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8 Commits
master
...
standardiz
Author | SHA1 | Date |
---|---|---|
John McCardle | b114ec3085 | |
John McCardle | d7228172c4 | |
John McCardle | 2cf8f94310 | |
John McCardle | 84a8886da2 | |
John McCardle | 20f80c4114 | |
John McCardle | afd4ff1925 | |
John McCardle | bfd33102d1 | |
John McCardle | 47d0e34a17 |
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@ -53,33 +53,29 @@ PyObject* PyInit_mcrfpy()
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return NULL;
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return NULL;
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}
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}
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// This code runs, but Python segfaults when accessing the UIFrame type.
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using namespace mcrfpydef;
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//std::cout << "Adding UIFrame object to module\n";
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PyTypeObject* pytypes[] = {
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PyModule_AddType(m, &mcrfpydef::PyColorType);
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/*SFML exposed types*/
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PyModule_AddType(m, &mcrfpydef::PyFontType);
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&PyColorType, &PyFontType, &PyTextureType,
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PyModule_AddType(m, &mcrfpydef::PyUICaptionType);
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PyModule_AddType(m, &mcrfpydef::PyTextureType);
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PyModule_AddType(m, &mcrfpydef::PyUISpriteType);
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if (PyModule_AddType(m, &mcrfpydef::PyUIFrameType) < 0)
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/*UI widgets*/
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&PyUICaptionType, &PyUISpriteType, &PyUIFrameType, &PyUIEntityType, &PyUIGridType,
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/*game map & perspective data*/
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&PyUIGridPointType, &PyUIGridPointStateType,
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/*collections & iterators*/
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&PyUICollectionType, &PyUICollectionIterType,
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&PyUIEntityCollectionType, &PyUIEntityCollectionIterType,
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nullptr};
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int i = 0;
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auto t = pytypes[i];
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while (t != nullptr)
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{
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{
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std::cout << "Error adding UIFrame type to module; aborting" << std::endl;
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PyType_Ready(t);
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Py_DECREF(&mcrfpydef::PyUIFrameType);
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PyModule_AddType(m, t);
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return NULL;
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t = pytypes[i++];
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}
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}
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PyModule_AddType(m, &mcrfpydef::PyUICollectionType);
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PyModule_AddType(m, &mcrfpydef::PyUICollectionIterType);
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PyModule_AddType(m, &mcrfpydef::PyUIGridPointType);
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PyModule_AddType(m, &mcrfpydef::PyUIGridPointStateType);
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PyModule_AddType(m, &mcrfpydef::PyUIEntityType);
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PyModule_AddType(m, &mcrfpydef::PyUIEntityCollectionIterType);
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PyModule_AddType(m, &mcrfpydef::PyUIEntityCollectionType);
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PyModule_AddType(m, &mcrfpydef::PyUIGridType);
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return m;
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return m;
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}
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}
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@ -0,0 +1,63 @@
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#include "PyTexture.h"
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PyTexture::PyTexture(std::string filename, int sprite_w, int sprite_h)
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: source(filename), sprite_width(sprite_w), sprite_height(sprite_h)
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{
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texture = sf::Texture();
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texture.loadFromFile(source);
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auto size = texture.getSize();
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sheet_width = (size.x / sprite_width);
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sheet_height = (size.y / sprite_height);
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if (size.x % sprite_width != 0 || size.y % sprite_height != 0)
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{
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std::cout << "Warning: Texture `" << source << "` is not an even number of sprite widths or heights across." << std::endl
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<< "Sprite size given was " << sprite_w << "x" << sprite_h << "px but the file has a resolution of " << sheet_width << "x" << sheet_height << "px." << std::endl;
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}
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}
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sf::Sprite PyTexture::sprite(int index, sf::Vector2f pos, sf::Vector2f s)
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{
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int tx = index % sheet_width, ty = index / sheet_width;
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auto ir = sf::IntRect(tx * sprite_width, ty * sprite_height, sprite_width, sprite_height);
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auto sprite = sf::Sprite(texture, ir);
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sprite.setPosition(pos);
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sprite.setScale(s);
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return sprite;
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}
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PyObject* PyTexture::pyObject()
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{
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PyObject* obj = PyType_GenericAlloc(&mcrfpydef::PyTextureType, 0);
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try {
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((PyTextureObject*)obj)->data = shared_from_this();
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}
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catch (std::bad_weak_ptr& e)
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{
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std::cout << "Bad weak ptr: shared_from_this() failed in PyTexture::pyObject(); did you create a PyTexture outside of std::make_shared? enjoy your segfault, soon!" << std::endl;
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}
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// TODO - shared_from_this will raise an exception if the object does not have a shared pointer. Constructor should be made private; write a factory function
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return obj;
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}
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Py_hash_t PyTexture::hash(PyObject* obj)
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{
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auto self = (PyTextureObject*)obj;
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return reinterpret_cast<Py_hash_t>(self->data.get());
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}
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int PyTexture::init(PyTextureObject* self, PyObject* args, PyObject* kwds)
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{
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static const char* keywords[] = { "filename", "sprite_width", "sprite_height", nullptr };
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char* filename;
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int sprite_width, sprite_height;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "sii", const_cast<char**>(keywords), &filename, &sprite_width, &sprite_height))
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return -1;
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self->data = std::make_shared<PyTexture>(filename, sprite_width, sprite_height);
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return 0;
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}
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PyObject* PyTexture::pynew(PyTypeObject* type, PyObject* args, PyObject* kwds)
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{
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return (PyObject*)type->tp_alloc(type, 0);
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}
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@ -0,0 +1,40 @@
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#pragma once
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#include "Common.h"
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#include "Python.h"
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class PyTexture;
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typedef struct {
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PyObject_HEAD
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std::shared_ptr<PyTexture> data;
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} PyTextureObject;
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class PyTexture : public std::enable_shared_from_this<PyTexture>
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{
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private:
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sf::Texture texture;
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std::string source;
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int sheet_width, sheet_height;
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public:
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int sprite_width, sprite_height; // just use them read only, OK?
