#include "UIEntity.h" #include "UIGrid.h" #include "McRFPy_API.h" UIEntity::UIEntity() {} // this will not work lol. TODO remove default constructor by finding the shared pointer inits that use it UIEntity::UIEntity(UIGrid& grid) : gridstate(grid.grid_x * grid.grid_y) { } PyObject* UIEntity::at(PyUIEntityObject* self, PyObject* o) { int x, y; if (!PyArg_ParseTuple(o, "ii", &x, &y)) { PyErr_SetString(PyExc_TypeError, "UIEntity.at requires two integer arguments: (x, y)"); return NULL; } if (self->data->grid == NULL) { PyErr_SetString(PyExc_ValueError, "Entity cannot access surroundings because it is not associated with a grid"); return NULL; } /* PyUIGridPointStateObject* obj = (PyUIGridPointStateObject*)((&mcrfpydef::PyUIGridPointStateType)->tp_alloc(&mcrfpydef::PyUIGridPointStateType, 0)); */ auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "GridPointState"); auto obj = (PyUIGridPointStateObject*)type->tp_alloc(type, 0); //auto target = std::static_pointer_cast(target); obj->data = &(self->data->gridstate[y + self->data->grid->grid_x * x]); obj->grid = self->data->grid; obj->entity = self->data; return (PyObject*)obj; } int UIEntity::init(PyUIEntityObject* self, PyObject* args, PyObject* kwds) { static const char* keywords[] = { "x", "y", "texture", "sprite_index", "grid", nullptr }; float x = 0.0f, y = 0.0f, scale = 1.0f; int sprite_index = -1; PyObject* texture = NULL; PyObject* grid = NULL; if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffOi|O", const_cast(keywords), &x, &y, &texture, &sprite_index, &grid)) { return -1; } // check types for texture // // Set Texture // if (texture != NULL && !PyObject_IsInstance(texture, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture"))){ PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance"); return -1; } /*else if (texture != NULL) // this section needs to go; texture isn't optional and isn't managed by the UI objects anymore { self->texture = texture; Py_INCREF(texture); } else { // default tex? }*/ if (grid != NULL && !PyObject_IsInstance(grid, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) { PyErr_SetString(PyExc_TypeError, "grid must be a mcrfpy.Grid instance"); return -1; } auto pytexture = (PyTextureObject*)texture; if (grid == NULL) self->data = std::make_shared(); else self->data = std::make_shared(*((PyUIGridObject*)grid)->data); // TODO - PyTextureObjects and IndexTextures are a little bit of a mess with shared/unshared pointers self->data->sprite = UISprite(pytexture->data, sprite_index, sf::Vector2f(0,0), 1.0); self->data->position = sf::Vector2f(x, y); if (grid != NULL) { PyUIGridObject* pygrid = (PyUIGridObject*)grid; self->data->grid = pygrid->data; // todone - on creation of Entity with Grid assignment, also append it to the entity list pygrid->data->entities->push_back(self->data); } return 0; } PyObject* UIEntity::get_spritenumber(PyUIEntityObject* self, void* closure) { return PyLong_FromDouble(self->data->sprite.getSpriteIndex()); } PyObject* sfVector2f_to_PyObject(sf::Vector2f vector) { return Py_BuildValue("(ff)", vector.x, vector.y); } sf::Vector2f PyObject_to_sfVector2f(PyObject* obj) { float x, y; if (!PyArg_ParseTuple(obj, "ff", &x, &y)) { return sf::Vector2f(); // TODO / reconsider this default: Return default vector on parse error } return sf::Vector2f(x, y); } // TODO - deprecate / remove this helper PyObject* UIGridPointState_to_PyObject(const UIGridPointState& state) { return PyObject_New(PyObject, (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "GridPointState")); } PyObject* UIGridPointStateVector_to_PyList(const std::vector& vec) { PyObject* list = PyList_New(vec.size()); if (!list) return PyErr_NoMemory(); for (size_t i = 0; i < vec.size(); ++i) { PyObject* obj = UIGridPointState_to_PyObject(vec[i]); if (!obj) { // Cleanup on failure Py_DECREF(list); return NULL; } PyList_SET_ITEM(list, i, obj); // This steals a reference to obj } return list; } PyObject* UIEntity::get_position(PyUIEntityObject* self, void* closure) { return sfVector2f_to_PyObject(self->data->position); } int UIEntity::set_position(PyUIEntityObject* self, PyObject* value, void* closure) { self->data->position = PyObject_to_sfVector2f(value); return 0; } PyObject* UIEntity::get_gridstate(PyUIEntityObject* self, void* closure) { // Assuming a function to convert std::vector to PyObject* list return UIGridPointStateVector_to_PyList(self->data->gridstate); } int UIEntity::set_spritenumber(PyUIEntityObject* self, PyObject* value, void* closure) { int val; if (PyLong_Check(value)) val = PyLong_AsLong(value); else { PyErr_SetString(PyExc_TypeError, "Value must be an integer."); return -1; } //self->data->sprite.sprite_index = val; self->data->sprite.setSpriteIndex(val); // todone - I don't like ".sprite.sprite" in this stack of UIEntity.UISprite.sf::Sprite return 0; } PyMethodDef UIEntity::methods[] = { {"at", (PyCFunction)UIEntity::at, METH_O}, {NULL, NULL, 0, NULL} }; PyGetSetDef UIEntity::getsetters[] = { {"position", (getter)UIEntity::get_position, (setter)UIEntity::set_position, "Entity position", NULL}, {"gridstate", (getter)UIEntity::get_gridstate, NULL, "Grid point states for the entity", NULL}, {"sprite_number", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite number (index) on the texture on the display", NULL}, {NULL} /* Sentinel */ };