#include "McRFPy_API.h" #include "platform.h" #include "GameEngine.h" #include "Grid.h" #include "UI.h" #include "Resources.h" std::map McRFPy_API::callbacks; std::vector McRFPy_API::soundbuffers; sf::Music McRFPy_API::music; sf::Sound McRFPy_API::sfx; static PyMethodDef mcrfpyMethods[] = { {"registerPyAction", McRFPy_API::_registerPyAction, METH_VARARGS, "Register a callable Python object to correspond to an action string. (actionstr, callable)"}, {"registerInputAction", McRFPy_API::_registerInputAction, METH_VARARGS, "Register a SFML input code to correspond to an action string. (input_code, actionstr)"}, {"createSoundBuffer", McRFPy_API::_createSoundBuffer, METH_VARARGS, "(filename)"}, {"loadMusic", McRFPy_API::_loadMusic, METH_VARARGS, "(filename)"}, {"setMusicVolume", McRFPy_API::_setMusicVolume, METH_VARARGS, "(int)"}, {"setSoundVolume", McRFPy_API::_setSoundVolume, METH_VARARGS, "(int)"}, {"playSound", McRFPy_API::_playSound, METH_VARARGS, "(int)"}, {"getMusicVolume", McRFPy_API::_getMusicVolume, METH_VARARGS, ""}, {"getSoundVolume", McRFPy_API::_getSoundVolume, METH_VARARGS, ""}, {"sceneUI", McRFPy_API::_sceneUI, METH_VARARGS, "sceneUI(scene) - Returns a list of UI elements"}, {"currentScene", McRFPy_API::_currentScene, METH_VARARGS, "currentScene() - Current scene's name. Returns a string"}, {"setScene", McRFPy_API::_setScene, METH_VARARGS, "setScene(scene) - transition to a different scene"}, {"createScene", McRFPy_API::_createScene, METH_VARARGS, "createScene(scene) - create a new blank scene with given name"}, {"keypressScene", McRFPy_API::_keypressScene, METH_VARARGS, "keypressScene(callable) - assign a callable object to the current scene receive keypress events"}, {"setTimer", McRFPy_API::_setTimer, METH_VARARGS, "setTimer(name:str, callable:object, interval:int) - callable will be called with args (runtime:float) every `interval` milliseconds"}, {"delTimer", McRFPy_API::_delTimer, METH_VARARGS, "delTimer(name:str) - stop calling the timer labelled with `name`"}, {"exit", McRFPy_API::_exit, METH_VARARGS, "exit() - close down the game engine"}, {NULL, NULL, 0, NULL} }; static PyModuleDef mcrfpyModule = { PyModuleDef_HEAD_INIT, "mcrfpy", NULL, -1, mcrfpyMethods, NULL, NULL, NULL, NULL }; // Module initializer fn, passed to PyImport_AppendInittab PyObject* PyInit_mcrfpy() { PyObject* m = PyModule_Create(&mcrfpyModule); if (m == NULL) { return NULL; } // This code runs, but Python segfaults when accessing the UIFrame type. //std::cout << "Adding UIFrame object to module\n"; PyModule_AddType(m, &mcrfpydef::PyColorType); PyModule_AddType(m, &mcrfpydef::PyFontType); PyModule_AddType(m, &mcrfpydef::PyUICaptionType); PyModule_AddType(m, &mcrfpydef::PyTextureType); PyModule_AddType(m, &mcrfpydef::PyUISpriteType); if (PyModule_AddType(m, &mcrfpydef::PyUIFrameType) < 0) { std::cout << "Error adding UIFrame type to module; aborting" << std::endl; Py_DECREF(&mcrfpydef::PyUIFrameType); return NULL; } PyModule_AddType(m, &mcrfpydef::PyUICollectionType); PyModule_AddType(m, &mcrfpydef::PyUICollectionIterType); PyModule_AddType(m, &mcrfpydef::PyUIGridPointType); PyModule_AddType(m, &mcrfpydef::PyUIGridPointStateType); PyModule_AddType(m, &mcrfpydef::PyUIEntityType); PyModule_AddType(m, &mcrfpydef::PyUIEntityCollectionIterType); PyModule_AddType(m, &mcrfpydef::PyUIEntityCollectionType); PyModule_AddType(m, &mcrfpydef::PyUIGridType); return m; } // init_python - configure interpreter details here PyStatus init_python(const char *program_name) { PyStatus status; //**preconfig to establish locale** PyPreConfig preconfig; PyPreConfig_InitIsolatedConfig(&preconfig); preconfig.utf8_mode = 1; status = Py_PreInitialize(&preconfig); if (PyStatus_Exception(status)) { Py_ExitStatusException(status); } PyConfig