/*
 * Pyromancer ! configuration file, used for regression tests.
 */
config {
	debug=true 				// enable some debug/cheat stuff
	multithread=false			// enable background threads
	// uncomment to force the number of background threads
	// threadPoolSize = 1

	display {
		wallColor=#ABABAB
		groundColor=#E4E4E4
		memoryWallColor=#331100
		playerLightRange=15
		playerLightColor=#FF7722		// player light at level 1
		playerLightColorEnd=#990000		// player light at last level

		// messages config
		messageLife=5.0 			// how many time a message is displayed
		debugColor=#AAAAAA
		infoColor=#FFFF72
		warnColor=#FF9F00
		criticalColor=#FF0000

		fadeTime=0.8
		fireSpeed=5.0				// for intro/end screen
		corpseColor=#888888
		// flash when the player is hit
		hitFlashDelay=0.2
		flashColor=#FF0000
		// amulet light properties
		treasureLightRange=15
		treasureLightColor=#888844
		treasureIntensityDelay=0.6
		treasureIntensityPattern="979897989798"
		finalExplosionTime=5.0
	}

	spells {
		fireball {
			lightColor=#FF7700
			trailLength=1
			speed=0.3 				// cells per second
			sparkLife=0.4				// in seconds
			sparkleLife=1.4				// in seconds
			sparkleSpeed=0.5			// cells/seconds
			standardLife=1.2			// in seconds
			baseRange=1.0
			baseDamage=1
			stunDelay=1.0				// in seconds
		}
	}
	fog {
		maxLevel=1.0
		scale=5.0
		octaves=3.0
		speed=1.0
		color=#000000
	}
	creatures {
		burnDamage=1.0			// hp per second
		pathDelay=1.0			// seconds between path computation for a creature
		player {
			char='@'
			color=#FFFFFF
			speed=8.0		// cells per second. x2 when sprinting
			sprintLength=5.0 // in seconds
			sprintRecovery=10.0 // in seconds
			rangeAccommodation=5.0 // in seconds
			maxPathFinding=20	// cancel pathfinding if path too long
			healRate=2.0		// health points per second
			healIntensityDelay=15.0
			healIntensityPattern="noise"
			longButtonDelay=0.3
			longSpellDelay=1.0
			// keyboard movement config. Only letter/number keys allowed.
			// Arrows, numpad, vi-keys, WASD always work
			moveUpKey='Z'
			moveDownKey='S'
			moveLeftKey='Q'
			moveRightKey='D'
			// quickslot shortcuts
			// (should correspond to main keyboard 1-0 keys)
			// qwerty layout
			quickslot1='1'
			quickslot2='2'
			quickslot3='3'
			quickslot4='4'
			quickslot5='5'
			quickslot6='6'
			quickslot7='7'
			quickslot8='8'
			quickslot9='9'
			quickslot10='0'
			// azerty layout
			/*
			quickslot1='&'
			quickslot2='�'
			quickslot3='\"'
			quickslot4='\''
			quickslot5='('
			quickslot6='-'
			quickslot7='�'
			quickslot8='_'
			quickslot9='�'
			quickslot10='�'
			*/
		}
		minion {
			char='m'
			color=#BBFF55
			life=10
			speed=6.0		// cells per second
			damage=2.0		// hp per second when at melee range
		}
		boss {
			char='Z'
			color=#FF8800
			life=2500
			speed=4.0		// cells per second
			secureDist=16		// try to keep squared distance to player above this value
			secureCoef=3.0
			summonTime=10.0		// time to summon minions
			minionCount=10		// how many minions are summoned
		}
	}

	gameplay {
		timeScale=1.0			// time scale. Increase to increase game speed
		nbLevels=8			// number of levels
		dungeonMinSize=80		// size of dungeon at level 1
		dungeonMaxSize=200		// size of dungeon at last level
		darknessLevel=50		// if light r+g+b < darknessLevel, creatures not seen
		penumbraLevel=100		// if light r+g+b < penumbraLevel, creatures seen as ?
	}
	ai_director {
		waveLength=30.0			// in seconds
		lowLevel=0.2			// no creatures below this level
		medLevel=0.8
		medRate=20			// creatures per minute
		highRate=50			// creatures per minute
		hordeDelay=120			// horde attack every 2 minutes
		maxCreatures=100
		spawnSourceRange=10		// spawn source covers an area of 10x10
		distReplace=40			// if creature is too far from player, move it closer
		itemKillCount=30		// item dropped every 30 creatures
	}
}