#include "PyTexture.h" PyTexture::PyTexture(std::string filename, int sprite_w, int sprite_h) : source(filename), sprite_width(sprite_w), sprite_height(sprite_h) { texture = sf::Texture(); texture.loadFromFile(source); auto size = texture.getSize(); sheet_width = (size.x / sprite_width); sheet_height = (size.y / sprite_height); if (size.x % sprite_width != 0 || size.y % sprite_height != 0) { std::cout << "Warning: Texture `" << source << "` is not an even number of sprite widths or heights across." << std::endl << "Sprite size given was " << sprite_w << "x" << sprite_h << "px but the file has a resolution of " << sheet_width << "x" << sheet_height << "px." << std::endl; } } sf::Sprite PyTexture::sprite(int index, sf::Vector2f pos, sf::Vector2f s) { int tx = index % sheet_width, ty = index / sheet_width; auto ir = sf::IntRect(tx * sprite_width, ty * sprite_height, sprite_width, sprite_height); auto sprite = sf::Sprite(texture, ir); sprite.setPosition(pos); sprite.setScale(s); return sprite; } PyObject* PyTexture::pyObject() { PyObject* obj = PyType_GenericAlloc(&mcrfpydef::PyTextureType, 0); try { ((PyTextureObject*)obj)->data = shared_from_this(); } catch (std::bad_weak_ptr& e) { std::cout << "Bad weak ptr: shared_from_this() failed in PyTexture::pyObject(); did you create a PyTexture outside of std::make_shared? enjoy your segfault, soon!" << std::endl; } // TODO - shared_from_this will raise an exception if the object does not have a shared pointer. Constructor should be made private; write a factory function return obj; } Py_hash_t PyTexture::hash(PyObject* obj) { auto self = (PyTextureObject*)obj; return reinterpret_cast(self->data.get()); } int PyTexture::init(PyTextureObject* self, PyObject* args, PyObject* kwds) { static const char* keywords[] = { "filename", "sprite_width", "sprite_height", nullptr }; char* filename; int sprite_width, sprite_height; if (!PyArg_ParseTupleAndKeywords(args, kwds, "sii", const_cast(keywords), &filename, &sprite_width, &sprite_height)) return -1; self->data = std::make_shared(filename, sprite_width, sprite_height); return 0; } PyObject* PyTexture::pynew(PyTypeObject* type, PyObject* args, PyObject* kwds) { return (PyObject*)type->tp_alloc(type, 0); }