config; PyConfig_InitIsolatedConfig(&config); config.dev_mode = 0; PyConfig_SetBytesString(&config, &config.home, narrow_string(executable_path() + L"/lib/Python").c_str()); status = PyConfig_SetBytesString(&config, &config.program_name, program_name); // under Windows, the search paths are correct; under Linux, they need manual insertion #if __PLATFORM_SET_PYTHON_SEARCH_PATHS == 1 config.module_search_paths_set = 1; // search paths for python libs/modules/scripts const wchar_t* str_arr[] = { L"/scripts", L"/lib/Python/lib.linux-x86_64-3.12", L"/lib/Python", L"/lib/Python/Lib", L"/venv/lib/python3.12/site-packages" }; for(auto s : str_arr) { status = PyWideStringList_Append(&config.module_search_paths, (executable_path() + s).c_str()); if (PyStatus_Exception(status)) { continue; } } #endif status = Py_InitializeFromConfig(&config); return status; } void McRFPy_API::setSpriteTexture(int ti) { int tx = ti % texture_width, ty = ti / texture_width; sprite.setTextureRect(sf::IntRect( tx * texture_size, ty * texture_size, texture_size, texture_size)); } // functionality //void McRFPy_API:: void McRFPy_API::api_init() { // build API exposure before python initialization PyImport_AppendInittab("mcrfpy", &PyInit_mcrfpy); // use full path version of argv[0] from OS to init python init_python(narrow_string(executable_filename()).c_str()); //texture.loadFromFile("./assets/kenney_tinydungeon.png"); //texture_size = 16, texture_width = 12, texture_height= 11; //texture_sprite_count = texture_width * texture_height; //texture.setSmooth(false); //sprite.setTexture(texture); //sprite.setScale(sf::Vector2f(4.0f, 4.0f)); //setSpriteTexture(0); } void McRFPy_API::executeScript(std::string filename) { FILE* PScriptFile = fopen(filename.c_str(), "r"); if(PScriptFile) { PyRun_SimpleFile(PScriptFile, filename.c_str()); fclose(PScriptFile); } } void McRFPy_API::api_shutdown() { Py_Finalize(); } void McRFPy_API::executePyString(std::string pycode) { PyRun_SimpleString(pycode.c_str()); } void McRFPy_API::REPL() { PyRun_InteractiveLoop(stdin, ""); } void McRFPy_API::REPL_device(FILE * fp, const char *filename) { PyRun_InteractiveLoop(fp, filename); } // python connection PyObject* McRFPy_API::_registerPyAction(PyObject *self, PyObject *args) { PyObject* callable; const char * actionstr; if (!PyArg_ParseTuple(args, "sO", &actionstr, &callable)) return NULL; //TODO: if the string already exists in the callbacks map, // decrease our reference count so it can potentially be garbage collected callbacks[std::string(actionstr)] = callable; Py_INCREF(callable); // return None correctly Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_registerInputAction(PyObject *self, PyObject *args) { int action_code; const char * actionstr; if (!PyArg_ParseTuple(args, "iz", &action_code, &actionstr)) return NULL; bool success; if (actionstr == NULL) { // Action provided is None, i.e. unregister std::cout << "Unregistering\n"; success = game->currentScene()->unregisterActionInjected(action_code, std::string(actionstr) + "_py"); } else { std::cout << "Registering" << actionstr << "_py to " << action_code << "\n"; success = game->currentScene()->registerActionInjected(action_code, std::string(actionstr) + "_py"); } success ? Py_INCREF(Py_True) : Py_INCREF(Py_False); return success ? Py_True : Py_False; } void McRFPy_API::doAction(std::string actionstr) { // hard coded actions that require no registration //std::cout << "Calling Python Action: " << actionstr; if (!actionstr.compare("startrepl")) return McRFPy_API::REPL(); if (callbacks.find(actionstr) == callbacks.end()) { //std::cout << " (not found)" << std::endl; return; } //std::cout << " (" << PyUnicode_AsUTF8(PyObject_Repr(callbacks[actionstr])) << ")" << std::endl; PyObject_Call(callbacks[actionstr], PyTuple_New(0), NULL); } /* PyObject* McRFPy_API::_refreshFov(PyObject* self, PyObject* args) { for (auto e : McRFPy_API::entities.getEntities("player")) { e->cGrid->grid->refreshTCODsight(e->cGrid->x, e->cGrid->y); } Py_INCREF(Py_None); return Py_None; } */ PyObject* McRFPy_API::_createSoundBuffer(PyObject* self, PyObject* args) { const char *fn_cstr; if (!PyArg_ParseTuple(args, "s", &fn_cstr)) return NULL; auto b = sf::SoundBuffer(); b.loadFromFile(fn_cstr); McRFPy_API::soundbuffers.push_back(b); Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_loadMusic(PyObject* self, PyObject* args) { const char *fn_cstr; PyObject* loop_obj; if (!PyArg_ParseTuple(args, "s|O", &fn_cstr, &loop_obj)) return NULL; McRFPy_API::music.stop(); // get params for sf::Music initialization //sf::InputSoundFile file; //file.openFromFile(fn_cstr); McRFPy_API::music.openFromFile(fn_cstr); McRFPy_API::music.setLoop(PyObject_IsTrue(loop_obj)); //McRFPy_API::music.initialize(file.getChannelCount(), file.getSampleRate()); McRFPy_API::music.play(); Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_setMusicVolume(PyObject* self, PyObject* args) { int vol; if (!PyArg_ParseTuple(args, "i", &vol)) return NULL; McRFPy_API::music.setVolume(vol); Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_setSoundVolume(PyObject* self, PyObject* args) { float vol; if (!PyArg_ParseTuple(args, "f", &vol)) return NULL; McRFPy_API::sfx.setVolume(vol); Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_playSound(PyObject* self, PyObject* args) { float index; if (!PyArg_ParseTuple(args, "f", &index)) return NULL; if (index >= McRFPy_API::soundbuffers.size()) return NULL; McRFPy_API::sfx.stop(); McRFPy_API::sfx.setBuffer(McRFPy_API::soundbuffers[index]); McRFPy_API::sfx.play(); Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_getMusicVolume(PyObject* self, PyObject* args) { return Py_BuildValue("f", McRFPy_API::music.getVolume()); } PyObject* McRFPy_API::_getSoundVolume(PyObject* self, PyObject* args) { return Py_BuildValue("f", McRFPy_API::sfx.getVolume()); } /* void McRFPy_API::player_input(int dx, int dy) { //std::cout << "# entities tagged 'player': " << McRFPy_API::entities.getEntities("player").size() << std::endl; auto player_entity = McRFPy_API::entities.getEntities("player")[0]; auto grid = player_entity->cGrid->grid; //std::cout << "Grid pointed to: " << (long)player_entity->cGrid->grid << std::endl; if (McRFPy_API::input_mode.compare("playerturn") != 0) { // no input accepted while computer moving //std::cout << "Can't move while it's not player's turn." << std::endl; return; } // TODO: selection cursor via keyboard // else if (!input_mode.compare("selectpoint") {} // else if (!input_mode.compare("selectentity") {} // grid bounds check if (player_entity->cGrid->x + dx < 0 || player_entity->cGrid->y + dy < 0 || player_entity->cGrid->x + dx > grid->grid_x - 1 || player_entity->cGrid->y + dy > grid->grid_y - 1) { //std::cout << "(" << player_entity->cGrid->x << ", " << player_entity->cGrid->y << // ") + (" << dx << ", " << dy << ") is OOB." << std::endl; return; } //std::cout << PyUnicode_AsUTF8(PyObject_Repr(player_entity->cBehavior->object)) << std::endl; PyObject* move_fn = PyObject_GetAttrString(player_entity->cBehavior->object, "move"); //std::cout << PyUnicode_AsUTF8(PyObject_Repr(move_fn)) << std::endl; if (move_fn) { //std::cout << "Calling `move`" << std::endl; PyObject* move_args = Py_BuildValue("(ii)", dx, dy); PyObject_CallObject((PyObject*) move_fn, move_args); } else { //std::cout << "player_input called on entity with no `move` method" << std::endl; } } void McRFPy_API::computerTurn() { McRFPy_API::input_mode = "computerturnrunning"; for (auto e : McRFPy_API::grids[McRFPy_API::active_grid]->entities) { if (e->cBehavior) { PyObject_Call(PyObject_GetAttrString(e->cBehavior->object, "ai_act"), PyTuple_New(0), NULL); } } } void