#include "IndexSprite.h" #include "GameEngine.h" //int texture_index, sprite_index, x, y; GameEngine* IndexSprite::game; sf::Sprite IndexSprite::drawable() { sf::Sprite s; auto& tex = IndexSprite::game->textures[texture_index]; s.setTexture(tex.texture); s.setScale(sf::Vector2f(scale, scale)); s.setPosition(sf::Vector2f(x, y)); //std::cout << "Drawable position: " << x << ", " << y << " -> " << s.getPosition().x << ", " << s.getPosition().y << std::endl; s.setTextureRect(tex.spriteCoordinates(sprite_index)); return s; } IndexSprite::IndexSprite(int _ti, int _si, float _x, float _y, float _s): texture_index(_ti), sprite_index(_si), x(_x), y(_y), scale(_s) { //std::cout << "IndexSprite constructed with x, y " << _x << ", " << _y << std::endl; //std::cout << " * Stored x, y " << x << ", " << y << std::endl; }