callable;
|
||||
if (!PyArg_ParseTuple(args, "O", &callable)) return NULL;
|
||||
/*
|
||||
if (game->currentScene()->key_callable != NULL and game->currentScene()->key_callable != Py_None)
|
||||
{
|
||||
Py_DECREF(game->currentScene()->key_callable);
|
||||
|
@ -460,6 +461,8 @@ PyObject* McRFPy_API::_keypressScene(PyObject* self, PyObject* args) {
|
|||
Py_INCREF(callable);
|
||||
game->currentScene()->key_callable = callable;
|
||||
Py_INCREF(Py_None);
|
||||
*/
|
||||
game->currentScene()->key_callable = std::make_unique<PyKeyCallable>(callable);
|
||||
return Py_None;
|
||||
}
|
||||
|
||||
|
|
|
@ -12,12 +12,6 @@ private:
|
|||
texture_width = 12, texture_height = 11, // w & h sprite/frame count
|
||||
texture_sprite_count = 11 * 12; // t_width * t_height, minus blanks?
|
||||
|
||||
// TODO: this is wrong, load resources @ GameEngineSprite sprite;
|
||||
// sf::Texture texture;
|
||||
|
||||
//std::vector<PyMethodDef> mcrfpyMethodsVector;
|
||||
//static PyObject* PyInit_mcrfpy();
|
||||
|
||||
McRFPy_API();
|
||||
|
||||
public:
|
||||
|
|
|
@ -0,0 +1,114 @@
|
|||
#include "PyCallable.h"
|
||||
|
||||
PyCallable::PyCallable(PyObject* _target)
|
||||
{
|
||||
target = Py_XNewRef(_target);
|
||||
}
|
||||
|
||||
PyCallable::~PyCallable()
|
||||
{
|
||||
if (target)
|
||||
Py_DECREF(target);
|
||||
}
|
||||
|
||||
PyObject* PyCallable::call(PyObject* args, PyObject* kwargs)
|
||||
{
|
||||
return PyObject_Call(target, args, kwargs);
|
||||
}
|
||||
|
||||
bool PyCallable::isNone()
|
||||
{
|
||||
return (target == Py_None || target == NULL);
|
||||
}
|
||||
|
||||
PyTimerCallable::PyTimerCallable(PyObject* _target, int _interval, int now)
|
||||
: PyCallable(_target), interval(_interval), last_ran(now)
|
||||
{}
|
||||
|
||||
PyTimerCallable::PyTimerCallable()
|
||||
: PyCallable(Py_None), interval(0), last_ran(0)
|
||||
{}
|
||||
|
||||
bool PyTimerCallable::hasElapsed(int now)
|
||||
{
|
||||
return now >= last_ran + interval;
|
||||
}
|
||||
|
||||
void PyTimerCallable::call(int now)
|
||||
{
|
||||
PyObject* args = Py_BuildValue("(i)", now);
|
||||
PyObject* retval = PyCallable::call(args, NULL);
|
||||
if (!retval)
|
||||
{
|
||||
PyErr_Print();
|
||||
PyErr_Clear();
|
||||
} else if (retval != Py_None)
|
||||
{
|
||||
std::cout << "timer returned a non-None value. It's not an error, it's just not being saved or used." << std::endl;
|
||||
std::cout << PyUnicode_AsUTF8(PyObject_Repr(retval)) << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
bool PyTimerCallable::test(int now)
|
||||
{
|
||||
if(hasElapsed(now))
|
||||
{
|
||||
call(now);
|
||||
last_ran = now;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
PyClickCallable::PyClickCallable(PyObject* _target)
|
||||
: PyCallable(_target)
|
||||
{}
|
||||
|
||||
PyClickCallable::PyClickCallable()
|
||||
: PyCallable(Py_None)
|
||||
{}
|
||||
|
||||
void PyClickCallable::call(sf::Vector2f mousepos, std::string button, std::string action)