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PyTexture(std::string filename, int sprite_w, int sprite_h);
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sf::Sprite sprite(int index, sf::Vector2f pos = sf::Vector2f(0, 0), sf::Vector2f s = sf::Vector2f(1.0, 1.0));
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PyObject* pyObject();
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static Py_hash_t hash(PyObject*);
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static int init(PyTextureObject*, PyObject*, PyObject*);
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static PyObject* pynew(PyTypeObject* type, PyObject* args=NULL, PyObject* kwds=NULL);
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};
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namespace mcrfpydef {
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static PyTypeObject PyTextureType = {
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.tp_name = "mcrfpy.Texture",
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.tp_basicsize = sizeof(PyTextureObject),
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.tp_itemsize = 0,
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.tp_hash = PyTexture::hash,
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.tp_flags = Py_TPFLAGS_DEFAULT,
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.tp_doc = PyDoc_STR("SFML Texture Object"),
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.tp_init = (initproc)PyTexture::init,
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.tp_new = PyTexture::pynew,
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};
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}
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104
src/UI.cpp
104
src/UI.cpp
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@ -168,7 +168,8 @@ void UICaption::render(sf::Vector2f offset)
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}
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}
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UISprite::UISprite() {}
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UISprite::UISprite() {}
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/*
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// * tearing down the old IndexTexture way of life
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UISprite::UISprite(IndexTexture* _itex, int _sprite_index, float x = 0.0, float y = 0.0, float s = 1.0)
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UISprite::UISprite(IndexTexture* _itex, int _sprite_index, float x = 0.0, float y = 0.0, float s = 1.0)
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: itex(_itex), sprite_index(_sprite_index)
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: itex(_itex), sprite_index(_sprite_index)
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{
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{
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@ -186,6 +187,13 @@ UISprite::UISprite(IndexTexture* _itex, int _sprite_index, sf::Vector2f pos, flo
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sprite.setPosition(pos);
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sprite.setPosition(pos);
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sprite.setScale(sf::Vector2f(s, s));
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sprite.setScale(sf::Vector2f(s, s));
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}
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}
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*/
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UISprite::UISprite(std::shared_ptr<PyTexture> _ptex, int _sprite_index, sf::Vector2f _pos, float _scale)
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: ptex(_ptex), sprite_index(_sprite_index)
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{
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sprite = ptex->sprite(sprite_index, _pos, sf::Vector2f(_scale, _scale));
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}
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//void UISprite::update()
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//void UISprite::update()
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//{
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//{
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@ -212,19 +220,55 @@ void UISprite::render(sf::Vector2f offset, sf::RenderTexture& target)
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sprite.move(-offset);
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sprite.move(-offset);
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}
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}
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/*
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void UISprite::setPosition(float x, float y)
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void UISprite::setPosition(float x, float y)
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{
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{
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setPosition(sf::Vector2f(x, y));
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setPosition(sf::Vector2f(x, y));
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}
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}
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*/
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void UISprite::setPosition(sf::Vector2f pos)
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void UISprite::setPosition(sf::Vector2f pos)
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{
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{
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sprite.setPosition(pos);
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sprite.setPosition(pos);
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}
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}
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void UISprite::setScale(float s)
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void UISprite::setScale(sf::Vector2f s)
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{
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{
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sprite.setScale(sf::Vector2f(s, s));
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sprite.setScale(s);
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}
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void UISprite::setTexture(std::shared_ptr<PyTexture> _ptex, int _sprite_index)
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{
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ptex = _ptex;
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if (_sprite_index != -1) // if you are changing textures, there's a good chance you need a new index too
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sprite_index = _sprite_index;
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sprite = ptex->sprite(sprite_index, sprite.getPosition(), sprite.getScale());
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}
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void UISprite::setSpriteIndex(int _sprite_index)
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{
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sprite_index = _sprite_index;
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sprite = ptex->sprite(sprite_index, sprite.getPosition(), sprite.getScale());
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}
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sf::Vector2f UISprite::getScale()
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{
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return sprite.getScale();
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}
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sf::Vector2f UISprite::getPosition()
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{
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return sprite.getPosition();
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}
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std::shared_ptr<PyTexture> UISprite::getTexture()
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{
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return ptex;
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}
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int UISprite::getSpriteIndex()
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{
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return sprite_index;
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}
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}
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PyObjectsEnum UICaption::derived_type()
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PyObjectsEnum UICaption::derived_type()
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@ -258,9 +302,10 @@ UIGrid::UIGrid()
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{
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{
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}
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}
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UIGrid::UIGrid(int gx, int gy, IndexTexture* _itex, float _x, float _y, float _w, float _h)
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/*
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UIGrid::UIGrid(int gx, int gy, std::shared_ptr<PyTexture> _ptex, float _x, float _y, float _w, float _h)
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: grid_x(gx), grid_y(gy),
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: grid_x(gx), grid_y(gy),
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zoom(1.0f), center_x((gx/2) * _itex->grid_size), center_y((gy/2) * _itex->grid_size),
