#include "Common.h" class GridPoint { public: // Layers: color, walkable, tilesprite, transparent, visible, discovered, overlay, uisprite sf::Color color; bool walkable; int tilesprite; bool transparent, visible, discovered; sf::Color color_overlay; int tile_overlay, uisprite; GridPoint(); }; class Grid { private: Grid(); sf::RectangleShape box; // view on window sf::Texture texture; sf::Sprite sprite, output; sf::RenderTexture renderTexture; void setSprite(int); const int texture_width, texture_height; public: Grid(int gx, int gy, int gs, int _x, int _y, int _w, int _h); int grid_x, grid_y; // rectangle map size (integer - sprites) int grid_size; // pixel size of 1 sprite float zoom, center_x, center_y; // center in fractional sprites std::vector points; // grid visible contents void render(sf::RenderWindow&); // draw to screen GridPoint& at(int, int); };