//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_WINDOWHANDLE_HPP #define SFML_WINDOWHANDLE_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include // Windows' HWND is a typedef on struct HWND__* #if defined(SFML_SYSTEM_WINDOWS) struct HWND__; #endif namespace sf { #if defined(SFML_SYSTEM_WINDOWS) // Window handle is HWND (HWND__*) on Windows typedef HWND__* WindowHandle; #elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD) // Window handle is Window (unsigned long) on Unix - X11 typedef unsigned long WindowHandle; #elif defined(SFML_SYSTEM_MACOS) // Window handle is NSWindow or NSView (void*) on Mac OS X - Cocoa typedef void* WindowHandle; #elif defined(SFML_SYSTEM_IOS) // Window handle is UIWindow (void*) on iOS - UIKit typedef void* WindowHandle; #elif defined(SFML_SYSTEM_ANDROID) // Window handle is ANativeWindow* (void*) on Android typedef void* WindowHandle; #elif defined(SFML_DOXYGEN) // Define typedef symbol so that Doxygen can attach some documentation to it typedef "platform-specific" WindowHandle; #endif } // namespace sf #endif // SFML_WINDOWHANDLE_HPP //////////////////////////////////////////////////////////// /// \typedef sf::WindowHandle /// \ingroup window /// /// Define a low-level window handle type, specific to /// each platform. /// /// Platform | Type /// ----------------|------------------------------------------------------------ /// Windows | \p HWND /// Linux/FreeBSD | \p %Window /// Mac OS X | either \p NSWindow* or \p NSView*, disguised as \p void* /// iOS | \p UIWindow* /// Android | \p ANativeWindow* /// /// \par Mac OS X Specification /// /// On Mac OS X, a sf::Window can be created either from an /// existing \p NSWindow* or an \p NSView*. When the window /// is created from a window, SFML will use its content view /// as the OpenGL area. sf::Window::getSystemHandle() will /// return the handle that was used to create the window, /// which is a \p NSWindow* by default. /// ////////////////////////////////////////////////////////////