# McRogueFace *Blame my wife for the name* A Python-powered 2D game engine for creating roguelike games, built with C++ and SFML. * Core roguelike logic from libtcod: field of view, pathfinding * Animate sprites with multiple frames. Smooth transitions for positions, sizes, zoom, and camera * Simple GUI element system allows keyboard and mouse input, composition * No compilation or installation necessary. The runtime is a full Python environment; "Zip And Ship" ![ Image ]() **Pre-Alpha Release Demo**: my 7DRL 2025 entry *"Crypt of Sokoban"* - a prototype with buttons, boulders, enemies, and items. ## Quick Start **Download**: - The entire McRogueFace visual framework: - **Sprite**: an image file or one sprite from a shared sprite sheet - **Caption**: load a font, display text - **Frame**: A rectangle; put other things on it to move or manage GUIs as modules - **Grid**: A 2D array of tiles with zoom + position control - **Entity**: Lives on a Grid, displays a sprite, and can have a perspective or move along a path - **Animation**: Change any property on any of the above over time ```bash # Clone and build git clone cd McRogueFace make # Run the example game cd build ./mcrogueface ``` ## Example: Creating a Simple Scene ```python import mcrfpy # Create a new scene mcrfpy.createScene("intro") # Add a text caption caption = mcrfpy.Caption((50, 50), "Welcome to McRogueFace!") caption.size = 48 caption.fill_color = (255, 255, 255) # Add to scene mcrfpy.sceneUI("intro").append(caption) # Switch to the scene mcrfpy.setScene("intro") ``` ## Documentation ### 📚 Full Documentation Site For comprehensive documentation, tutorials, and API reference, visit: **[https://mcrogueface.github.io](https://mcrogueface.github.io)** The documentation site includes: - **[Quickstart Guide](https://mcrogueface.github.io/quickstart/)** - Get running in 5 minutes - **[McRogueFace Does The Entire Roguelike Tutorial](https://mcrogueface.github.io/tutorials/)** - Step-by-step game building - **[Complete API Reference](https://mcrogueface.github.io/api/)** - Every function documented - **[Cookbook](https://mcrogueface.github.io/cookbook/)** - Ready-to-use code recipes - **[C++ Extension Guide](https://mcrogueface.github.io/extending-cpp/)** - For C++ developers: Add engine features ## Build Requirements - C++17 compiler (GCC 7+ or Clang 5+) - CMake 3.14+ - Python 3.12+ - SFML 2.6 - Linux or Windows (macOS untested) ## Project Structure ``` McRogueFace/ ├── assets/ # Sprites, fonts, audio ├── build/ # Build output directory: zip + ship │ ├─ (*)assets/ # (copied location of assets) │ ├─ (*)scripts/ # (copied location of src/scripts) │ └─ lib/ # SFML, TCOD libraries, Python + standard library / modules ├── deps/ # Python, SFML, and libtcod imports can be tossed in here to build │ └─ platform/ # windows, linux subdirectories for OS-specific cpython config ├── docs/ # generated HTML, markdown docs │ └─ stubs/ # .pyi files for editor integration ├── modules/ # git submodules, to build all of McRogueFace's dependencies from source ├── src/ # C++ engine source │ └─ scripts/ # Python game scripts (copied during build) └── tests/ # Automated test suite └── tools/ # For the McRogueFace ecosystem: docs generation ``` If you are building McRogueFace to implement game logic or scene configuration in C++, you'll have to compile the project. If you are writing a game in Python using McRogueFace, you only need to rename and zip/distribute the `build` directory. ## Philosophy - **C++ every frame, Python every tick**: All rendering data is handled in C++. Structure your UI and program animations in Python, and they are rendered without Python. All game logic can be written in Python. - **No Compiling Required; Zip And Ship**: Implement your game objects with Python, zip up McRogueFace with your "game.py" to ship - **Built-in Roguelike Support**: Dungeon generation, pathfinding, and field-of-view via libtcod - **Hands-Off Testing**: PyAutoGUI-inspired event generation framework. All McRogueFace interactions can be performed headlessly via script: for software testing or AI integration - **Interactive Development**: Python REPL integration for live game debugging. Use `mcrogueface` like a Python interpreter ## Contributing PRs will be considered! Please include explicit mention that your contribution is your own work and released under the MIT license in the pull request. The project has a private roadmap and issue list. Reach out via email or social media if you have bugs or feature requests. ## License This project is licensed under the MIT License - see LICENSE file for details. ## Acknowledgments - Developed for 7-Day Roguelike 2023, 2024, 2025 - here's to many more - Built with [SFML](https://www.sfml-dev.org/), [libtcod](https://github.com/libtcod/libtcod), and Python - Inspired by David Churchill's COMP4300 game engine lectures