|
||||
{
|
||||
PyObject* args = Py_BuildValue("(iiss)", (int)mousepos.x, (int)mousepos.y, button.c_str(), action.c_str());
|
||||
PyObject* retval = PyCallable::call(args, NULL);
|
||||
if (!retval)
|
||||
{
|
||||
std::cout << "ClickCallable has raised an exception. It's going to STDERR and being dropped:" << std::endl;
|
||||
PyErr_Print();
|
||||
PyErr_Clear();
|
||||
} else if (retval != Py_None)
|
||||
{
|
||||
std::cout << "ClickCallable returned a non-None value. It's not an error, it's just not being saved or used." << std::endl;
|
||||
std::cout << PyUnicode_AsUTF8(PyObject_Repr(retval)) << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
PyObject* PyClickCallable::borrow()
|
||||
{
|
||||
return target;
|
||||
}
|
||||
|
||||
PyKeyCallable::PyKeyCallable(PyObject* _target)
|
||||
: PyCallable(_target)
|
||||
{}
|
||||
|
||||
PyKeyCallable::PyKeyCallable()
|
||||
: PyCallable(Py_None)
|
||||
{}
|
||||
|
||||
void PyKeyCallable::call(std::string key, std::string action)
|
||||
{
|
||||
if (target == Py_None || target == NULL) return;
|
||||
PyObject* args = Py_BuildValue("(ss)", key.c_str(), action.c_str());
|
||||
PyObject* retval = PyCallable::call(args, NULL);
|
||||
if (!retval)
|
||||
{
|
||||
std::cout << "KeyCallable has raised an exception. It's going to STDERR and being dropped:" << std::endl;
|
||||
PyErr_Print();
|
||||
PyErr_Clear();
|
||||
} else if (retval != Py_None)
|
||||
{
|
||||
std::cout << "KeyCallable returned a non-None value. It's not an error, it's just not being saved or used." << std::endl;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
#pragma once
|
||||
#include "Common.h"
|
||||
#include "Python.h"
|
||||
|
||||
class PyCallable
|
||||
{
|
||||
protected:
|
||||
PyObject* target;
|
||||
PyCallable(PyObject*);
|
||||
~PyCallable();
|
||||
PyObject* call(PyObject*, PyObject*);
|
||||
public:
|
||||
bool isNone();
|
||||
};
|
||||
|
||||
class PyTimerCallable: public PyCallable
|
||||
{
|
||||
private:
|
||||
int interval;
|
||||
int last_ran;
|
||||
void call(int);
|
||||
public:
|
||||
bool hasElapsed(int);
|
||||
bool test(int);
|
||||
PyTimerCallable(PyObject*, int, int);
|
||||
PyTimerCallable();
|
||||
};
|
||||
|
||||
class PyClickCallable: public PyCallable
|
||||
{
|
||||
public:
|
||||
void call(sf::Vector2f, std::string, std::string);
|
||||
PyObject* borrow();
|
||||
PyClickCallable(PyObject*);
|
||||
PyClickCallable();
|
||||
};
|
||||
|
||||
class PyKeyCallable: public PyCallable
|
||||
{
|
||||
public:
|
||||
void call(std::string, std::string);
|
||||
//PyObject* borrow(); // not yet implemented
|
||||
PyKeyCallable(PyObject*);
|
||||
PyKeyCallable();
|
||||
};
|
|
@ -1,6 +1,7 @@
|
|||
#include "PyScene.h"
|
||||
#include "ActionCode.h"
|
||||
#include "Resources.h"
|
||||
#include "PyCallable.h"
|
||||
|
||||
PyScene::PyScene(GameEngine* g) : Scene(g)
|
||||
{
|
||||
|
@ -27,6 +28,7 @@ void PyScene::do_mouse_input(std::string button, std::string type)
