McRogueFace/generate_api_docs_html.py

1602 lines
60 KiB
Python

#!/usr/bin/env python3
"""Generate high-quality HTML API reference documentation for McRogueFace."""
import os
import sys
import datetime
import html
from pathlib import Path
import mcrfpy
def escape_html(text: str) -> str:
"""Escape HTML special characters."""
return html.escape(text) if text else ""
def format_docstring_as_html(docstring: str) -> str:
"""Convert docstring to properly formatted HTML."""
if not docstring:
return ""
# Split and process lines
lines = docstring.strip().split('\n')
result = []
in_code_block = False
for line in lines:
# Convert \n to actual newlines
line = line.replace('\\n', '\n')
# Handle code blocks
if line.strip().startswith('```'):
if in_code_block:
result.append('</pre></code>')
in_code_block = False
else:
result.append('<code><pre>')
in_code_block = True
continue
# Convert markdown-style code to HTML
if '`' in line and not in_code_block:
import re
line = re.sub(r'`([^`]+)`', r'<code>\1</code>', line)
if in_code_block:
result.append(escape_html(line))
else:
result.append(escape_html(line) + '<br>')
if in_code_block:
result.append('</pre></code>')
return '\n'.join(result)
def get_class_details(cls):
"""Get detailed information about a class."""
info = {
'name': cls.__name__,
'doc': cls.__doc__ or "",
'methods': {},
'properties': {},
'bases': []
}
# Get real base classes (excluding object)
for base in cls.__bases__:
if base.__name__ != 'object':
info['bases'].append(base.__name__)
# Special handling for Entity which doesn't inherit from Drawable
if cls.__name__ == 'Entity' and 'Drawable' in info['bases']:
info['bases'].remove('Drawable')
# Get methods and properties
for attr_name in dir(cls):
if attr_name.startswith('__') and attr_name != '__init__':
continue
try:
attr = getattr(cls, attr_name)
if isinstance(attr, property):
info['properties'][attr_name] = {
'doc': (attr.fget.__doc__ if attr.fget else "") or "",
'readonly': attr.fset is None
}
elif callable(attr) and not attr_name.startswith('_'):
info['methods'][attr_name] = attr.__doc__ or ""
except:
pass
return info
def generate_class_init_docs(class_name):
"""Generate initialization documentation for specific classes."""
init_docs = {
'Entity': {
'signature': 'Entity(x=0, y=0, sprite_id=0)',
'description': 'Game entity that can be placed in a Grid.',
'args': [
('x', 'int', 'Grid x coordinate. Default: 0'),
('y', 'int', 'Grid y coordinate. Default: 0'),
('sprite_id', 'int', 'Sprite index for rendering. Default: 0')
],
'example': '''entity = mcrfpy.Entity(5, 10, 42)
entity.move(1, 0) # Move right one tile'''
},
'Color': {
'signature': 'Color(r=255, g=255, b=255, a=255)',
'description': 'RGBA color representation.',
'args': [
('r', 'int', 'Red component (0-255). Default: 255'),
('g', 'int', 'Green component (0-255). Default: 255'),
('b', 'int', 'Blue component (0-255). Default: 255'),
('a', 'int', 'Alpha component (0-255). Default: 255')
],
'example': 'red = mcrfpy.Color(255, 0, 0)'
},
'Font': {
'signature': 'Font(filename)',
'description': 'Load a font from file.',
'args': [
('filename', 'str', 'Path to font file (TTF/OTF)')
]
},
'Texture': {
'signature': 'Texture(filename)',
'description': 'Load a texture from file.',
'args': [
('filename', 'str', 'Path to image file (PNG/JPG/BMP)')
]
},
'Vector': {
'signature': 'Vector(x=0.0, y=0.0)',
'description': '2D vector for positions and directions.',
'args': [
('x', 'float', 'X component. Default: 0.0'),
('y', 'float', 'Y component. Default: 0.0')
]
},
'Animation': {
'signature': 'Animation(property_name, start_value, end_value, duration, transition="linear", loop=False)',
'description': 'Animate UI element properties over time.',
'args': [
('property_name', 'str', 'Property to animate (e.g., "x", "y", "scale")'),
('start_value', 'float', 'Starting value'),
('end_value', 'float', 'Ending value'),
('duration', 'float', 'Duration in seconds'),
('transition', 'str', 'Easing function. Default: "linear"'),
('loop', 'bool', 'Whether to loop. Default: False')
],
'properties': ['current_value', 'elapsed_time', 'is_running', 'is_finished']
},
'GridPoint': {
'description': 'Represents a single tile in a Grid.',
'properties': ['x', 'y', 'texture_index', 'solid', 'transparent', 'color']
},
'GridPointState': {
'description': 'State information for a GridPoint.',
'properties': ['visible', 'discovered', 'custom_flags']
},
'Timer': {
'signature': 'Timer(name, callback, interval_ms)',
'description': 'Create a recurring timer.',
'args': [
('name', 'str', 'Unique timer identifier'),
('callback', 'callable', 'Function to call'),
('interval_ms', 'int', 'Interval in milliseconds')
]
}
}
return init_docs.get(class_name, {})
def generate_method_docs(method_name, class_name):
"""Generate documentation for specific methods."""
