//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_SOUNDFILEREADER_HPP #define SFML_SOUNDFILEREADER_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include namespace sf { class InputStream; //////////////////////////////////////////////////////////// /// \brief Abstract base class for sound file decoding /// //////////////////////////////////////////////////////////// class SFML_AUDIO_API SoundFileReader { public: //////////////////////////////////////////////////////////// /// \brief Structure holding the audio properties of a sound file /// //////////////////////////////////////////////////////////// struct Info { Uint64 sampleCount; ///< Total number of samples in the file unsigned int channelCount; ///< Number of channels of the sound unsigned int sampleRate; ///< Samples rate of the sound, in samples per second }; //////////////////////////////////////////////////////////// /// \brief Virtual destructor /// //////////////////////////////////////////////////////////// virtual ~SoundFileReader() {} //////////////////////////////////////////////////////////// /// \brief Open a sound file for reading /// /// The provided stream reference is valid as long as the /// SoundFileReader is alive, so it is safe to use/store it /// during the whole lifetime of the reader. /// /// \param stream Source stream to read from /// \param info Structure to fill with the properties of the loaded sound /// /// \return True if the file was successfully opened /// //////////////////////////////////////////////////////////// virtual bool open(InputStream& stream, Info& info) = 0; //////////////////////////////////////////////////////////// /// \brief Change the current read position to the given sample offset /// /// The sample offset takes the channels into account. /// If you have a time offset instead, you can easily find /// the corresponding sample offset with the following formula: /// `timeInSeconds * sampleRate * channelCount` /// If the given offset exceeds to total number of samples, /// this function must jump to the end of the file. /// /// \param sampleOffset Index of the sample to jump to, relative to the beginning /// //////////////////////////////////////////////////////////// virtual void seek(Uint64 sampleOffset) = 0; //////////////////////////////////////////////////////////// /// \brief Read audio samples from the open file /// /// \param samples Pointer to the sample array to fill /// \param maxCount Maximum number of samples to read /// /// \return Number of samples actually read (may be less than \a maxCount) /// //////////////////////////////////////////////////////////// virtual Uint64 read(Int16* samples, Uint64 maxCount) = 0; }; } // namespace sf #endif // SFML_SOUNDFILEREADER_HPP //////////////////////////////////////////////////////////// /// \class sf::SoundFileReader /// \ingroup audio /// /// This class allows users to read audio file formats not natively /// supported by SFML, and thus extend the set of supported readable /// audio formats. /// /// A valid sound file reader must override the open, seek and write functions, /// as well as providing a static check function; the latter is used by /// SFML to find a suitable writer for a given input file. /// /// To register a new reader, use the sf::SoundFileFactory::registerReader /// template function. /// /// Usage example: /// \code /// class MySoundFileReader : public sf::SoundFileReader /// { /// public: /// /// static bool check(sf::InputStream& stream) /// { /// // typically, read the first few header bytes and check fields that identify the format /// // return true if the reader can handle the format /// } /// /// virtual bool open(sf::InputStream& stream, Info& info) /// { /// // read the sound file header and fill the sound attributes /// // (channel count, sample count and sample rate) /// // return true on success /// } /// /// virtual void seek(sf::Uint64 sampleOffset) /// { /// // advance to the sampleOffset-th sample from the beginning of the sound /// } /// /// virtual sf::Uint64 read(sf::Int16* samples, sf::Uint64 maxCount) /// { /// // read up to 'maxCount' samples into the 'samples' array, /// // convert them (for example from normalized float) if they are not stored /// // as 16-bits signed integers in the file /// // return the actual number of samples read /// } /// }; /// /// sf::SoundFileFactory::registerReader(); /// \endcode /// /// \see sf::InputSoundFile, sf::SoundFileFactory, sf::SoundFileWriter /// ////////////////////////////////////////////////////////////