|
|||
target = d->click_at(sf::Vector2f(mousepos));
|
||||
if (target)
|
||||
{
|
||||
/*
|
||||
PyObject* args = Py_BuildValue("(iiss)", (int)mousepos.x, (int)mousepos.y, button.c_str(), type.c_str());
|
||||
PyObject* retval = PyObject_Call(target->click_callable, args, NULL);
|
||||
if (!retval)
|
||||
|
@ -38,6 +40,8 @@ void PyScene::do_mouse_input(std::string button, std::string type)
|
|||
{
|
||||
std::cout << "click_callable returned a non-None value. It's not an error, it's just not being saved or used." << std::endl;
|
||||
}
|
||||
*/
|
||||
target->click_callable->call(mousepos, button, type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
//Scene::Scene() { game = 0; std::cout << "WARN: default Scene constructor called. (game = " << game << ")" << std::endl;};
|
||||
Scene::Scene(GameEngine* g)
|
||||
{
|
||||
key_callable = Py_None;
|
||||
key_callable = std::make_unique<PyKeyCallable>();
|
||||
game = g;
|
||||
ui_elements = std::make_shared<std::vector<std::shared_ptr<UIDrawable>>>();
|
||||
}
|
||||
|
@ -43,6 +43,7 @@ bool Scene::unregisterActionInjected(int code, std::string name)
|
|||
|
||||
void Scene::key_register(PyObject* callable)
|
||||
{
|
||||
/*
|
||||
if (key_callable)
|
||||
{
|
||||
// decrement reference before overwriting
|
||||
|
@ -50,11 +51,16 @@ void Scene::key_register(PyObject* callable)
|
|||
}
|
||||
key_callable = callable;
|
||||
Py_INCREF(key_callable);
|
||||
*/
|
||||
key_callable = std::make_unique<PyKeyCallable>(callable);
|
||||
}
|
||||
|
||||
void Scene::key_unregister()
|
||||
{
|
||||
/*
|
||||
if (key_callable == NULL) return;
|
||||
Py_DECREF(key_callable);
|
||||
key_callable = NULL;
|
||||
*/
|
||||
key_callable.reset();
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "Common.h"
|
||||
#include <list>
|
||||
#include "UI.h"
|
||||
#include "PyCallable.h"
|
||||
//#include "GameEngine.h"
|
||||
|
||||
class GameEngine; // forward declare
|
||||
|
@ -41,7 +42,8 @@ public:
|
|||
|
||||
std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> ui_elements;
|
||||
|
||||
PyObject* key_callable;
|
||||
//PyObject* key_callable;
|
||||
std::unique_ptr<PyKeyCallable> key_callable;
|
||||
void key_register(PyObject*);
|
||||
void key_unregister();
|
||||
};
|
||||
|
|
|
@ -56,6 +56,7 @@ UIDrawable* UIGrid::click_at(sf::Vector2f point)
|
|||
|
||||
void UIDrawable::click_register(PyObject* callable)
|
||||
{
|
||||
/*
|
||||
if (click_callable)
|
||||
{
|
||||
// decrement reference before overwriting
|
||||
|
@ -63,13 +64,18 @@ void UIDrawable::click_register(PyObject* callable)
|
|||
}
|
||||
click_callable = callable;
|
||||
Py_INCREF(click_callable);
|
||||
*/
|
||||
click_callable = std::make_unique<PyClickCallable>(callable);
|
||||
}
|
||||
|
||||
void UIDrawable::click_unregister()
|
||||
{
|
||||
/*
|
||||
if (click_callable == NULL) return;
|
||||
Py_DECREF(click_callable);
|
||||
click_callable = NULL;
|
||||
