//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_GPUPREFERENCE_HPP #define SFML_GPUPREFERENCE_HPP //////////////////////////////////////////////////////////// /// Headers //////////////////////////////////////////////////////////// #include //////////////////////////////////////////////////////////// /// \file /// /// \brief File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE /// //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// /// \def SFML_DEFINE_DISCRETE_GPU_PREFERENCE /// /// \brief A macro to encourage usage of the discrete GPU /// /// In order to inform the Nvidia/AMD driver that an SFML /// application could benefit from using the more powerful /// discrete GPU, special symbols have to be publicly /// exported from the final executable. /// /// SFML defines a helper macro to easily do this. /// /// Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the /// global scope of a source file that will be linked into /// the final executable. Typically it is best to place it /// where the main function is also defined. /// //////////////////////////////////////////////////////////// #if defined(SFML_SYSTEM_WINDOWS) #define SFML_DEFINE_DISCRETE_GPU_PREFERENCE \ extern "C" __declspec(dllexport) unsigned long NvOptimusEnablement = 1; \ extern "C" __declspec(dllexport) unsigned long AmdPowerXpressRequestHighPerformance = 1; #else #define SFML_DEFINE_DISCRETE_GPU_PREFERENCE #endif #endif // SFML_GPUPREFERENCE_HPP