/* BSD 3-Clause License * * Copyright © 2008-2022, Jice and the libtcod contributors. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef _TCOD_PERLIN_H #define _TCOD_PERLIN_H #include "config.h" #include "mersenne_types.h" #include "noise_defaults.h" typedef enum { TCOD_NOISE_PERLIN = 1, TCOD_NOISE_SIMPLEX = 2, TCOD_NOISE_WAVELET = 4, TCOD_NOISE_DEFAULT = 0 } TCOD_noise_type_t; typedef struct TCOD_Noise { int ndim; /** Randomized map of indexes into buffer */ unsigned char map[256]; /** Random 256 x ndim buffer */ float buffer[256][TCOD_NOISE_MAX_DIMENSIONS]; /* fractal stuff */ float H; float lacunarity; float exponent[TCOD_NOISE_MAX_OCTAVES]; float* __restrict waveletTileData; TCOD_Random* rand; /* noise type */ TCOD_noise_type_t noise_type; } TCOD_Noise; typedef TCOD_Noise* TCOD_noise_t; #ifdef __cplusplus extern "C" { #endif /* create a new noise object */ TCOD_NODISCARD TCOD_PUBLIC TCOD_Noise* TCOD_noise_new(int dimensions, float hurst, float lacunarity, TCOD_Random* random); /* simplified API */ TCOD_PUBLIC void TCOD_noise_set_type(TCOD_Noise* __restrict noise, TCOD_noise_type_t type); TCOD_NODISCARD TCOD_PUBLIC float TCOD_noise_get_ex(TCOD_Noise* __restrict noise, const float* __restrict f, TCOD_noise_type_t type); TCOD_NODISCARD TCOD_PUBLIC float TCOD_noise_get_fbm_ex( TCOD_Noise* __restrict noise, const float* __restrict f, float octaves, TCOD_noise_type_t type); TCOD_NODISCARD TCOD_PUBLIC float TCOD_noise_get_turbulence_ex( TCOD_Noise* __restrict noise, const float* __restrict f, float octaves, TCOD_noise_type_t type); TCOD_NODISCARD TCOD_PUBLIC float TCOD_noise_get(TCOD_Noise* __restrict noise, const float* __restrict f); TCOD_NODISCARD TCOD_PUBLIC float TCOD_noise_get_fbm(TCOD_Noise* __restrict noise, const float* __restrict f, float octaves); TCOD_NODISCARD TCOD_PUBLIC float TCOD_noise_get_turbulence(TCOD_Noise* __restrict noise, const float* __restrict f, float octaves); /* delete the noise object */ TCOD_PUBLIC void TCOD_noise_delete(TCOD_Noise* __restrict noise); /** Generate noise as a vectorized operation. `noise` is the TCOD_Noise object to be used. Its dimensions will determine how many input arrays are required. `type` is which noise generator should be used. Can be `TCOD_NOISE_DEFAULT` to use the type set by the TCOD_Noise object. `n` is the length of the input and output arrays. `x[n]`, `y[n]`, `z[n]`, `w[n]` are the input coordinates for the noise generator. For a 2D generator you'd provide the `x[n]` and `y[n]` arrays and leave the remaining arrays as NULL. `out[n]` is the output array, which will receive the noise values. \rst .. versionadded:: 1.16 \endrst */ TCOD_PUBLIC void TCOD_noise_get_vectorized( TCOD_Noise* __restrict noise, TCOD_noise_type_t type, int n, float* __restrict x, float* __restrict y, float* __restrict z, float* __restrict w, float* __restrict out); /** Generate noise as a vectorized operation with fractional Brownian motion. `octaves` are the number of samples to take. The remaining parameters are the same as `TCOD_noise_get_vectorized`. \rst .. versionadded:: 1.16 \endrst */ TCOD_PUBLIC void TCOD_noise_get_fbm_vectorized( TCOD_Noise* __restrict noise, TCOD_noise_type_t type, float octaves, int n, float* __restrict x, float* __restrict y, float* __restrict z, float* __restrict w, float* __restrict out); /** Generate noise as a vectorized operation with turbulence. `octaves` are the number of samples to take. The remaining parameters are the same as `TCOD_noise_get_vectorized`. \rst .. versionadded:: 1.16 \endrst */ TCOD_PUBLIC void TCOD_noise_get_turbulence_vectorized( TCOD_Noise* __restrict noise, TCOD_noise_type_t type, float octaves, int n, float* __restrict x, float* __restrict y, float* __restrict z, float* __restrict w, float* __restrict out); #ifdef __cplusplus } #endif #endif