*/
|
||||
click_callable.reset();
|
||||
}
|
||||
|
||||
void UIDrawable::render()
|
||||
|
@ -378,7 +384,7 @@ void UIGrid::render(sf::Vector2f)
|
|||
for (auto e : *entities) {
|
||||
// TODO skip out-of-bounds entities (grid square not visible at all, check for partially on visible grid squares / floating point grid position)
|
||||
//auto drawent = e->cGrid->indexsprite.drawable();
|
||||
auto drawent = e->sprite;
|
||||
auto& drawent = e->sprite;
|
||||
//drawent.setScale(zoom, zoom);
|
||||
drawent.setScale(zoom);
|
||||
auto pixel_pos = sf::Vector2f(
|
||||
|
|
12
src/UI.h
12
src/UI.h
|
@ -5,6 +5,7 @@
|
|||
#include "IndexTexture.h"
|
||||
#include "Resources.h"
|
||||
#include <list>
|
||||
#include "PyCallable.h"
|
||||
|
||||
enum PyObjectsEnum : int
|
||||
{
|
||||
|
@ -27,7 +28,8 @@ public:
|
|||
virtual PyObjectsEnum derived_type() = 0;
|
||||
|
||||
// Mouse input handling - callable object, methods to find event's destination
|
||||
PyObject* click_callable;
|
||||
//PyObject* click_callable;
|
||||
std::unique_ptr<PyClickCallable> click_callable;
|
||||
virtual UIDrawable* click_at(sf::Vector2f point) = 0;
|
||||
void click_register(PyObject*);
|
||||
void click_unregister();
|
||||
|
@ -322,16 +324,16 @@ static PyObject* PyUIDrawable_get_click(PyUIGridObject* self, void* closure) {
|
|||
switch (objtype)
|
||||
{
|
||||
case PyObjectsEnum::UIFRAME:
|
||||
ptr = ((PyUIFrameObject*)self)->data->click_callable;
|
||||
ptr = ((PyUIFrameObject*)self)->data->click_callable->borrow();
|
||||
break;
|
||||
case PyObjectsEnum::UICAPTION:
|
||||
ptr = ((PyUICaptionObject*)self)->data->click_callable;
|
||||
ptr = ((PyUICaptionObject*)self)->data->click_callable->borrow();
|
||||
break;
|
||||
case PyObjectsEnum::UISPRITE:
|
||||
ptr = ((PyUISpriteObject*)self)->data->click_callable;
|
||||
ptr = ((PyUISpriteObject*)self)->data->click_callable->borrow();
|
||||
break;
|
||||
case PyObjectsEnum::UIGRID:
|
||||
ptr = ((PyUIGridObject*)self)->data->click_callable;
|
||||
ptr = ((PyUIGridObject*)self)->data->click_callable->borrow();
|
||||
break;
|
||||
default:
|
||||
PyErr_SetString(PyExc_TypeError, "no idea how you did that; invalid UIDrawable derived instance for _get_click");
|
||||
|
|
|
@ -123,8 +123,9 @@ UITestScene::UITestScene(GameEngine* g) : Scene(g)
|
|||
// TODO - reimplement UISprite style rendering within UIEntity class. Entities don't have a screen pixel position, they have a grid position, and grid sets zoom when rendering them.
|
||||
auto e5a = std::make_shared<UIEntity>(*e5); // this basic constructor sucks: sprite position + zoom are irrelevant for UIEntity.
|
||||
e5a->grid = e5;
|
||||
auto e5as = UISprite(indextex, 85, sf::Vector2f(0, 0), 1.0);
|
||||
e5a->sprite = e5as; // will copy constructor even exist for UISprite...?
|
||||
//auto e5as = UISprite(indextex, 85, sf::Vector2f(0, 0), 1.0);
|
||||
//e5a->sprite = e5as; // will copy constructor even exist for UISprite...?