method_docs = {
# Base Drawable methods (inherited by all UI elements)
'Drawable': {
'get_bounds': {
'signature': 'get_bounds()',
'description': 'Get the bounding rectangle of this drawable element.',
'returns': 'tuple: (x, y, width, height) representing the element\'s bounds',
'note': 'The bounds are in screen coordinates and account for current position and size.'
},
'move': {
'signature': 'move(dx, dy)',
'description': 'Move the element by a relative offset.',
'args': [
('dx', 'float', 'Horizontal offset in pixels'),
('dy', 'float', 'Vertical offset in pixels')
],
'note': 'This modifies the x and y position properties by the given amounts.'
},
'resize': {
'signature': 'resize(width, height)',
'description': 'Resize the element to new dimensions.',
'args': [
('width', 'float', 'New width in pixels'),
('height', 'float', 'New height in pixels')
],
'note': 'Behavior varies by element type. Some elements may ignore or constrain dimensions.'
}
},
# Caption-specific methods
'Caption': {
'get_bounds': {
'signature': 'get_bounds()',
'description': 'Get the bounding rectangle of the text.',
'returns': 'tuple: (x, y, width, height) based on text content and font size',
'note': 'Bounds are automatically calculated from the rendered text dimensions.'
},
'move': {
'signature': 'move(dx, dy)',
'description': 'Move the caption by a relative offset.',
'args': [
('dx', 'float', 'Horizontal offset in pixels'),
('dy', 'float', 'Vertical offset in pixels')
]
},
'resize': {
'signature': 'resize(width, height)',
'description': 'Set text wrapping bounds (limited support).',
'args': [
('width', 'float', 'Maximum width for text wrapping'),
('height', 'float', 'Currently unused')
],
'note': 'Full text wrapping is not yet implemented. This prepares for future multiline support.'
}
},
# Entity-specific methods
'Entity': {
'at': {
'signature': 'at(x, y)',
'description': 'Get the GridPointState at the specified grid coordinates relative to this entity.',
'args': [
('x', 'int', 'Grid x offset from entity position'),
('y', 'int', 'Grid y offset from entity position')
],
'returns': 'GridPointState: State of the grid point at the specified position',
'note': 'Requires entity to be associated with a grid. Raises ValueError if not.'
},
'die': {
'signature': 'die()',
'description': 'Remove this entity from its parent grid.',
'returns': 'None',
'note': 'The entity object remains valid but is no longer rendered or updated.'
},
'index': {
'signature': 'index()',
'description': 'Get the index of this entity in its grid\'s entity collection.',
'returns': 'int: Zero-based index in the parent grid\'s entity list',
'note': 'Raises RuntimeError if not associated with a grid, ValueError if not found.'
},
'get_bounds': {
'signature': 'get_bounds()',
'description': 'Get the bounding rectangle of the entity\'s sprite.',
'returns': 'tuple: (x, y, width, height) of the sprite bounds',
'note': 'Delegates to the internal sprite\'s get_bounds method.'