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zoom(1.0f), center_x((gx/2) * _ptex->sheet_width), center_y((gy/2) * _ptex->sheet_height),
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itex(_itex), points(gx * gy)
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itex(_itex), points(gx * gy)
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{
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{
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// set up blank list of entities
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// set up blank list of entities
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@ -279,11 +324,12 @@ UIGrid::UIGrid(int gx, int gy, IndexTexture* _itex, float _x, float _y, float _w
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// textures are upside-down inside renderTexture
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// textures are upside-down inside renderTexture
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output.setTexture(renderTexture.getTexture());
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output.setTexture(renderTexture.getTexture());
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}
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}
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*/
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UIGrid::UIGrid(int gx, int gy, IndexTexture* _itex, sf::Vector2f _xy, sf::Vector2f _wh)
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UIGrid::UIGrid(int gx, int gy, std::shared_ptr<PyTexture> _ptex, sf::Vector2f _xy, sf::Vector2f _wh)
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: grid_x(gx), grid_y(gy),
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: grid_x(gx), grid_y(gy),
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zoom(1.0f), center_x((gx/2) * _itex->grid_size), center_y((gy/2) * _itex->grid_size),
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zoom(1.0f), center_x((gx/2) * _ptex->sprite_width), center_y((gy/2) * _ptex->sprite_height),
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itex(_itex), points(gx * gy)
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ptex(_ptex), points(gx * gy)
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{
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{
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// set up blank list of entities
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// set up blank list of entities
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entities = std::make_shared<std::list<std::shared_ptr<UIEntity>>>();
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entities = std::make_shared<std::list<std::shared_ptr<UIEntity>>>();
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@ -296,7 +342,9 @@ UIGrid::UIGrid(int gx, int gy, IndexTexture* _itex, sf::Vector2f _xy, sf::Vector
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// create renderTexture with maximum theoretical size; sprite can resize to show whatever amount needs to be rendered
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// create renderTexture with maximum theoretical size; sprite can resize to show whatever amount needs to be rendered
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renderTexture.create(1920, 1080); // TODO - renderTexture should be window size; above 1080p this will cause rendering errors
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renderTexture.create(1920, 1080); // TODO - renderTexture should be window size; above 1080p this will cause rendering errors
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sprite.setTexture(_itex->texture);
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//sprite.setTexture(_itex->texture);
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sprite = ptex->sprite(0);
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output.setTextureRect(
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output.setTextureRect(
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sf::IntRect(0, 0,
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sf::IntRect(0, 0,
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box.getSize().x, box.getSize().y));
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box.getSize().x, box.getSize().y));
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@ -310,11 +358,14 @@ void UIGrid::update()
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{
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{
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}
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}
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/*
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void UIGrid::setSprite(int ti)
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void UIGrid::setSprite(int ti)
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{
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{
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int tx = ti % itex->grid_width, ty = ti / itex->grid_width;
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//int tx = ti % itex->grid_width, ty = ti / itex->grid_width;
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sprite.setTextureRect(sf::IntRect(tx * itex->grid_size, ty * itex->grid_size, itex->grid_size, itex->grid_size));
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// sprite.setTextureRect(sf::IntRect(tx * itex->grid_size, ty * itex->grid_size, itex->grid_size, itex->grid_size));
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sprite = ptex->sprite(ti);
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}
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}
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*/
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|
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void UIGrid::render(sf::Vector2f)
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void UIGrid::render(sf::Vector2f)
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{
|
{
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@ -325,20 +376,20 @@ void UIGrid::render(sf::Vector2f)
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box.getSize().x, box.getSize().y));
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box.getSize().x, box.getSize().y));
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renderTexture.clear(sf::Color(8, 8, 8, 255)); // TODO - UIGrid needs a "background color" field
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renderTexture.clear(sf::Color(8, 8, 8, 255)); // TODO - UIGrid needs a "background color" field
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// sprites that are visible according to zoom, center_x, center_y, and box width
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// sprites that are visible according to zoom, center_x, center_y, and box width
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float center_x_sq = center_x / itex->grid_size;
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float center_x_sq = center_x / ptex->sprite_width;
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float center_y_sq = center_y / itex->grid_size;
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float center_y_sq = center_y / ptex->sprite_height;
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||||||
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|
||||||
float width_sq = box.getSize().x / (itex->grid_size * zoom);
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float width_sq = box.getSize().x / (ptex->sprite_width * zoom);
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float height_sq = box.getSize().y / (itex->grid_size * zoom);
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float height_sq = box.getSize().y / (ptex->sprite_height * zoom);
|
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float left_edge = center_x_sq - (width_sq / 2.0);
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float left_edge = center_x_sq - (width_sq / 2.0);
|
||||||
float top_edge = center_y_sq - (height_sq / 2.0);
|
float top_edge = center_y_sq - (height_sq / 2.0);
|
||||||
|
|
||||||
int left_spritepixels = center_x - (box.getSize().x / 2.0 / zoom);
|
int left_spritepixels = center_x - (box.getSize().x / 2.0 / zoom);
|
||||||
int top_spritepixels = center_y - (box.getSize().y / 2.0 / zoom);
|
int top_spritepixels = center_y - (box.getSize().y / 2.0 / zoom);
|
||||||
|
|
||||||
sprite.setScale(sf::Vector2f(zoom, zoom));
|
//sprite.setScale(sf::Vector2f(zoom, zoom));
|
||||||
sf::RectangleShape r; // for colors and overlays
|
sf::RectangleShape r; // for colors and overlays
|
||||||
r.setSize(sf::Vector2f(itex->grid_size * zoom, itex->grid_size * zoom));
|
r.setSize(sf::Vector2f(ptex->sprite_width * zoom, ptex->sprite_height * zoom));
|
||||||
r.setOutlineThickness(0);
|
r.setOutlineThickness(0);
|
||||||
|
|
||||||
int x_limit = left_edge + width_sq + 2;
|
int x_limit = left_edge + width_sq + 2;
|
||||||
|
@ -358,12 +409,12 @@ void UIGrid::render(sf::Vector2f)
|
||||||
y+=1)
|
y+=1)
|
||||||
{
|
{
|
||||||
auto pixel_pos = sf::Vector2f(
|
auto pixel_pos = sf::Vector2f(
|
||||||
(x*itex->grid_size - left_spritepixels) * zoom,
|
(x*ptex->sprite_width - left_spritepixels) * zoom,
|
||||||
(y*itex->grid_size - top_spritepixels) * zoom );
|
(y*ptex->sprite_height - top_spritepixels) * zoom );
|
||||||
|
|
||||||
auto gridpoint = at(std::floor(x), std::floor(y));
|
auto gridpoint = at(std::floor(x), std::floor(y));
|
||||||
|
|
||||||
sprite.setPosition(pixel_pos);
|
//sprite.setPosition(pixel_pos);
|
||||||
|
|
||||||
r.setPosition(pixel_pos);
|
r.setPosition(pixel_pos);
|
||||||
r.setFillColor(gridpoint.color);
|
r.setFillColor(gridpoint.color);
|
||||||
|
@ -373,7 +424,7 @@ void UIGrid::render(sf::Vector2f)
|
||||||
// if discovered but not visible, set opacity to 90%
|
// if discovered but not visible, set opacity to 90%
|
||||||
// if not discovered... just don't draw it?
|
// if not discovered... just don't draw it?
