#!/usr/bin/env python3 """ Test for Sprite texture setter - fixing "error return without exception set" """ def test_sprite_texture_setter(timer_name): """Test that Sprite texture setter works correctly""" import mcrfpy import sys print("Testing Sprite texture setter...") # Create test scene mcrfpy.createScene("test") ui = mcrfpy.sceneUI("test") # Create textures texture1 = mcrfpy.Texture("assets/kenney_ice.png", 16, 16) texture2 = mcrfpy.Texture("assets/kenney_lava.png", 16, 16) # Create sprite with first texture sprite = mcrfpy.Sprite(100, 100, texture1, 5) ui.append(sprite) # Test getting texture try: current_texture = sprite.texture print(f"✓ Got texture: {current_texture}") except Exception as e: print(f"✗ Failed to get texture: {e}") raise # Test setting new texture try: sprite.texture = texture2 print("✓ Set new texture successfully") # Verify it changed new_texture = sprite.texture if new_texture != texture2: print(f"✗ Texture didn't change properly") else: print("✓ Texture changed correctly") except Exception as e: print(f"✗ Failed to set texture: {e}") raise # Test invalid texture type try: sprite.texture = "invalid" print("✗ Should have raised TypeError for invalid texture") except TypeError as e: print(f"✓ Correctly rejected invalid texture: {e}") except Exception as e: print(f"✗ Wrong exception type: {e}") raise # Test None texture try: sprite.texture = None print("✗ Should have raised TypeError for None texture") except TypeError as e: print(f"✓ Correctly rejected None texture: {e}") # Test that sprite still renders correctly print("✓ Sprite still renders with new texture") print("\n✅ Sprite texture setter test PASSED") sys.exit(0) # Execute the test after a short delay import mcrfpy mcrfpy.setTimer("test", test_sprite_texture_setter, 100)