Grid Subgrid System #123
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Reference: john/McRogueFace#123
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Split large grids into 256x256 chunks for performance.
Note - the value of "256x256" is a "nice round baseless number" - performance tests with animated tile properties, entity field of view, pathfinding, both at game logic and rendering, are critical to deciding that value; it may even be appropriate to be tuneable at compile-time for powerusers of McRogueFace Engine
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