|
||||||
if (gridpoint.tilesprite != -1) {
|
if (gridpoint.tilesprite != -1) {
|
||||||
setSprite(gridpoint.tilesprite);
|
sprite = ptex->sprite(gridpoint.tilesprite, pixel_pos, sf::Vector2f(zoom, zoom)); //setSprite(gridpoint.tilesprite);;
|
||||||
renderTexture.draw(sprite);
|
renderTexture.draw(sprite);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -386,10 +437,10 @@ void UIGrid::render(sf::Vector2f)
|
||||||
//auto drawent = e->cGrid->indexsprite.drawable();
|
//auto drawent = e->cGrid->indexsprite.drawable();
|
||||||
auto& drawent = e->sprite;
|
auto& drawent = e->sprite;
|
||||||
//drawent.setScale(zoom, zoom);
|
//drawent.setScale(zoom, zoom);
|
||||||
drawent.setScale(zoom);
|
drawent.setScale(sf::Vector2f(zoom, zoom));
|
||||||
auto pixel_pos = sf::Vector2f(
|
auto pixel_pos = sf::Vector2f(
|
||||||
(e->position.x*itex->grid_size - left_spritepixels) * zoom,
|
(e->position.x*ptex->sprite_width - left_spritepixels) * zoom,
|
||||||
(e->position.y*itex->grid_size - top_spritepixels) * zoom );
|
(e->position.y*ptex->sprite_height - top_spritepixels) * zoom );
|
||||||
//drawent.setPosition(pixel_pos);
|
//drawent.setPosition(pixel_pos);
|
||||||
//renderTexture.draw(drawent);
|
//renderTexture.draw(drawent);
|
||||||
drawent.render(pixel_pos, renderTexture);
|
drawent.render(pixel_pos, renderTexture);
|
||||||
|
@ -469,3 +520,8 @@ PyObjectsEnum UIGrid::derived_type()
|
||||||
{
|
{
|
||||||
return PyObjectsEnum::UIGRID;
|
return PyObjectsEnum::UIGRID;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<PyTexture> UIGrid::getTexture()
|
||||||
|
{
|
||||||
|
return ptex;
|
||||||
|
}
|
||||||
|
|
160
src/UI.h
160
src/UI.h
|
@ -6,6 +6,7 @@
|
||||||
#include "Resources.h"
|
#include "Resources.h"
|
||||||
#include <list>
|
#include <list>
|
||||||
#include "PyCallable.h"
|
#include "PyCallable.h"
|
||||||
|
#include "PyTexture.h"
|
||||||
|
|
||||||
enum PyObjectsEnum : int
|
enum PyObjectsEnum : int
|
||||||
{
|
{
|
||||||
|
@ -97,23 +98,36 @@ public:
|
||||||
|
|
||||||
class UISprite: public UIDrawable
|
class UISprite: public UIDrawable
|
||||||
{
|
{
|
||||||
|
private:
|
||||||
|
int sprite_index;
|
||||||
|
sf::Sprite sprite;
|
||||||
|
protected:
|
||||||
|
std::shared_ptr<PyTexture> ptex;
|
||||||
public:
|
public:
|
||||||
UISprite();
|
UISprite();
|
||||||
UISprite(IndexTexture*, int, float, float, float);
|
//UISprite(IndexTexture*, int, float, float, float);
|
||||||
UISprite(IndexTexture*, int, sf::Vector2f, float);
|
//UISprite(IndexTexture*, int, sf::Vector2f, float);
|
||||||
|
UISprite(std::shared_ptr<PyTexture>, int, sf::Vector2f, float);
|
||||||
void update();
|
void update();
|
||||||
void render(sf::Vector2f) override final;
|
void render(sf::Vector2f) override final;
|
||||||
virtual UIDrawable* click_at(sf::Vector2f point) override final;
|
virtual UIDrawable* click_at(sf::Vector2f point) override final;
|
||||||
|
|
||||||
// 7DRL hack - TODO apply RenderTexture concept to all UIDrawables (via `sf::RenderTarget`)
|
// 7DRL hack - TODO apply RenderTexture concept to all UIDrawables (via `sf::RenderTarget`)
|
||||||
void render(sf::Vector2f, sf::RenderTexture&);
|
void render(sf::Vector2f, sf::RenderTexture&);
|
||||||
int /*texture_index,*/ sprite_index;
|
//IndexTexture* itex;
|
||||||
IndexTexture* itex;
|
//sf::Vector2f pos;
|
||||||
//float x, y, scale;
|
//float scale;
|
||||||
sf::Sprite sprite;
|
//void setPosition(float, float);
|
||||||
void setPosition(float, float);
|
|
||||||
void setPosition(sf::Vector2f);
|
void setPosition(sf::Vector2f);
|
||||||
void setScale(float);
|
sf::Vector2f getPosition();
|
||||||
|
void setScale(sf::Vector2f);
|
||||||
|
sf::Vector2f getScale();
|
||||||
|
void setSpriteIndex(int);
|
||||||
|
int getSpriteIndex();
|
||||||
|
|
||||||
|
void setTexture(std::shared_ptr<PyTexture> _ptex, int _sprite_index=-1);
|
||||||
|
std::shared_ptr<PyTexture> getTexture();
|
||||||
|
|
||||||
PyObjectsEnum derived_type() override final; // { return PyObjectsEnum::UISprite; };
|
PyObjectsEnum derived_type() override final; // { return PyObjectsEnum::UISprite; };
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -155,22 +169,25 @@ public:
|
||||||
|
|
||||||
class UIGrid: public UIDrawable
|
class UIGrid: public UIDrawable
|
||||||
{
|
{
|
||||||
|
private:
|
||||||
|
std::shared_ptr<PyTexture> ptex;
|
||||||
public:
|
public:
|
||||||
UIGrid();
|
UIGrid();
|
||||||
UIGrid(int, int, IndexTexture*, float, float, float, float);
|
//UIGrid(int, int, IndexTexture*, float, float, float, float);
|
||||||
UIGrid(int, int, IndexTexture*, sf::Vector2f, sf::Vector2f);
|
UIGrid(int, int, std::shared_ptr<PyTexture>, sf::Vector2f, sf::Vector2f);
|
||||||
void update();
|
void update();
|
||||||
void render(sf::Vector2f) override final;
|
void render(sf::Vector2f) override final;
|
||||||
UIGridPoint& at(int, int);
|
UIGridPoint& at(int, int);
|
||||||
PyObjectsEnum derived_type() override final;
|
PyObjectsEnum derived_type() override final;
|
||||||
void setSprite(int);
|
//void setSprite(int);
|
||||||
virtual UIDrawable* click_at(sf::Vector2f point) override final;
|
virtual UIDrawable* click_at(sf::Vector2f point) override final;
|
||||||
|
|
||||||
int grid_x, grid_y;
|
int grid_x, grid_y;
|
||||||
//int grid_size; // grid sizes are implied by IndexTexture now
|
//int grid_size; // grid sizes are implied by IndexTexture now
|
||||||
sf::RectangleShape box;
|
sf::RectangleShape box;
|
||||||
float center_x, center_y, zoom;
|
