#include "UIEntity.h" #include "UIGrid.h" UIEntity::UIEntity() {} // this will not work lol. TODO remove default constructor by finding the shared pointer inits that use it UIEntity::UIEntity(UIGrid& grid) : gridstate(grid.grid_x * grid.grid_y) { } PyObject* UIEntity::at(PyUIEntityObject* self, PyObject* o) { int x, y; if (!PyArg_ParseTuple(o, "ii", &x, &y)) { PyErr_SetString(PyExc_TypeError, "UIEntity.at requires two integer arguments: (x, y)"); return NULL; } if (self->data->grid == NULL) { PyErr_SetString(PyExc_ValueError, "Entity cannot access surroundings because it is not associated with a grid"); return NULL; } PyUIGridPointStateObject* obj = (PyUIGridPointStateObject*)((&mcrfpydef::PyUIGridPointStateType)->tp_alloc(&mcrfpydef::PyUIGridPointStateType, 0)); //auto target = std::static_pointer_cast(target); obj->data = &(self->data->gridstate[y + self->data->grid->grid_x * x]); obj->grid = self->data->grid; obj->entity = self->data; return (PyObject*)obj; } int UIEntity::init(PyUIEntityObject* self, PyObject* args, PyObject* kwds) { static const char* keywords[] = { "x", "y", "texture", "sprite_index", "grid", nullptr }; float x = 0.0f, y = 0.0f, scale = 1.0f; int sprite_index = -1; PyObject* texture = NULL; PyObject* grid = NULL; if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffOi|O", const_cast(keywords), &x, &y, &texture, &sprite_index, &grid)) { return -1; } // check types for texture // // Set Texture // if (texture != NULL && !PyObject_IsInstance(texture, (PyObject*)&mcrfpydef::PyTextureType)){ PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance"); return -1; } /*else if (texture != NULL) // this section needs to go; texture isn't optional and isn't managed by the UI objects anymore { self->texture = texture; Py_INCREF(texture); } else { // default tex? }*/ if (grid != NULL && !PyObject_IsInstance(grid, (PyObject*)&mcrfpydef::PyUIGridType)) { PyErr_SetString(PyExc_TypeError, "grid must be a mcrfpy.Grid instance"); return -1; } auto pytexture = (PyTextureObject*)texture; if (grid == NULL) self->data = std::make_shared(); else self->data = std::make_shared(*((PyUIGridObject*)grid)->data); // TODO - PyTextureObjects and IndexTextures are a little bit of a mess with shared/unshared pointers self->data->sprite = UISprite(pytexture->data, sprite_index, sf::Vector2f(0,0), 1.0); self->data->position = sf::Vector2f(x, y); if (grid != NULL) { PyUIGridObject* pygrid = (PyUIGridObject*)grid; self->data->grid = pygrid->data; // todone - on creation of Entity with Grid assignment, also append it to the entity list pygrid->data->entities->push_back(self->data); } return 0; }