#include "PyScene.h" #include "ActionCode.h" #include "Resources.h" PyScene::PyScene(GameEngine* g) : Scene(g) { } void PyScene::update() { } void PyScene::doAction(std::string name, std::string type) { } void PyScene::sRender() { game->getWindow().clear(); auto vec = *ui_elements; for (auto e: vec) { if (e) e->render(); } game->getWindow().display(); McRFPy_API::REPL(); }