float center_x, center_y, zoom;
|
||||||
IndexTexture* itex;
|
//IndexTexture* itex;
|
||||||
|
std::shared_ptr<PyTexture> getTexture();
|
||||||
sf::Sprite sprite, output;
|
sf::Sprite sprite, output;
|
||||||
sf::RenderTexture renderTexture;
|
sf::RenderTexture renderTexture;
|
||||||
std::vector<UIGridPoint> points;
|
std::vector<UIGridPoint> points;
|
||||||
|
@ -201,7 +218,7 @@ typedef struct {
|
||||||
typedef struct {
|
typedef struct {
|
||||||
PyObject_HEAD
|
PyObject_HEAD
|
||||||
std::shared_ptr<UISprite> data;
|
std::shared_ptr<UISprite> data;
|
||||||
PyObject* texture;
|
//PyObject* texture;
|
||||||
} PyUISpriteObject;
|
} PyUISpriteObject;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
@ -225,13 +242,13 @@ typedef struct {
|
||||||
typedef struct {
|
typedef struct {
|
||||||
PyObject_HEAD
|
PyObject_HEAD
|
||||||
std::shared_ptr<UIEntity> data;
|
std::shared_ptr<UIEntity> data;
|
||||||
PyObject* texture;
|
//PyObject* texture;
|
||||||
} PyUIEntityObject;
|
} PyUIEntityObject;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
PyObject_HEAD
|
PyObject_HEAD
|
||||||
std::shared_ptr<UIGrid> data;
|
std::shared_ptr<UIGrid> data;
|
||||||
PyObject* texture;
|
//PyObject* texture;
|
||||||
} PyUIGridObject;
|
} PyUIGridObject;
|
||||||
|
|
||||||
namespace mcrfpydef {
|
namespace mcrfpydef {
|
||||||
|
@ -1063,55 +1080,6 @@ static int PyUIDrawable_set_click(PyUIGridObject* self, PyObject* value, void* c
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*
|
|
||||||
*
|
|
||||||
* Begin PyTextureType defs
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
PyObject_HEAD
|
|
||||||
std::shared_ptr<IndexTexture> data;
|
|
||||||
} PyTextureObject;
|
|
||||||
|
|
||||||
static int PyTexture_init(PyTextureObject* self, PyObject* args, PyObject* kwds)
|
|
||||||
{
|
|
||||||
//std::cout << "Init called\n";
|
|
||||||
static const char* keywords[] = { "filename", "grid_size", "grid_width", "grid_height", nullptr };
|
|
||||||
char* filename;
|
|
||||||
int grid_size, grid_width, grid_height;
|
|
||||||
|
|
||||||
if (!PyArg_ParseTupleAndKeywords(args, kwds, "siii", const_cast<char**>(keywords), &filename, &grid_size, &grid_width, &grid_height))
|
|
||||||
{
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
sf::Texture t = sf::Texture();
|
|
||||||
t.loadFromFile((std::string)filename);
|
|
||||||
self->data = std::make_shared<IndexTexture>(t, grid_size, grid_width, grid_height);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static PyTypeObject PyTextureType = {
|
|
||||||
//PyVarObject_HEAD_INIT(NULL, 0)
|
|
||||||
.tp_name = "mcrfpy.Texture",
|
|
||||||
.tp_basicsize = sizeof(PyTextureObject),
|
|
||||||
.tp_itemsize = 0,
|
|
||||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
|
||||||
.tp_doc = PyDoc_STR("SFML Texture Object"),
|
|
||||||
.tp_init = (initproc)PyTexture_init,
|
|
||||||
.tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject*
|
|
||||||
{
|
|
||||||
PyTextureObject* self = (PyTextureObject*)type->tp_alloc(type, 0);
|
|
||||||
return (PyObject*)self;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/*
|
|
||||||
*
|
|
||||||
* End PyTextureType defs
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
*
|
*
|
||||||
* Begin template generation for PyUISpriteType
|
* Begin template generation for PyUISpriteType
|
||||||
|
@ -1122,11 +1090,11 @@ static int PyUIDrawable_set_click(PyUIGridObject* self, PyObject* value, void* c
|
||||||
{
|
{
|
||||||
auto member_ptr = reinterpret_cast<long>(closure);
|
auto member_ptr = reinterpret_cast<long>(closure);
|
||||||
if (member_ptr == 0)
|
if (member_ptr == 0)
|
||||||
return PyFloat_FromDouble(self->data->sprite.getPosition().x);
|
return PyFloat_FromDouble(self->data->getPosition().x);
|
||||||
else if (member_ptr == 1)
|
else if (member_ptr == 1)
|
||||||
return PyFloat_FromDouble(self->data->sprite.getPosition().y);
|
return PyFloat_FromDouble(self->data->getPosition().y);
|
||||||
else if (member_ptr == 2)
|
else if (member_ptr == 2)
|
||||||
return PyFloat_FromDouble(self->data->sprite.getScale().x); // scale X and Y are identical, presently
|
return PyFloat_FromDouble(self->data->getScale().x); // scale X and Y are identical, presently
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
PyErr_SetString(PyExc_AttributeError, "Invalid attribute");
|
||||||
|
@ -1153,11 +1121,11 @@ static int PyUIDrawable_set_click(PyUIGridObject* self, PyObject* value, void* c
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
if (member_ptr == 0) //x
|
if (member_ptr == 0) //x
|
||||||
self->data->sprite.setPosition(val, self->data->sprite.getPosition().y);
|
self->data->setPosition(sf::Vector2f(val, self->data->getPosition().y));
|
||||||
else if (member_ptr == 1) //y
|
else if (member_ptr == 1) //y
|
||||||
self->data->sprite.setPosition(self->data->sprite.getPosition().x, val);
|
self->data->setPosition(sf::Vector2f(self->data->getPosition().x, val));
|
||||||
else if (member_ptr == 2) // scale
|
else if (member_ptr == 2) // scale
|
||||||
self->data->sprite.setScale(sf::Vector2f(val, val));
|
self->data->setScale(sf::Vector2f(val, val));
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1171,7 +1139,7 @@ static int PyUIDrawable_set_click(PyUIGridObject* self, PyObject* value, void* c
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
return PyLong_FromDouble(self->data->sprite_index);
|
return PyLong_FromDouble(self->data->getSpriteIndex());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1188,14 +1156,15 @@ static int PyUIDrawable_set_click(PyUIGridObject* self, PyObject* value, void* c
