#!/usr/bin/env python3 """ Test for Issue #84: Add pos property to Frame and Sprite This test verifies that Frame and Sprite now have a 'pos' property that returns and accepts Vector objects, similar to Caption and Entity. """ import mcrfpy import sys def test_frame_pos_property(): """Test pos property on Frame""" print("=== Testing Frame pos Property ===") tests_passed = 0 tests_total = 0 # Test 1: Get pos property tests_total += 1 try: frame = mcrfpy.Frame(10, 20, 100, 50) pos = frame.pos if hasattr(pos, 'x') and hasattr(pos, 'y') and pos.x == 10 and pos.y == 20: print(f"✓ PASS: frame.pos returns Vector({pos.x}, {pos.y})") tests_passed += 1 else: print(f"✗ FAIL: frame.pos incorrect: {pos}") except AttributeError as e: print(f"✗ FAIL: pos property not accessible: {e}") # Test 2: Set pos with Vector tests_total += 1 try: vec = mcrfpy.Vector(30, 40) frame.pos = vec if frame.x == 30 and frame.y == 40: print(f"✓ PASS: frame.pos = Vector sets position correctly") tests_passed += 1 else: print(f"✗ FAIL: pos setter failed: x={frame.x}, y={frame.y}") except Exception as e: print(f"✗ FAIL: pos setter with Vector error: {e}") # Test 3: Set pos with tuple tests_total += 1 try: frame.pos = (50, 60) if frame.x == 50 and frame.y == 60: print(f"✓ PASS: frame.pos = tuple sets position correctly") tests_passed += 1 else: print(f"✗ FAIL: pos setter with tuple failed: x={frame.x}, y={frame.y}") except Exception as e: print(f"✗ FAIL: pos setter with tuple error: {e}") # Test 4: Verify pos getter reflects changes tests_total += 1 try: frame.x = 70 frame.y = 80 pos = frame.pos if pos.x == 70 and pos.y == 80: print(f"✓ PASS: pos property reflects x/y changes") tests_passed += 1 else: print(f"✗ FAIL: pos doesn't reflect changes: {pos.x}, {pos.y}") except Exception as e: print(f"✗ FAIL: pos getter after change error: {e}") return tests_passed, tests_total def test_sprite_pos_property(): """Test pos property on Sprite""" print("\n=== Testing Sprite pos Property ===") tests_passed = 0 tests_total = 0 texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16) # Test 1: Get pos property tests_total += 1 try: sprite = mcrfpy.Sprite(10, 20, texture, 0, 1.0) pos = sprite.pos if hasattr(pos, 'x') and hasattr(pos, 'y') and pos.x == 10 and pos.y == 20: print(f"✓ PASS: sprite.pos returns Vector({pos.x}, {pos.y})") tests_passed += 1 else: print(f"✗ FAIL: sprite.pos incorrect: {pos}") except AttributeError as e: print(f"✗ FAIL: pos property not accessible: {e}") # Test 2: Set pos with Vector tests_total += 1 try: vec = mcrfpy.Vector(30, 40) sprite.pos = vec if sprite.x == 30 and sprite.y == 40: print(f"✓ PASS: sprite.pos = Vector sets position correctly") tests_passed += 1 else: print(f"✗ FAIL: pos setter failed: x={sprite.x}, y={sprite.y}") except Exception as e: print(f"✗ FAIL: pos setter with Vector error: {e}") # Test 3: Set pos with tuple tests_total += 1 try: sprite.pos = (50, 60) if sprite.x == 50 and sprite.y == 60: print(f"✓ PASS: sprite.pos = tuple sets position correctly") tests_passed += 1 else: print(f"✗ FAIL: pos setter with tuple failed: x={sprite.x}, y={sprite.y}") except Exception as e: print(f"✗ FAIL: pos setter with tuple error: {e}") # Test 4: Verify pos getter reflects changes tests_total += 1 try: sprite.x = 70 sprite.y = 80 pos = sprite.pos if pos.x == 70 and pos.y == 80: print(f"✓ PASS: pos property reflects x/y changes") tests_passed += 1 else: print(f"✗ FAIL: pos doesn't reflect changes: {pos.x}, {pos.y}") except Exception as e: print(f"✗ FAIL: pos getter after change error: {e}") return tests_passed, tests_total def test_consistency_with_caption_entity(): """Test that pos property is consistent across all UI elements""" print("\n=== Testing Consistency with Caption/Entity ===") tests_passed = 0 tests_total = 0 # Test 1: Caption pos property (should already exist) tests_total += 1 try: font = mcrfpy.Font("assets/JetbrainsMono.ttf") caption = mcrfpy.Caption((10, 20), "Test", font) pos = caption.pos if hasattr(pos, 'x') and hasattr(pos, 'y'): print(f"✓ PASS: Caption.pos works as expected") tests_passed += 1 else: print(f"✗ FAIL: Caption.pos doesn't return Vector") except Exception as e: print(f"✗ FAIL: Caption.pos error: {e}") # Test 2: Entity draw_pos property (should already exist) tests_total += 1 try: entity = mcrfpy.Entity((10, 20)) pos = entity.draw_pos if hasattr(pos, 'x') and hasattr(pos, 'y'): print(f"✓ PASS: Entity.draw_pos works as expected") tests_passed += 1 else: print(f"✗ FAIL: Entity.draw_pos doesn't return Vector") except Exception as e: print(f"✗ FAIL: Entity.draw_pos error: {e}") # Test 3: All pos properties return same type tests_total += 1 try: texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16) frame = mcrfpy.Frame(10, 20, 100, 50) sprite = mcrfpy.Sprite(10, 20, texture, 0, 1.0) frame_pos = frame.pos sprite_pos = sprite.pos if (type(frame_pos).__name__ == type(sprite_pos).__name__ == 'Vector'): print(f"✓ PASS: All pos properties return Vector type") tests_passed += 1 else: print(f"✗ FAIL: Inconsistent pos property types") except Exception as e: print(f"✗ FAIL: Type consistency check error: {e}") return tests_passed, tests_total def run_test(runtime): """Timer callback to run the test""" try: print("=== Testing pos Property for Frame and Sprite (Issue #84) ===\n") frame_passed, frame_total = test_frame_pos_property() sprite_passed, sprite_total = test_sprite_pos_property() consistency_passed, consistency_total = test_consistency_with_caption_entity() total_passed = frame_passed + sprite_passed + consistency_passed total_tests = frame_total + sprite_total + consistency_total print(f"\n=== SUMMARY ===") print(f"Frame tests: {frame_passed}/{frame_total}") print(f"Sprite tests: {sprite_passed}/{sprite_total}") print(f"Consistency tests: {consistency_passed}/{consistency_total}") print(f"Total tests passed: {total_passed}/{total_tests}") if total_passed == total_tests: print("\nIssue #84 FIXED: pos property added to Frame and Sprite!") print("\nOverall result: PASS") else: print("\nIssue #84: Some tests failed") print("\nOverall result: FAIL") except Exception as e: print(f"\nTest error: {e}") import traceback traceback.print_exc() print("\nOverall result: FAIL") sys.exit(0) # Set up the test scene mcrfpy.createScene("test") mcrfpy.setScene("test") # Schedule test to run after game loop starts mcrfpy.setTimer("test", run_test, 100)