TexturePool with power-of-2 bucketing for RenderTexture reuse #145
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priority:tier1-active
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priority:tier3-future
Refactoring & Cleanup
system:animation
system:documentation
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system:input
system:performance
system:python-binding
system:rendering
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Reference: john/McRogueFace#145
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Summary
Implement a TexturePool class that manages RenderTexture allocation using power-of-2 size bucketing. This would reduce texture allocation churn when frames with
cache_subtreeare created/destroyed or resized.Background
This was identified during #144 (Universal Dirty Flag & Texture Caching System) implementation but deferred because:
cache_subtreefeature works without itProposed Design
When to Implement
Consider implementing when:
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