//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_GRAPHICS_HPP #define SFML_GRAPHICS_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include <SFML/Window.hpp> #include <SFML/Graphics/BlendMode.hpp> #include <SFML/Graphics/CircleShape.hpp> #include <SFML/Graphics/Color.hpp> #include <SFML/Graphics/ConvexShape.hpp> #include <SFML/Graphics/Drawable.hpp> #include <SFML/Graphics/Font.hpp> #include <SFML/Graphics/Glyph.hpp> #include <SFML/Graphics/Image.hpp> #include <SFML/Graphics/PrimitiveType.hpp> #include <SFML/Graphics/Rect.hpp> #include <SFML/Graphics/RectangleShape.hpp> #include <SFML/Graphics/RenderStates.hpp> #include <SFML/Graphics/RenderTarget.hpp> #include <SFML/Graphics/RenderTexture.hpp> #include <SFML/Graphics/RenderWindow.hpp> #include <SFML/Graphics/Shader.hpp> #include <SFML/Graphics/Shape.hpp> #include <SFML/Graphics/Sprite.hpp> #include <SFML/Graphics/Text.hpp> #include <SFML/Graphics/Texture.hpp> #include <SFML/Graphics/Transform.hpp> #include <SFML/Graphics/Transformable.hpp> #include <SFML/Graphics/Vertex.hpp> #include <SFML/Graphics/VertexArray.hpp> #include <SFML/Graphics/VertexBuffer.hpp> #include <SFML/Graphics/View.hpp> #endif // SFML_GRAPHICS_HPP //////////////////////////////////////////////////////////// /// \defgroup graphics Graphics module /// /// 2D graphics module: sprites, text, shapes, ... /// ////////////////////////////////////////////////////////////