#include "HeadlessRenderer.h" #include bool HeadlessRenderer::init(int width, int height) { if (!render_texture.create(width, height)) { std::cerr << "Failed to create headless render texture" << std::endl; return false; } return true; } sf::RenderTarget& HeadlessRenderer::getRenderTarget() { return render_texture; } void HeadlessRenderer::saveScreenshot(const std::string& path) { sf::Image screenshot = render_texture.getTexture().copyToImage(); if (!screenshot.saveToFile(path)) { std::cerr << "Failed to save screenshot to: " << path << std::endl; } else { std::cout << "Screenshot saved to: " << path << std::endl; } } void HeadlessRenderer::display() { render_texture.display(); }