#pragma once #include "Common.h" #include "Entity.h" #include "EntityManager.h" #include "Scene.h" #include "McRFPy_API.h" #include "IndexTexture.h" #include "Timer.h" class GameEngine { sf::RenderWindow window; sf::Font font; std::map scenes; bool running = true; bool paused = false; int currentFrame = 0; sf::View visible; sf::Clock clock; float frameTime; std::string window_title; sf::Clock runtime; std::map timers; void testTimers(); public: std::string scene; GameEngine(); Scene* currentScene(); void changeScene(std::string); void createScene(std::string); void quit(); void setPause(bool); sf::Font & getFont(); sf::RenderWindow & getWindow(); void run(); void sUserInput(); int getFrame() { return currentFrame; } float getFrameTime() { return frameTime; } sf::View getView() { return visible; } void manageTimer(std::string, PyObject*, int); // global textures for scripts to access std::vector textures; // global audio storage std::vector sfxbuffers; sf::Music music; sf::Sound sfx; std::shared_ptr>> scene_ui(std::string scene); };