"""Type stubs for McRogueFace Python API. Auto-generated - do not edit directly. """ from typing import Any, List, Dict, Tuple, Optional, Callable, Union # Module documentation # McRogueFace Python API\n\nCore game engine interface for creating roguelike games with Python.\n\nThis module provides:\n- Scene management (createScene, setScene, currentScene)\n- UI components (Frame, Caption, Sprite, Grid)\n- Entity system for game objects\n- Audio playback (sound effects and music)\n- Timer system for scheduled events\n- Input handling\n- Performance metrics\n\nExample:\n import mcrfpy\n \n # Create a new scene\n mcrfpy.createScene('game')\n mcrfpy.setScene('game')\n \n # Add UI elements\n frame = mcrfpy.Frame(10, 10, 200, 100)\n caption = mcrfpy.Caption('Hello World', 50, 50)\n mcrfpy.sceneUI().extend([frame, caption])\n # Classes class Animation: """Animation object for animating UI properties""" def __init__(selftype(self)) -> None: ... def get_current_value(self, *args, **kwargs) -> Any: ... def start(self, *args, **kwargs) -> Any: ... def update(selfreturns True if still running) -> Any: ... class Caption: """Caption(text='', x=0, y=0, font=None, fill_color=None, outline_color=None, outline=0, click=None)""" def __init__(selftype(self)) -> None: ... def get_bounds(selfx, y, width, height) -> Any: ... def move(selfdx, dy) -> Any: ... def resize(selfwidth, height) -> Any: ... class Color: """SFML Color Object""" def __init__(selftype(self)) -> None: ... def from_hex(selfe.g., '#FF0000' or 'FF0000') -> Any: ... def lerp(self, *args, **kwargs) -> Any: ... def to_hex(self, *args, **kwargs) -> Any: ... class Drawable: """Base class for all drawable UI elements""" def __init__(selftype(self)) -> None: ... def get_bounds(selfx, y, width, height) -> Any: ... def move(selfdx, dy) -> Any: ... def resize(selfwidth, height) -> Any: ... class Entity: """UIEntity objects""" def __init__(selftype(self)) -> None: ... def at(self, *args, **kwargs) -> Any: ... def die(self, *args, **kwargs) -> Any: ... def get_bounds(selfx, y, width, height) -> Any: ... def index(self, *args, **kwargs) -> Any: ... def move(selfdx, dy) -> Any: ... def resize(selfwidth, height) -> Any: ... class EntityCollection: """Iterable, indexable collection of Entities""" def __init__(selftype(self)) -> None: ... def append(self, *args, **kwargs) -> Any: ... def count(self, *args, **kwargs) -> Any: ... def extend(self, *args, **kwargs) -> Any: ... def index(self, *args, **kwargs) -> Any: ... def remove(self, *args, **kwargs) -> Any: ... class Font: """SFML Font Object""" def __init__(selftype(self)) -> None: ... class Frame: """Frame(x=0, y=0, w=0, h=0, fill_color=None, outline_color=None, outline=0, click=None, children=None)""" def __init__(selftype(self)) -> None: ... def get_bounds(selfx, y, width, height) -> Any: ... def move(selfdx, dy) -> Any: ... def resize(selfwidth, height) -> Any: ... class Grid: """Grid(x=0, y=0, grid_size=(20, 20), texture=None, tile_width=16, tile_height=16, scale=1.0, click=None)""" def __init__(selftype(self)) -> None: ... def at(self, *args, **kwargs) -> Any: ... def get_bounds(selfx, y, width, height) -> Any: ... def move(selfdx, dy) -> Any: ... def resize(selfwidth, height) -> Any: ... class GridPoint: """UIGridPoint object""" def __init__(selftype(self)) -> None: ... class GridPointState: """UIGridPointState object""" def __init__(selftype(self)) -> None: ... class Scene: """Base class for object-oriented scenes""" def __init__(selftype(self)) -> None: ... def activate(self, *args, **kwargs) -> Any: ... def get_ui(self, *args, **kwargs) -> Any: ... def register_keyboard(selfalternative to overriding on_keypress) -> Any: ... class Sprite: """Sprite(x=0, y=0, texture=None, sprite_index=0, scale=1.0, click=None)""" def __init__(selftype(self)) -> None: ... def get_bounds(selfx, y, width, height) -> Any: ... def move(selfdx, dy) -> Any: ... def resize(selfwidth, height) -> Any: ... class Texture: """SFML Texture Object""" def __init__(selftype(self)) -> None: ... class Timer: """Timer object for scheduled callbacks""" def __init__(selftype(self)) -> None: ... def cancel(self, *args, **kwargs) -> Any: ... def pause(self, *args, **kwargs) -> Any: ... def restart(self, *args, **kwargs) -> Any: ... def resume(self, *args, **kwargs) -> Any: ... class UICollection: """Iterable, indexable collection of UI objects""" def __init__(selftype(self)) -> None: ... def append(self, *args, **kwargs) -> Any: ... def count(self, *args, **kwargs) -> Any: ... def extend(self, *args, **kwargs) -> Any: ... def index(self, *args, **kwargs) -> Any: ... def remove(self, *args, **kwargs) -> Any: ... class UICollectionIter: """Iterator for a collection of UI objects""" def __init__(selftype(self)) -> None: ... class UIEntityCollectionIter: """Iterator for a collection of UI objects""" def __init__(selftype(self)) -> None: ... class Vector: """SFML Vector Object""" def __init__(selftype(self)) -> None: ... def angle(self, *args, **kwargs) -> Any: ... def copy(self, *args, **kwargs) -> Any: ... def distance_to(self, *args, **kwargs) -> Any: ... def dot(self, *args, **kwargs) -> Any: ... def magnitude(self, *args, **kwargs) -> Any: ... def magnitude_squared(self, *args, **kwargs) -> Any: ... def normalize(self, *args, **kwargs) -> Any: ... class Window: """Window singleton for accessing and modifying the game window properties""" def __init__(selftype(self)) -> None: ... def center(self, *args, **kwargs) -> Any: ... def get(self, *args, **kwargs) -> Any: ... def screenshot(self, *args, **kwargs) -> Any: ... # Functions def createScene(name: str) -> None: ... def createSoundBuffer(filename: str) -> int: ... def currentScene() -> str: ... def delTimer(name: str) -> None: ... def exit() -> None: ... def find(name: str, scene: str = None) -> UIDrawable | None: ... def findAll(pattern: str, scene: str = None) -> list: ... def getMetrics() -> dict: ... def getMusicVolume() -> int: ... def getSoundVolume() -> int: ... def keypressScene(handler: callable) -> None: ... def loadMusic(filename: str) -> None: ... def playSound(buffer_id: int) -> None: ... def sceneUI(scene: str = None) -> list: ... def setMusicVolume(volume: int) -> None: ... def setScale(multiplier: float) -> None: ... def setScene(scene: str, transition: str = None, duration: float = 0.0) -> None: ... def setSoundVolume(volume: int) -> None: ... def setTimer(name: str, handler: callable, interval: int) -> None: ... # Constants default_font: Any default_texture: Any