"""Type stubs for McRogueFace Python API. Auto-generated - do not edit directly. """ from typing import Any, List, Dict, Tuple, Optional, Callable, Union # Module documentation # McRogueFace Python API # # Core game engine interface for creating roguelike games with Python. # Classes class Animation: """Animation object for animating UI properties""" def __init__(selftype(self)) -> None: ... def complete(self) -> None: ... def get_current_value(self) -> Any: ... def hasValidTarget(self) -> bool: ... def start(selftarget: UIDrawable) -> None: ... def update(selfdelta_time: float) -> bool: ... class Caption: """Caption(pos=None, font=None, text='', **kwargs)""" def __init__(selftype(self)) -> None: ... def get_bounds(self) -> tuple: ... def move(selfdx: float, dy: float) -> None: ... def resize(selfwidth: float, height: float) -> None: ... class Color: """SFML Color Object""" def __init__(selftype(self)) -> None: ... def from_hex(selfhex_string: str) -> Color: ... def lerp(selfother: Color, t: float) -> Color: ... def to_hex(self) -> str: ... class Drawable: """Base class for all drawable UI elements""" def __init__(selftype(self)) -> None: ... def get_bounds(self) -> tuple: ... def move(selfdx: float, dy: float) -> None: ... def resize(selfwidth: float, height: float) -> None: ... class Entity: """Entity(grid_pos=None, texture=None, sprite_index=0, **kwargs)""" def __init__(selftype(self)) -> None: ... def at(self, *args, **kwargs) -> Any: ... def die(self, *args, **kwargs) -> Any: ... def get_bounds(self) -> tuple: ... def index(self, *args, **kwargs) -> Any: ... def move(selfdx: float, dy: float) -> None: ... def path_to(selfx: int, y: int) -> bool: ... def resize(selfwidth: float, height: float) -> None: ... def update_visibility(self) -> None: ... class EntityCollection: """Iterable, indexable collection of Entities""" def __init__(selftype(self)) -> None: ... def append(self, *args, **kwargs) -> Any: ... def count(self, *args, **kwargs) -> Any: ... def extend(self, *args, **kwargs) -> Any: ... def index(self, *args, **kwargs) -> Any: ... def remove(self, *args, **kwargs) -> Any: ... class Font: """SFML Font Object""" def __init__(selftype(self)) -> None: ... class Frame: """Frame(pos=None, size=None, **kwargs)""" def __init__(selftype(self)) -> None: ... def get_bounds(self) -> tuple: ... def move(selfdx: float, dy: float) -> None: ... def resize(selfwidth: float, height: float) -> None: ... class Grid: """Grid(pos=None, size=None, grid_size=None, texture=None, **kwargs)""" def __init__(selftype(self)) -> None: ... def at(self, *args, **kwargs) -> Any: ... def compute_astar_path(selfx1: int, y1: int, x2: int, y2: int, diagonal_cost: float = 1.41) -> List[Tuple[int, int]]: ... def compute_dijkstra(selfroot_x: int, root_y: int, diagonal_cost: float = 1.41) -> None: ... def compute_fov(selfx: int, y: int, radius: int = 0, light_walls: bool = True, algorithm: int = FOV_BASIC) -> List[Tuple[int, int, bool, bool]]: ... def find_path(selfx1: int, y1: int, x2: int, y2: int, diagonal_cost: float = 1.41) -> List[Tuple[int, int]]: ... def get_bounds(self) -> tuple: ... def get_dijkstra_distance(selfx: int, y: int) -> Optional[float]: ... def get_dijkstra_path(selfx: int, y: int) -> List[Tuple[int, int]]: ... def is_in_fov(selfx: int, y: int) -> bool: ... def move(selfdx: float, dy: float) -> None: ... def resize(selfwidth: float, height: float) -> None: ... class GridPoint: """UIGridPoint object""" def __init__(selftype(self)) -> None: ... class GridPointState: """UIGridPointState object""" def __init__(selftype(self)) -> None: ... class Scene: """Base class for object-oriented scenes""" def __init__(selftype(self)) -> None: ... def activate(self) -> None: ... def get_ui(self) -> UICollection: ... def register_keyboard(selfcallback: callable) -> None: ... class Sprite: """Sprite(pos=None, texture=None, sprite_index=0, **kwargs)""" def __init__(selftype(self)) -> None: ... def get_bounds(self) -> tuple: ... def move(selfdx: float, dy: float) -> None: ... def resize(selfwidth: float, height: float) -> None: ... class Texture: """SFML Texture Object""" def __init__(selftype(self)) -> None: ... class Timer: """Timer(name, callback, interval, once=False)""" def __init__(selftype(self)) -> None: ... def cancel(self) -> None: ... def pause(self) -> None: ... def restart(self) -> None: ... def resume(self) -> None: ... class UICollection: """Iterable, indexable collection of UI objects""" def __init__(selftype(self)) -> None: ... def append(self, *args, **kwargs) -> Any: ... def count(self, *args, **kwargs) -> Any: ... def extend(self, *args, **kwargs) -> Any: ... def index(self, *args, **kwargs) -> Any: ... def remove(self, *args, **kwargs) -> Any: ... class UICollectionIter: """Iterator for a collection of UI objects""" def __init__(selftype(self)) -> None: ... class UIEntityCollectionIter: """Iterator for a collection of UI objects""" def __init__(selftype(self)) -> None: ... class Vector: """SFML Vector Object""" def __init__(selftype(self)) -> None: ... def angle(self) -> float: ... def copy(self) -> Vector: ... def distance_to(selfother: Vector) -> float: ... def dot(selfother: Vector) -> float: ... def magnitude(self) -> float: ... def magnitude_squared(self) -> float: ... def normalize(self) -> Vector: ... class Window: """Window singleton for accessing and modifying the game window properties""" def __init__(selftype(self)) -> None: ... def center(self) -> None: ... def get(self) -> Window: ... def screenshot(selffilename: str = None) -> bytes | None: ... # Functions def createScene(name: str) -> None: ... def createSoundBuffer(filename: str) -> int: ... def currentScene() -> str: ... def delTimer(name: str) -> None: ... def exit() -> None: ... def find(name: str, scene: str = None) -> UIDrawable | None: ... def findAll(pattern: str, scene: str = None) -> list: ... def getMetrics() -> dict: ... def getMusicVolume() -> int: ... def getSoundVolume() -> int: ... def keypressScene(handler: callable) -> None: ... def loadMusic(filename: str) -> None: ... def playSound(buffer_id: int) -> None: ... def sceneUI(scene: str = None) -> list: ... def setMusicVolume(volume: int) -> None: ... def setScale(multiplier: float) -> None: ... def setScene(scene: str, transition: str = None, duration: float = 0.0) -> None: ... def setSoundVolume(volume: int) -> None: ... def setTimer(name: str, handler: callable, interval: int) -> None: ... # Constants FOV_BASIC: int FOV_DIAMOND: int FOV_PERMISSIVE_0: int FOV_PERMISSIVE_1: int FOV_PERMISSIVE_2: int FOV_PERMISSIVE_3: int FOV_PERMISSIVE_4: int FOV_PERMISSIVE_5: int FOV_PERMISSIVE_6: int FOV_PERMISSIVE_7: int FOV_PERMISSIVE_8: int FOV_RESTRICTIVE: int FOV_SHADOW: int default_font: Any default_texture: Any