#include "MenuScene.h" #include "ActionCode.h" MenuScene::MenuScene(GameEngine* g) : Scene(g) { text.setFont(game->getFont()); text.setString("McRogueFace Engine - Testing & Early Access"); text.setCharacterSize(24); //std::cout << "MenuScene Initialized. " << game << std::endl; //std::cout << "Font: " << game->getFont().getInfo().family << std::endl; text2.setFont(game->getFont()); text2.setString("Press 'Spacebar' to begin; 'Up' and 'Down' switch Resolution"); text2.setCharacterSize(16); text2.setPosition(0.0f, 50.0f); registerAction(ActionCode::KEY + sf::Keyboard::Space, "start_game"); registerAction(ActionCode::KEY + sf::Keyboard::Up, "up"); registerAction(ActionCode::KEY + sf::Keyboard::Down, "down"); } void MenuScene::update() { //std::cout << "MenuScene update" << std::endl; } void MenuScene::doAction(std::string name, std::string type) { //std::cout << "MenuScene doAction: " << name << ", " << type << std::endl; //if (name.compare("start_game") == 0 and type.compare("start") == 0) if(ACTION("start_game", "start")) game->changeScene("play"); else if(ACTIONONCE("up")) game->getWindow().setSize(sf::Vector2u(1280, 800)); else if(ACTIONONCE("down")) game->getWindow().setSize(sf::Vector2u(1024, 768)); } void MenuScene::sRender() { game->getWindow().clear(); game->getWindow().draw(text); game->getWindow().draw(text2); game->getWindow().display(); }