|
||||||
PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
|
PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
self->data->sprite_index = val;
|
//self->data->sprite_index = val;
|
||||||
self->data->sprite.setTextureRect(self->data->itex->spriteCoordinates(val));
|
//self->data->sprite.setTextureRect(self->data->itex->spriteCoordinates(val));
|
||||||
|
self->data->setSpriteIndex(val);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static PyObject* PyUISprite_get_texture(PyUISpriteObject* self, void* closure)
|
static PyObject* PyUISprite_get_texture(PyUISpriteObject* self, void* closure)
|
||||||
{
|
{
|
||||||
return NULL;
|
return self->data->getTexture()->pyObject();
|
||||||
}
|
}
|
||||||
|
|
||||||
static int PyUISprite_set_texture(PyUISpriteObject* self, PyObject* value, void* closure)
|
static int PyUISprite_set_texture(PyUISpriteObject* self, PyObject* value, void* closure)
|
||||||
|
@ -1218,10 +1187,10 @@ static int PyUIDrawable_set_click(PyUIGridObject* self, PyObject* value, void* c
|
||||||
std::ostringstream ss;
|
std::ostringstream ss;
|
||||||
if (!self->data) ss << "<Sprite (invalid internal object)>";
|
if (!self->data) ss << "<Sprite (invalid internal object)>";
|
||||||
else {
|
else {
|
||||||
auto sprite = self->data->sprite;
|
//auto sprite = self->data->sprite;
|
||||||
ss << "<Sprite (x=" << sprite.getPosition().x << ", y=" << sprite.getPosition().y << ", " <<
|
ss << "<Sprite (x=" << self->data->getPosition().x << ", y=" << self->data->getPosition().y << ", " <<
|
||||||
"scale=" << sprite.getScale().x << ", " <<
|
"scale=" << self->data->getScale().x << ", " <<
|
||||||
"sprite_number=" << self->data->sprite_index << ")>";
|
"sprite_number=" << self->data->getSpriteIndex() << ")>";
|
||||||
}
|
}
|
||||||
std::string repr_str = ss.str();
|
std::string repr_str = ss.str();
|
||||||
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
|
||||||
|
@ -1248,17 +1217,17 @@ static int PyUIDrawable_set_click(PyUIGridObject* self, PyObject* value, void* c
|
||||||
if (texture != NULL && !PyObject_IsInstance(texture, (PyObject*)&PyTextureType)){
|
if (texture != NULL && !PyObject_IsInstance(texture, (PyObject*)&PyTextureType)){
|
||||||
PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance");
|
PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance");
|
||||||
return -1;
|
return -1;
|
||||||
} else if (texture != NULL)
|
} /*else if (texture != NULL) // to be removed: UIObjects don't manage texture references
|
||||||
{
|
{
|
||||||
self->texture = texture;
|
self->texture = texture;
|
||||||
Py_INCREF(texture);
|
Py_INCREF(texture);
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
// default tex?
|
// default tex?
|
||||||
}
|
}*/
|
||||||
auto pytexture = (PyTextureObject*)texture;
|
auto pytexture = (PyTextureObject*)texture;
|
||||||
self->data = std::make_shared<UISprite>(pytexture->data.get(), sprite_index, sf::Vector2f(x, y), scale);
|
self->data = std::make_shared<UISprite>(pytexture->data, sprite_index, sf::Vector2f(x, y), scale);
|
||||||
self->data->sprite.setPosition(sf::Vector2f(x, y));
|
self->data->setPosition(sf::Vector2f(x, y));
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -1272,7 +1241,7 @@ static int PyUIDrawable_set_click(PyUIGridObject* self, PyObject* value, void* c
|
||||||
{
|
{
|
||||||
PyUISpriteObject* obj = (PyUISpriteObject*)self;
|
PyUISpriteObject* obj = (PyUISpriteObject*)self;
|
||||||
// release reference to font object
|
// release reference to font object
|
||||||
if (obj->texture) Py_DECREF(obj->texture);
|
//if (obj->texture) Py_DECREF(obj->texture);
|
||||||
obj->data.reset();
|
obj->data.reset();
|
||||||
Py_TYPE(self)->tp_free(self);
|
Py_TYPE(self)->tp_free(self);
|
||||||
},
|
},
|
||||||
|
@ -1548,7 +1517,7 @@ static PyObject* PyUIEntity_get_gridstate(PyUIEntityObject* self, void* closure)
|
||||||
}
|
}
|
||||||
|
|
||||||
static PyObject* PyUIEntity_get_spritenumber(PyUIEntityObject* self, void* closure) {
|
static PyObject* PyUIEntity_get_spritenumber(PyUIEntityObject* self, void* closure) {
|
||||||
return PyLong_FromDouble(self->data->sprite.sprite_index);
|
return PyLong_FromDouble(self->data->sprite.getSpriteIndex());
|
||||||
}
|
}
|
||||||
|
|
||||||
static int PyUIEntity_set_spritenumber(PyUIEntityObject* self, PyObject* value, void* closure) {
|
static int PyUIEntity_set_spritenumber(PyUIEntityObject* self, PyObject* value, void* closure) {
|
||||||
|
@ -1560,8 +1529,8 @@ static int PyUIEntity_set_spritenumber(PyUIEntityObject* self, PyObject* value,
|
||||||
PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
|
PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
self->data->sprite.sprite_index = val;
|
//self->data->sprite.sprite_index = val;
|
||||||
self->data->sprite.sprite.setTextureRect(self->data->sprite.itex->spriteCoordinates(val)); // TODO - I don't like ".sprite.sprite" in this stack of UIEntity.UISprite.sf::Sprite
|
self->data->sprite.setSpriteIndex(val); // todone - I don't like ".sprite.sprite" in this stack of UIEntity.UISprite.sf::Sprite
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1648,11 +1617,12 @@ static int PyUIGrid_init(PyUIGridObject* self, PyObject* args, PyObject* kwds) {
|
||||||
}
|
}
|
||||||
PyTextureObject* pyTexture = reinterpret_cast<PyTextureObject*>(textureObj);
|
PyTextureObject* pyTexture = reinterpret_cast<PyTextureObject*>(textureObj);
|
||||||
