UIDrawable overwriting - search and replace by name #40
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Reference: john/McRogueFace#40
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57 feat: "only_one=True" optional arg to
__init__
and.rename
methods to overwrite an existing Drawable/Entity that would have the same nameSee #39
I lack complete clarity on the proper scope of "only_one" - do we have to search from the root down every window, every scene, every nested child element? More likely, I think it should be on the scope of where you place it, for exactly that level (peers on the same Frame or Grid, basically)
Should a "only_one" bool be stored? Can UIDrawables be moved the same way entities are expected to be able to go from grid to grid?