},
'move': {
'signature': 'move(dx, dy)',
'description': 'Move the entity by a relative offset in pixels.',
'args': [
('dx', 'float', 'Horizontal offset in pixels'),
('dy', 'float', 'Vertical offset in pixels')
],
'note': 'Updates both sprite position and entity grid position.'
},
'resize': {
'signature': 'resize(width, height)',
'description': 'Entities do not support direct resizing.',
'args': [
('width', 'float', 'Ignored'),
('height', 'float', 'Ignored')
],
'note': 'This method exists for interface compatibility but has no effect.'
}
},
# Frame-specific methods
'Frame': {
'get_bounds': {
'signature': 'get_bounds()',
'description': 'Get the bounding rectangle of the frame.',
'returns': 'tuple: (x, y, width, height) representing the frame bounds'
},
'move': {
'signature': 'move(dx, dy)',
'description': 'Move the frame and all its children by a relative offset.',
'args': [
('dx', 'float', 'Horizontal offset in pixels'),
('dy', 'float', 'Vertical offset in pixels')
],
'note': 'Child elements maintain their relative positions within the frame.'
},
'resize': {
'signature': 'resize(width, height)',
'description': 'Resize the frame to new dimensions.',
'args': [
('width', 'float', 'New width in pixels'),
('height', 'float', 'New height in pixels')
],
'note': 'Does not automatically resize children. Set clip_children=True to clip overflow.'
}
},
# Grid-specific methods
'Grid': {
'at': {
'signature': 'at(x, y) or at((x, y))',
'description': 'Get the GridPoint at the specified grid coordinates.',
'args': [
('x', 'int', 'Grid x coordinate (0-based)'),
('y', 'int', 'Grid y coordinate (0-based)')
],
'returns': 'GridPoint: The grid point at (x, y)',
'note': 'Raises IndexError if coordinates are out of range. Accepts either two arguments or a tuple.',
'example': 'point = grid.at(5, 3) # or grid.at((5, 3))'
},
'get_bounds': {
'signature': 'get_bounds()',
'description': 'Get the bounding rectangle of the entire grid.',
'returns': 'tuple: (x, y, width, height) of the grid\'s display area'
},
'move': {
'signature': 'move(dx, dy)',
'description': 'Move the grid display by a relative offset.',
'args': [
('dx', 'float', 'Horizontal offset in pixels'),
('dy', 'float', 'Vertical offset in pixels')
],
'note': 'Moves the entire grid viewport. Use center property to pan within the grid.'
},
'resize': {
'signature': 'resize(width, height)',
'description': 'Resize the grid\'s display viewport.',
'args': [
('width', 'float', 'New viewport width in pixels'),
('height', 'float', 'New viewport height in pixels')
],
'note': 'Changes the visible area, not the grid dimensions. Use zoom to scale content.'
}
},
# Sprite-specific methods
'Sprite': {
'get_bounds': {
'signature': 'get_bounds()',
'description': 'Get the bounding rectangle of the sprite.',
'returns': 'tuple: (x, y, width, height) based on texture size and scale',
'note': 'Bounds account for current scale. Returns (x, y, 0, 0) if no texture.'
},
'move': {
'signature': 'move(dx, dy)',
'description': 'Move the sprite by a relative offset.',
'args': [
('dx', 'float', 'Horizontal offset in pixels'),
('dy', 'float', 'Vertical offset in pixels')
]
},
'resize': {
'signature': 'resize(width, height)',
'description': 'Resize the sprite by adjusting its scale.',
'args': [
('width', 'float', 'Target width in pixels'),
('height', 'float', 'Target height in pixels')
],
'note': 'Calculates and applies uniform scale to best fit the target dimensions.'
}
},
'Animation': {
'get_current_value': {
'signature': 'get_current_value()',
'description': 'Get the current interpolated value.',
'returns': 'float: Current animation value'
},
'start': {
'signature': 'start(target)',
'description': 'Start the animation on a target UI element.',
'args': [('target', 'UIDrawable', 'The element to animate')]
}
},
# Collection methods (shared by EntityCollection and UICollection)
'EntityCollection': {
'append': {
'signature': 'append(entity)',
'description': 'Add an entity to the end of the collection.',
'args': [
('entity', 'Entity', 'The entity to add')
]
},
'remove': {
'signature': 'remove(entity)',
'description': 'Remove the first occurrence of an entity from the collection.',
'args': [
('entity', 'Entity', 'The entity to remove')
],
'note': 'Raises ValueError if entity is not found.'
