/* BSD 3-Clause License * * Copyright © 2008-2022, Jice and the libtcod contributors. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef LIBTCOD_RENDERER_SDL2_H_ #define LIBTCOD_RENDERER_SDL2_H_ #include #include "config.h" #include "console.h" #include "context.h" #include "error.h" #include "tileset.h" struct SDL_Window; struct SDL_Renderer; struct SDL_Texture; /** An SDL2 tileset atlas. This prepares a tileset for use with SDL2. \rst .. versionadded:: 1.16 \endrst */ typedef struct TCOD_TilesetAtlasSDL2 { /** The renderer used to create this atlas. */ struct SDL_Renderer* renderer; /** The atlas texture. */ struct SDL_Texture* texture; /** The tileset used to create this atlas. Internal use only. */ struct TCOD_Tileset* tileset; /** Internal use only. */ struct TCOD_TilesetObserver* observer; /** Internal use only. */ int texture_columns; } TCOD_TilesetAtlasSDL2; /*************************************************************************** @brief Info needed to convert between mouse pixel and tile coordinates. Internal use only. @code{.cpp} double pixel_x, pixel_y, tile_x, tile_y; TCOD_RendererSDL2CursorTransform transform; // Convert pixel coordinates to tile coordinates. tile_x = (pixel_x - transform.offset_x) * transform.scale_x; tile_y = (pixel_y - transform.offset_y) * transform.scale_y; // Convert tile coordinates to pixel coordinates. pixel_x = tile_x / transform.scale_x + transform.offset_x; pixel_y = tile_y / transform.scale_y + transform.offset_y; @endcode */ typedef struct TCOD_RendererSDL2CursorTransform { double offset_x; double offset_y; double scale_x; double scale_y; } TCOD_RendererSDL2CursorTransform; /** The renderer data for an SDL2 rendering context. Internal use only. */ struct TCOD_RendererSDL2 { struct SDL_Window* window; // Owning power to an SDL2 window. struct SDL_Renderer* renderer; // Owning pointer to an SDL2 renderer. struct TCOD_TilesetAtlasSDL2* __restrict atlas; struct TCOD_Console* __restrict cache_console; // Tracks the data from the last console presented. struct SDL_Texture* __restrict cache_texture; // Cached console rendering output. uint32_t sdl_subsystems; // Which subsystems where initialzed by this context. // Mouse cursor transform values of the last viewport used. TCOD_RendererSDL2CursorTransform cursor_transform; }; #ifdef __cplusplus extern "C" { #endif // __cplusplus /** Return a libtcod rendering context using an SDL2 renderer. */ TCOD_PUBLIC TCOD_NODISCARD struct TCOD_Context* TCOD_renderer_init_sdl2( int x, int y, int width, int height, const char* title, int window_flags, int renderer_flags, struct TCOD_Tileset* tileset); /** Return a new SDL2 atlas created from a tileset for an SDL2 renderer. You may delete the tileset if you no longer have use for it. Will return NULL on an error, you can check the error with `TCOD_get_error`. */ TCOD_PUBLIC TCOD_NODISCARD struct TCOD_TilesetAtlasSDL2* TCOD_sdl2_atlas_new( struct SDL_Renderer* renderer, struct TCOD_Tileset* tileset); /** Delete an SDL2 tileset atlas. */ TCOD_PUBLIC void TCOD_sdl2_atlas_delete(struct TCOD_TilesetAtlasSDL2* atlas); /** Setup a cache and target texture for rendering. `atlas` is an SDL2 atlas created with `TCOD_sdl2_atlas_new`. The renderer used to make this `atlas` must support `SDL_RENDERER_TARGETTEXTURE`. `console` is a non-NULL pointer to the libtcod console you want to render. `cache` can be NULL, or be pointer to a console pointer. If `*cache` is NULL then a console will be created. If `*cache` isn't NULL then the console pointed to might be deleted or recreated if it does not match the size of `console`. `target` must be a pointer to where you want the output texture to be placed. The texture at `*target` may be deleted or recreated. When this function is successful then the texture at `*target` will be non-NULL and will be exactly fitted to the size of `console` and the tile size of `atlas`. If SDL2 ever provides a `SDL_RENDER_TARGETS_RESET` event then the console at `*cache` must be deleted and set to NULL, or else the next render will only partially update the texture at `*target`. Returns a negative value on an error, check `TCOD_get_error`. \rst .. versionadded:: 1.16 \endrst */ TCOD_PUBLIC TCOD_Error TCOD_sdl2_render_texture_setup( const struct TCOD_TilesetAtlasSDL2* __restrict atlas, const struct TCOD_Console* __restrict console, struct TCOD_Console* __restrict* cache, struct SDL_Texture* __restrict* target); /** Render a console onto a managed target texture. This function assumes that `cache` and `target` are valid. You can use `TCOD_sdl2_render_texture_setup` to automatically prepare these objects for use with this function. `atlas` is an SDL2 atlas created with `TCOD_sdl2_atlas_new`. The renderer used to make this `atlas` must support `SDL_RENDERER_TARGETTEXTURE`, unless `target` is NULL. `console` is a non-NULL pointer to the libtcod console you want to render. `cache` can be NULL, or point to a console the same size as `console`. `target` can be NULL, or be pointer an SDL2 texture used as the output. If `target` is not NULL then it should be the size of the console times the size of the individual tiles to fit the entire output. If `target` is NULL then the current render target is used instead, the drawn area will not be scaled to fit the render target. If SDL2 ever provides a `SDL_RENDER_TARGETS_RESET` event then the console at `cache` must be cleared, or else the next render will only partially update the texture of `target`. Returns a negative value on an error, check `TCOD_get_error`. \rst .. versionadded:: 1.16 \endrst */ TCOD_PUBLIC TCOD_Error TCOD_sdl2_render_texture( const struct TCOD_TilesetAtlasSDL2* __restrict atlas, const struct TCOD_Console* __restrict console, struct TCOD_Console* __restrict cache, struct SDL_Texture* __restrict target); #ifdef __cplusplus } // extern "C" #endif // __cplusplus #endif // LIBTCOD_RENDERER_SDL2_H_