Deterministic Text Descriptions From Room Graph #155
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Reference: john/McRogueFace#155
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Deterministic Text Descriptions From Room Graph
Python-side implementation of interactive fiction concepts for LLM agent environments.
Overview
A data structure representing room connectivity and available objects serves dual purposes:
This bridges the visual game state and the textual context that LLM agents consume.
Core Data Structures
Text Generation
Room Description
Exit Description
Entity Description
Tilemap Generation
Affordance System
Objects and rooms expose affordances that LLMs can query or act upon:
Integration with VLM Pipeline
When preparing input for an LLM agent:
Consistency Guarantees
The text description must be deterministic given the same world state:
Parent Issue
Part of #154 - Grounded Multi-Agent Testbed