#pragma once #include "Common.h" #include "Python.h" #include "structmember.h" #include "IndexTexture.h" #include "Resources.h" #include #include "PyCallable.h" #include "PyColor.h" #include "PyDrawable.h" #include "PyVector.h" #include "UIDrawable.h" #include "UIBase.h" //class UIFrame; // //typedef struct { // PyObject_HEAD // std::shared_ptr data; //} PyUIFrameObject; class UIFrame: public UIDrawable { public: UIFrame(float, float, float, float); UIFrame(); ~UIFrame(); sf::RectangleShape box; float outline; std::shared_ptr>> children; bool children_need_sort = true; // Dirty flag for z_index sorting optimization bool clip_children = false; // Whether to clip children to frame bounds void render(sf::Vector2f, sf::RenderTarget&) override final; void move(sf::Vector2f); PyObjectsEnum derived_type() override final; virtual UIDrawable* click_at(sf::Vector2f point) override final; // Phase 1 virtual method implementations sf::FloatRect get_bounds() const override; void move(float dx, float dy) override; void resize(float w, float h) override; void onPositionChanged() override; static PyObject* get_children(PyUIFrameObject* self, void* closure); static PyObject* get_float_member(PyUIFrameObject* self, void* closure); static int set_float_member(PyUIFrameObject* self, PyObject* value, void* closure); static PyObject* get_color_member(PyUIFrameObject* self, void* closure); static int set_color_member(PyUIFrameObject* self, PyObject* value, void* closure); static PyObject* get_pos(PyUIFrameObject* self, void* closure); static int set_pos(PyUIFrameObject* self, PyObject* value, void* closure); static PyObject* get_clip_children(PyUIFrameObject* self, void* closure); static int set_clip_children(PyUIFrameObject* self, PyObject* value, void* closure); static PyGetSetDef getsetters[]; static PyObject* repr(PyUIFrameObject* self); static int init(PyUIFrameObject* self, PyObject* args, PyObject* kwds); // Animation property system bool setProperty(const std::string& name, float value) override; bool setProperty(const std::string& name, const sf::Color& value) override; bool setProperty(const std::string& name, const sf::Vector2f& value) override; bool getProperty(const std::string& name, float& value) const override; bool getProperty(const std::string& name, sf::Color& value) const override; bool getProperty(const std::string& name, sf::Vector2f& value) const override; }; // Forward declaration of methods array extern PyMethodDef UIFrame_methods[]; namespace mcrfpydef { static PyTypeObject PyUIFrameType = { .ob_base = {.ob_base = {.ob_refcnt = 1, .ob_type = NULL}, .ob_size = 0}, .tp_name = "mcrfpy.Frame", .tp_basicsize = sizeof(PyUIFrameObject), .tp_itemsize = 0, .tp_dealloc = (destructor)[](PyObject* self) { PyUIFrameObject* obj = (PyUIFrameObject*)self; // Clear weak references if (obj->weakreflist != NULL) { PyObject_ClearWeakRefs(self); } obj->data.reset(); Py_TYPE(self)->tp_free(self); }, .tp_repr = (reprfunc)UIFrame::repr, //.tp_hash = NULL, //.tp_iter //.tp_iternext .tp_flags = Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, .tp_doc = PyDoc_STR("Frame(pos=None, size=None, **kwargs)\n\n" "A rectangular frame UI element that can contain other drawable elements.\n\n" "Args:\n" " pos (tuple, optional): Position as (x, y) tuple. Default: (0, 0)\n" " size (tuple, optional): Size as (width, height) tuple. Default: (0, 0)\n\n" "Keyword Args:\n" " fill_color (Color): Background fill color. Default: (0, 0, 0, 128)\n" " outline_color (Color): Border outline color. Default: (255, 255, 255, 255)\n" " outline (float): Border outline thickness. Default: 0\n" " click (callable): Click event handler. Default: None\n" " children (list): Initial list of child drawable elements. Default: None\n" " visible (bool): Visibility state. Default: True\n" " opacity (float): Opacity (0.0-1.0). Default: 1.0\n" " z_index (int): Rendering order. Default: 0\n" " name (str): Element name for finding. Default: None\n" " x (float): X position override. Default: 0\n" " y (float): Y position override. Default: 0\n" " w (float): Width override. Default: 0\n" " h (float): Height override. Default: 0\n" " clip_children (bool): Whether to clip children to frame bounds. Default: False\n\n" "Attributes:\n" " x, y (float): Position in pixels\n" " w, h (float): Size in pixels\n" " pos (Vector): Position as a Vector object\n" " fill_color, outline_color (Color): Visual appearance\n" " outline (float): Border thickness\n" " click (callable): Click event handler\n" " children (list): Collection of child drawable elements\n" " visible (bool): Visibility state\n" " opacity (float): Opacity value\n" " z_index (int): Rendering order\n" " name (str): Element name\n" " clip_children (bool): Whether to clip children to frame bounds"), .tp_methods = UIFrame_methods, //.tp_members = PyUIFrame_members, .tp_getset = UIFrame::getsetters, .tp_base = &mcrfpydef::PyDrawableType, .tp_init = (initproc)UIFrame::init, .tp_new = [](PyTypeObject* type, PyObject* args, PyObject* kwds) -> PyObject* { PyUIFrameObject* self = (PyUIFrameObject*)type->tp_alloc(type, 0); if (self) { self->data = std::make_shared(); self->weakreflist = nullptr; } return (PyObject*)self; } }; }