McRFPy_API::playerTurn() { McRFPy_API::input_mode = "playerturn"; for (auto e : McRFPy_API::entities.getEntities("player")) { if (e->cBehavior) { PyObject_Call(PyObject_GetAttrString(e->cBehavior->object, "player_act"), PyTuple_New(0), NULL); } } } void McRFPy_API::camFollow() { if (!McRFPy_API::do_camfollow) return; auto& ag = McRFPy_API::grids[McRFPy_API::active_grid]; for (auto e : McRFPy_API::entities.getEntities("player")) { //std::cout << "grid center: " << ag->center_x << ", " << ag->center_y << std::endl << // "player grid pos: " << e->cGrid->x << ", " << e->cGrid->y << std::endl << // "player sprite pos: " << e->cGrid->indexsprite.x << ", " << e->cGrid->indexsprite.y << std::endl; ag->center_x = e->cGrid->indexsprite.x * ag->grid_size + ag->grid_size * 0.5; ag->center_y = e->cGrid->indexsprite.y * ag->grid_size + ag->grid_size * 0.5; } } PyObject* McRFPy_API::_camFollow(PyObject* self, PyObject* args) { PyObject* set_camfollow = NULL; //std::cout << "camFollow Parse Args" << std::endl; if (!PyArg_ParseTuple(args, "|O", &set_camfollow)) return NULL; //std::cout << "Parsed" << std::endl; if (set_camfollow == NULL) { // return value //std::cout << "null; Returning value " << McRFPy_API::do_camfollow << std::endl; Py_INCREF(McRFPy_API::do_camfollow ? Py_True : Py_False); return McRFPy_API::do_camfollow ? Py_True : Py_False; } //std::cout << "non-null; setting value" << std::endl; McRFPy_API::do_camfollow = PyObject_IsTrue(set_camfollow); Py_INCREF(Py_None); return Py_None; } */ //McRFPy_API::_sceneUI PyObject* McRFPy_API::_sceneUI(PyObject* self, PyObject* args) { using namespace mcrfpydef; const char *scene_cstr; if (!PyArg_ParseTuple(args, "s", &scene_cstr)) return NULL; auto ui = Resources::game->scene_ui(scene_cstr); if(!ui) { PyErr_SetString(PyExc_RuntimeError, "No scene found by that name"); return NULL; } //std::cout << "vector returned has size=" << ui->size() << std::endl; //Py_INCREF(Py_None); //return Py_None; PyUICollectionObject* o = (PyUICollectionObject*)PyUICollectionType.tp_alloc(&PyUICollectionType, 0); if (o) o->data = ui; return (PyObject*)o; } PyObject* McRFPy_API::_currentScene(PyObject* self, PyObject* args) { return Py_BuildValue("s", game->scene.c_str()); } PyObject* McRFPy_API::_setScene(PyObject* self, PyObject* args) { const char* newscene; if (!PyArg_ParseTuple(args, "s", &newscene)) return NULL; game->changeScene(newscene); Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_createScene(PyObject* self, PyObject* args) { const char* newscene; if (!PyArg_ParseTuple(args, "s", &newscene)) return NULL; game->createScene(newscene); Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_keypressScene(PyObject* self, PyObject* args) { PyObject* callable; if (!PyArg_ParseTuple(args, "O", &callable)) return NULL; if (game->currentScene()->key_callable != NULL and game->currentScene()->key_callable != Py_None) { Py_DECREF(game->currentScene()->key_callable); } Py_INCREF(callable); game->currentScene()->key_callable = callable; Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_setTimer(PyObject* self, PyObject* args) { // TODO - compare with UIDrawable mouse & Scene Keyboard methods - inconsistent responsibility for incref/decref around mcrogueface const char* name; PyObject* callable; int interval; if (!PyArg_ParseTuple(args, "sOi", &name, &callable, &interval)) return NULL; game->manageTimer(name, callable, interval); Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_delTimer(PyObject* self, PyObject* args) { const char* name; if (!PyArg_ParseTuple(args, "s", &name)) return NULL; game->manageTimer(name, NULL, 0); Py_INCREF(Py_None); return Py_None; } PyObject* McRFPy_API::_exit(PyObject* self, PyObject* args) { game->quit(); Py_INCREF(Py_None); return Py_None; }