clean up COMP4300 style #44

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opened 2024-03-09 19:42:16 +00:00 by john · 1 comment
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61 refactor: clean up COMP4300 style and remove "e" / "c" / "s" prefixes on GameEngine / Scene methods

61 refactor: clean up COMP4300 style and remove "e" / "c" / "s" prefixes on GameEngine / Scene methods
john added the
Tiny Feature
Refactoring & Cleanup
labels 2024-03-09 19:42:16 +00:00
john added this to the All Datatypes Behaving milestone 2024-03-13 13:02:15 +00:00
john added this to the The Datatype Overhaul project 2024-03-13 13:06:39 +00:00
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Should be a quick fix: all the ECS specific stuff has already been removed, so "sRender" is the only remaining vestige.

$ grep "sRender" *
GameEngine.cpp:        currentScene()->sRender();
PyScene.cpp:void PyScene::sRender()
PyScene.h:    void sRender() override final;
Scene.h:    virtual void sRender() = 0;
grep: scripts: Is a directory
UITestScene.cpp:void UITestScene::sRender()
UITestScene.h:    void sRender() override final;
Should be a quick fix: all the ECS specific stuff has already been removed, so "sRender" is the only remaining vestige. ``` $ grep "sRender" * GameEngine.cpp: currentScene()->sRender(); PyScene.cpp:void PyScene::sRender() PyScene.h: void sRender() override final; Scene.h: virtual void sRender() = 0; grep: scripts: Is a directory UITestScene.cpp:void UITestScene::sRender() UITestScene.h: void sRender() override final; ```
john closed this issue 2024-04-20 18:16:56 +00:00
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Reference: john/McRogueFace#44
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