// TODO (7DRL day 2, item 4.) use shared_ptr / PyTextureObject on UIGrid
|
// TODO (7DRL day 2, item 4.) use shared_ptr / PyTextureObject on UIGrid
|
||||||
IndexTexture* texture = pyTexture->data.get();
|
//IndexTexture* texture = pyTexture->data.get();
|
||||||
|
|
||||||
// Initialize UIGrid
|
// Initialize UIGrid
|
||||||
//self->data = new UIGrid(grid_x, grid_y, texture, sf::Vector2f(box_x, box_y), sf::Vector2f(box_w, box_h));
|
//self->data = new UIGrid(grid_x, grid_y, texture, sf::Vector2f(box_x, box_y), sf::Vector2f(box_w, box_h));
|
||||||
self->data = std::make_shared<UIGrid>(grid_x, grid_y, texture, box_x, box_y, box_w, box_h);
|
self->data = std::make_shared<UIGrid>(grid_x, grid_y, pyTexture->data,
|
||||||
|
sf::Vector2f(box_x, box_y), sf::Vector2f(box_w, box_h));
|
||||||
return 0; // Success
|
return 0; // Success
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1770,6 +1740,12 @@ static PyObject* PyUIGrid_get_texture(PyUIGridObject* self, void* closure) {
|
||||||
return self->texture;
|
return self->texture;
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
static PyObject* PyUIGrid_get_texture(PyUIGridObject* self, void* closure) {
|
||||||
|
//return self->data->getTexture()->pyObject();
|
||||||
|
PyTextureObject* obj = (PyTextureObject*)((&PyTextureType)->tp_alloc(&PyTextureType, 0));
|
||||||
|
obj->data = self->data->getTexture();
|
||||||
|
return (PyObject*)obj;
|
||||||
|
}
|
||||||
|
|
||||||
static PyObject* PyUIGrid_at(PyUIGridObject* self, PyObject* o)
|
static PyObject* PyUIGrid_at(PyUIGridObject* self, PyObject* o)
|
||||||
{
|
{
|
||||||
|
@ -1821,7 +1797,7 @@ static PyGetSetDef PyUIGrid_getsetters[] = {
|
||||||
|
|
||||||
{"click", (getter)PyUIDrawable_get_click, (setter)PyUIDrawable_set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UIGRID},
|
{"click", (getter)PyUIDrawable_get_click, (setter)PyUIDrawable_set_click, "Object called with (x, y, button) when clicked", (void*)PyObjectsEnum::UIGRID},
|
||||||
|
|
||||||
//{"texture", (getter)PyUIGrid_get_texture, NULL, "Texture of the grid", NULL}, //TODO 7DRL-day2-item5
|
{"texture", (getter)PyUIGrid_get_texture, NULL, "Texture of the grid", NULL}, //TODO 7DRL-day2-item5
|
||||||
{NULL} /* Sentinel */
|
{NULL} /* Sentinel */
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -1892,14 +1868,14 @@ static int PyUIEntity_init(PyUIEntityObject* self, PyObject* args, PyObject* kwd
|
||||||
if (texture != NULL && !PyObject_IsInstance(texture, (PyObject*)&PyTextureType)){
|
if (texture != NULL && !PyObject_IsInstance(texture, (PyObject*)&PyTextureType)){
|
||||||
PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance");
|
PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance");
|
||||||
return -1;
|
return -1;
|
||||||
} else if (texture != NULL)
|
} /*else if (texture != NULL) // this section needs to go; texture isn't optional and isn't managed by the UI objects anymore
|
||||||
{
|
{
|
||||||
self->texture = texture;
|
self->texture = texture;
|
||||||
Py_INCREF(texture);
|
Py_INCREF(texture);
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
// default tex?
|
// default tex?
|
||||||
}
|
}*/
|
||||||
|
|
||||||
if (grid != NULL && !PyObject_IsInstance(grid, (PyObject*)&PyUIGridType)) {
|
if (grid != NULL && !PyObject_IsInstance(grid, (PyObject*)&PyUIGridType)) {
|
||||||
PyErr_SetString(PyExc_TypeError, "grid must be a mcrfpy.Grid instance");
|
PyErr_SetString(PyExc_TypeError, "grid must be a mcrfpy.Grid instance");
|
||||||
|
@ -1913,7 +1889,7 @@ static int PyUIEntity_init(PyUIEntityObject* self, PyObject* args, PyObject* kwd
|
||||||
self->data = std::make_shared<UIEntity>(*((PyUIGridObject*)grid)->data);
|
self->data = std::make_shared<UIEntity>(*((PyUIGridObject*)grid)->data);
|
||||||
|
|
||||||
// TODO - PyTextureObjects and IndexTextures are a little bit of a mess with shared/unshared pointers
|
// TODO - PyTextureObjects and IndexTextures are a little bit of a mess with shared/unshared pointers
|
||||||
self->data->sprite = UISprite(pytexture->data.get(), sprite_index, sf::Vector2f(0,0), 1.0);
|
self->data->sprite = UISprite(pytexture->data, sprite_index, sf::Vector2f(0,0), 1.0);
|
||||||
self->data->position = sf::Vector2f(x, y);
|
self->data->position = sf::Vector2f(x, y);
|
||||||
if (grid != NULL) {
|
if (grid != NULL) {
|
||||||
PyUIGridObject* pygrid = (PyUIGridObject*)grid;
|
PyUIGridObject* pygrid = (PyUIGridObject*)grid;
|
||||||
|
|
|
@ -61,15 +61,15 @@ UITestScene::UITestScene(GameEngine* g) : Scene(g)
|
||||||
//ui_elements.push_back(&e1);
|
//ui_elements.push_back(&e1);
|
||||||
//ui_elements.push_back(&e2);
|
//ui_elements.push_back(&e2);
|
||||||
|
|
||||||
t.loadFromFile("./assets/kenney_tinydungeon.png");
|
//t.loadFromFile("./assets/kenney_tinydungeon.png");
|
||||||
t.setSmooth(false);
|
//t.setSmooth(false);
|
||||||
auto* indextex = new IndexTexture(t, 16, 12, 11);
|
//auto* indextex = new IndexTexture(t, 16, 12, 11);
|
||||||
Resources::game->textures.push_back(*indextex);
|
//Resources::game->textures.push_back(*indextex);
|
||||||
|
|
||||||
|
|
||||||
|
auto ptex = std::make_shared<PyTexture>("./assets/kenney_tinydungeon.png", 16, 16);
|
||||||
|
|
||||||
//std::cout << Resources::game->textures.size() << " textures loaded.\n";
|
//std::cout << Resources::game->textures.size() << " textures loaded.\n";
|
||||||
auto e3 = std::make_shared<UISprite>();
|
auto e3 = std::make_shared<UISprite>(ptex, 84, sf::Vector2f(10, 10), 4.0);
|
||||||
|
|
||||||
