#include "UIMenu.h" #include "Common.h" UIMenu::UIMenu(sf::Font & _font) : font(_font) { //font = _font; box.setSize(sf::Vector2f(300, 400)); box.setPosition(sf::Vector2f(300, 250)); box.setFillColor(sf::Color(0,0,255)); } void UIMenu::render(sf::RenderWindow & window) { window.draw(box); for (auto& s: sprites) { auto _s = s.drawable(); //std::cout << "Sprite has values " << s.x << ", " << s.y << std::endl; //std::cout << "Drawable generated @ " << _s.getPosition().x << ", " << _s.getPosition().y << std::endl; _s.move(box.getPosition()); //std::cout << "Moved by " << box.getPosition().x << ", " << box.getPosition().y << std::endl; //std::cout << "Render UIMenu Sprite @ " << _s.getPosition().x << ", " << _s.getPosition().y << std::endl; window.draw(_s); } for (auto& c : captions) { //auto s = std::string(c.getString()); //std::cout << s << std::flush << std::endl; c.move(box.getPosition()); window.draw(c); c.move(-box.getPosition()); } for (auto& b : buttons) { //b.render(window); b.setPosition(box.getPosition() + b.rect.getPosition()); //b.caption.setPosition(box.getPosition() + b.caption.getPosition()); b.render(window); b.setPosition(b.rect.getPosition() - box.getPosition()); //b.caption.setPosition(b.caption.getPosition() - box.getPosition()); } } void UIMenu::refresh() { } void UIMenu::add_caption(const char* text, int tsize, sf::Color color) { auto c = sf::Text(); //auto bpos = box.getPosition(); c.setFillColor(color); c.setPosition(10, next_text); next_text += 50; c.setCharacterSize(tsize); c.setString(text); c.setFont(font); captions.push_back(c); } void UIMenu::add_button(Button b) { b.setPosition(sf::Vector2f(box.getSize().x / 2.0f, next_button)); next_button += 50; buttons.push_back(b); } void UIMenu::add_sprite(IndexSprite s) { //std::cout << "Adding sprite to UIMenu x,y " << s.x << ", " << s.y << std::endl; sprites.push_back(s); }