|
||||
e5a->sprite = UISprite(indextex, 85, sf::Vector2f(0, 0), 1.0);
|
||||
e5a->position = sf::Vector2f(1, 0);
|
||||
|
||||
e5->entities->push_back(e5a);
|
||||
|
|
|
@ -9,7 +9,7 @@ texture_hot = mcrfpy.Texture("assets/kenney_lava.png", 16, 12, 11)
|
|||
|
||||
# Test stuff
|
||||
mcrfpy.createScene("boom")
|
||||
#mcrfpy.setScene("boom")
|
||||
mcrfpy.setScene("boom")
|
||||
ui = mcrfpy.sceneUI("boom")
|
||||
box = mcrfpy.Frame(40, 60, 200, 300, fill_color=(255,128,0), outline=4.0, outline_color=(64,64,255,96))
|
||||
ui.append(box)
|
||||
|
@ -36,10 +36,95 @@ box.children.append(sprite)
|
|||
box.children.append(spritecap)
|
||||
box.click = click_sprite
|
||||
|
||||
f_a = mcrfpy.Frame(250, 60, 80, 80, fill_color=(255, 92, 92))
|
||||
f_a_txt = mcrfpy.Caption(5, 5, "0", font)
|
||||
|
||||
f_b = mcrfpy.Frame(340, 60, 80, 80, fill_color=(92, 255, 92))
|
||||
f_b_txt = mcrfpy.Caption(5, 5, "0", font)
|
||||
|
||||
f_c = mcrfpy.Frame(430, 60, 80, 80, fill_color=(92, 92, 255))
|
||||
f_c_txt = mcrfpy.Caption(5, 5, "0", font)
|
||||
|
||||
|
||||
ui.append(f_a)
|
||||
f_a.children.append(f_a_txt)
|
||||
ui.append(f_b)
|
||||
f_b.children.append(f_b_txt)
|
||||
ui.append(f_c)
|
||||
f_c.children.append(f_c_txt)
|
||||
|
||||
import sys
|
||||
def ding(*args):
|
||||
f_a_txt.text = str(sys.getrefcount(ding)) + " refs"
|
||||
f_b_txt.text = sys.getrefcount(dong)
|
||||
f_c_txt.text = sys.getrefcount(stress_test)
|
||||
|
||||
def dong(*args):
|
||||
f_a_txt.text = str(sys.getrefcount(ding)) + " refs"
|
||||
f_b_txt.text = sys.getrefcount(dong)
|
||||
f_c_txt.text = sys.getrefcount(stress_test)
|
||||
|
||||
running = False
|
||||
timers = []
|
||||
|
||||
def add_ding():
|
||||
global timers
|
||||
n = len(timers)
|
||||
mcrfpy.setTimer(f"timer{n}", ding, 100)
|
||||
print("+1 ding:", timers)
|
||||
|
||||
def add_dong():
|
||||
global timers
|
||||
n = len(timers)
|
||||
mcrfpy.setTimer(f"timer{n}", dong, 100)
|
||||
print("+1 dong:", timers)
|
||||
|
||||
def remove_random():
|
||||
global timers
|
||||
target = random.choice(timers)
|
||||
print("-1 timer:", target)
|
||||
print("remove from list")
|
||||
timers.remove(target)
|
||||
print("delTimer")
|
||||
mcrfpy.delTimer(target)
|
||||
print("done")
|
||||
|
||||
import random
|
||||
import time
|
||||
def stress_test(*args):
|
||||
global running
|
||||
global timers
|
||||
if not running:
|
||||
print("stress test initial")
|
||||
running = True
|
||||
timers.append("recurse")
|
||||
add_ding()
|
||||
add_dong()
|
||||
mcrfpy.setTimer("recurse", stress_test, 1000)
|
||||
mcrfpy.setTimer("terminate", lambda *args: mcrfpy.delTimer("recurse"), 30000)
|
||||
ding(); dong()
|
||||
else:
|
||||
#print("stress test random activity")
|
||||
#random.choice([
|
||||
# add_ding,
|
||||
# add_dong,
|
||||
# remove_random
|
||||
# ])()
|
||||
#print(timers)
|
||||
print("Segfaultin' time")
|
||||
mcrfpy.delTimer("recurse")
|
||||
print("Does this still work?")
|
||||
time.sleep(0.5)
|
||||
print("How about now?")
|
||||
|
||||
|
||||
stress_test()
|
||||
|
||||
|
||||
# Loading Screen
|
||||
mcrfpy.createScene("loading")
|
||||
ui = mcrfpy.sceneUI("loading")
|
||||
mcrfpy.setScene("loading")
|
||||
#mcrfpy.setScene("loading")
|
||||
logo_texture = mcrfpy.Texture("assets/temp_logo.png", 1024, 1, 1)
|
||||
logo_sprite = mcrfpy.Sprite(50, 50, logo_texture, 0, 0.5)
|
||||
ui.append(logo_sprite)
|
||||
|
|
Loading…
Reference in New Issue