// Make UISprite more like IndexSprite: this is bad
|
// Make UISprite more like IndexSprite: this is bad
|
||||||
//e3->x = 10; e3->y = 10;
|
//e3->x = 10; e3->y = 10;
|
||||||
|
@ -79,19 +79,19 @@ UITestScene::UITestScene(GameEngine* g) : Scene(g)
|
||||||
//e3->update();
|
//e3->update();
|
||||||
|
|
||||||
// This goes to show how inconvenient the default constructor is. It should be removed
|
// This goes to show how inconvenient the default constructor is. It should be removed
|
||||||
e3->itex = &Resources::game->textures[0];
|
//e3->itex = &Resources::game->textures[0];
|
||||||
e3->sprite.setTexture(e3->itex->texture);
|
//e3->sprite.setTexture(e3->itex->texture);
|
||||||
e3->sprite_index = 84;
|
//e3->sprite_index = 84;
|
||||||
e3->sprite.setTextureRect(e3->itex->spriteCoordinates(e3->sprite_index));
|
//e3->sprite.setTextureRect(e3->itex->spriteCoordinates(e3->sprite_index));
|
||||||
e3->setPosition(10, 10);
|
//e3->setPosition(10, 10);
|
||||||
e3->setScale(4.0f);
|
//e3->setScale(4.0f);
|
||||||
|
|
||||||
e1aa->children->push_back(e3);
|
e1aa->children->push_back(e3);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
auto e4 = std::make_shared<UISprite>(
|
auto e4 = std::make_shared<UISprite>(
|
||||||
indextex, //&Resources::game->textures[0],
|
ptex, //indextex, //&Resources::game->textures[0],
|
||||||
85, sf::Vector2f(90, 10), 4.0);
|
85, sf::Vector2f(90, 10), 4.0);
|
||||||
e1aa->children->push_back(e4);
|
e1aa->children->push_back(e4);
|
||||||
//std::cout << "UISprite built: " << e4->sprite.getPosition().x << " " << e4->sprite.getPosition().y << " " << e4->sprite.getScale().x << " " <<
|
//std::cout << "UISprite built: " << e4->sprite.getPosition().x << " " << e4->sprite.getPosition().y << " " << e4->sprite.getScale().x << " " <<
|
||||||
|
@ -104,9 +104,9 @@ UITestScene::UITestScene(GameEngine* g) : Scene(g)
|
||||||
std::cout << "pointer to ui_elements now shows size=" << ui->size() << std::endl;
|
std::cout << "pointer to ui_elements now shows size=" << ui->size() << std::endl;
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// UIGrid test: (in grid cells) (in screen pixels)
|
// UIGrid test: (in grid cells) ( in screen pixels )
|
||||||
// constructor args: w h texture x y w h
|
// constructor args: w h texture x y w h
|
||||||
auto e5 = std::make_shared<UIGrid>(4, 4, indextex, 550, 150, 200, 200);
|
auto e5 = std::make_shared<UIGrid>(4, 4, ptex, sf::Vector2f(550, 150), sf::Vector2f(200, 200));
|
||||||
e5->zoom=2.0;
|
e5->zoom=2.0;
|
||||||
e5->points[0].color = sf::Color(255, 0, 0);
|
e5->points[0].color = sf::Color(255, 0, 0);
|
||||||
e5->points[1].tilesprite = 1;
|
e5->points[1].tilesprite = 1;
|
||||||
|
@ -125,7 +125,7 @@ UITestScene::UITestScene(GameEngine* g) : Scene(g)
|
||||||
e5a->grid = e5;
|
e5a->grid = e5;
|
||||||
//auto e5as = UISprite(indextex, 85, sf::Vector2f(0, 0), 1.0);
|
//auto e5as = UISprite(indextex, 85, sf::Vector2f(0, 0), 1.0);
|
||||||
//e5a->sprite = e5as; // will copy constructor even exist for UISprite...?
|
//e5a->sprite = e5as; // will copy constructor even exist for UISprite...?
|
||||||
e5a->sprite = UISprite(indextex, 85, sf::Vector2f(0, 0), 1.0);
|
e5a->sprite = UISprite(ptex, 85, sf::Vector2f(0, 0), 1.0);
|
||||||
e5a->position = sf::Vector2f(1, 0);
|
e5a->position = sf::Vector2f(1, 0);
|
||||||
|
|
||||||
e5->entities->push_back(e5a);
|
e5->entities->push_back(e5a);
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
import mcrfpy
|
import mcrfpy
|
||||||
mcrfpy.createScene("play")
|
mcrfpy.createScene("play")
|
||||||
ui = mcrfpy.sceneUI("play")
|
ui = mcrfpy.sceneUI("play")
|
||||||
t = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 12, 11)
|
t = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16) # 12, 11)
|
||||||
font = mcrfpy.Font("assets/JetbrainsMono.ttf")
|
font = mcrfpy.Font("assets/JetbrainsMono.ttf")
|
||||||
|
|
||||||
frame_color = (64, 64, 128)
|
frame_color = (64, 64, 128)
|
||||||
|
|
|
@ -3,9 +3,9 @@ import mcrfpy
|
||||||
import cos_play
|
import cos_play
|
||||||
# Universal stuff
|
# Universal stuff
|
||||||
font = mcrfpy.Font("assets/JetbrainsMono.ttf")
|
font = mcrfpy.Font("assets/JetbrainsMono.ttf")
|
||||||
texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 12, 11)
|
texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16) #12, 11)
|
||||||
texture_cold = mcrfpy.Texture("assets/kenney_ice.png", 16, 12, 11)
|
texture_cold = mcrfpy.Texture("assets/kenney_ice.png", 16, 16) #12, 11)
|
||||||
texture_hot = mcrfpy.Texture("assets/kenney_lava.png", 16, 12, 11)
|
texture_hot = mcrfpy.Texture("assets/kenney_lava.png", 16, 16) #12, 11)
|
||||||
|
|
||||||
# Test stuff
|
# Test stuff
|
||||||
mcrfpy.createScene("boom")
|
mcrfpy.createScene("boom")
|
||||||
|
@ -125,7 +125,7 @@ stress_test()
|
||||||
mcrfpy.createScene("loading")
|
mcrfpy.createScene("loading")
|
||||||
ui = mcrfpy.sceneUI("loading")
|
ui = mcrfpy.sceneUI("loading")
|
||||||
#mcrfpy.setScene("loading")
|
#mcrfpy.setScene("loading")
|
||||||
logo_texture = mcrfpy.Texture("assets/temp_logo.png", 1024, 1, 1)
|
logo_texture = mcrfpy.Texture("assets/temp_logo.png", 1024, 1024)#1, 1)
|
||||||
logo_sprite = mcrfpy.Sprite(50, 50, logo_texture, 0, 0.5)
|
logo_sprite = mcrfpy.Sprite(50, 50, logo_texture, 0, 0.5)
|
||||||
ui.append(logo_sprite)
|
ui.append(logo_sprite)
|
||||||
logo_sprite.click = lambda *args: mcrfpy.setScene("menu")
|
logo_sprite.click = lambda *args: mcrfpy.setScene("menu")
|
||||||
|
|
Loading…
Reference in New Issue