},
'extend': {
'signature': 'extend(iterable)',
'description': 'Add multiple entities from an iterable.',
'args': [
('iterable', 'iterable', 'An iterable of Entity objects')
]
},
'count': {
'signature': 'count(entity)',
'description': 'Count occurrences of an entity in the collection.',
'args': [
('entity', 'Entity', 'The entity to count')
],
'returns': 'int: Number of times the entity appears'
},
'index': {
'signature': 'index(entity)',
'description': 'Find the index of the first occurrence of an entity.',
'args': [
('entity', 'Entity', 'The entity to find')
],
'returns': 'int: Zero-based index of the entity',
'note': 'Raises ValueError if entity is not found.'
}
},
'UICollection': {
'append': {
'signature': 'append(drawable)',
'description': 'Add a drawable element to the end of the collection.',
'args': [
('drawable', 'Drawable', 'Any UI element (Frame, Caption, Sprite, Grid)')
]
},
'remove': {
'signature': 'remove(drawable)',
'description': 'Remove the first occurrence of a drawable from the collection.',
'args': [
('drawable', 'Drawable', 'The drawable to remove')
],
'note': 'Raises ValueError if drawable is not found.'
},
'extend': {
'signature': 'extend(iterable)',
'description': 'Add multiple drawables from an iterable.',
'args': [
('iterable', 'iterable', 'An iterable of Drawable objects')
]
},
'count': {
'signature': 'count(drawable)',
'description': 'Count occurrences of a drawable in the collection.',
'args': [
('drawable', 'Drawable', 'The drawable to count')
],
'returns': 'int: Number of times the drawable appears'
},
'index': {
'signature': 'index(drawable)',
'description': 'Find the index of the first occurrence of a drawable.',
'args': [
('drawable', 'Drawable', 'The drawable to find')
],
'returns': 'int: Zero-based index of the drawable',
'note': 'Raises ValueError if drawable is not found.'
}
}
}
return method_docs.get(class_name, {}).get(method_name, {})
def generate_function_docs():
"""Generate documentation for all mcrfpy module functions."""
function_docs = {
# Scene Management
'createScene': {
'signature': 'createScene(name: str) -> None',
'description': 'Create a new empty scene.',
'args': [
('name', 'str', 'Unique name for the new scene')
],
'returns': 'None',
'exceptions': [
('ValueError', 'If a scene with this name already exists')
],
'note': 'The scene is created but not made active. Use setScene() to switch to it.',
'example': '''mcrfpy.createScene("game")
mcrfpy.createScene("menu")
mcrfpy.setScene("game")'''
},
'setScene': {
'signature': 'setScene(scene: str, transition: str = None, duration: float = 0.0) -> None',
'description': 'Switch to a different scene with optional transition effect.',
'args': [
('scene', 'str', 'Name of the scene to switch to'),
('transition', 'str', 'Transition type ("fade", "slide_left", "slide_right", "slide_up", "slide_down"). Default: None'),
('duration', 'float', 'Transition duration in seconds. Default: 0.0 for instant')
],
'returns': 'None',
'exceptions': [
('KeyError', 'If the scene doesn\'t exist'),
('ValueError', 'If the transition type is invalid')
],
'example': '''mcrfpy.setScene("menu")
mcrfpy.setScene("game", "fade", 0.5)
mcrfpy.setScene("credits", "slide_left", 1.0)'''
},
'currentScene': {
'signature': 'currentScene() -> str',
'description': 'Get the name of the currently active scene.',
'args': [],
'returns': 'str: Name of the current scene',
'example': '''scene = mcrfpy.currentScene()
print(f"Currently in scene: {scene}")'''
},
'sceneUI': {
'signature': 'sceneUI(scene: str = None) -> list',
'description': 'Get all UI elements for a scene.',
'args': [
('scene', 'str', 'Scene name. If None, uses current scene. Default: None')
],
'returns': 'list: All UI elements (Frame, Caption, Sprite, Grid) in the scene',
'exceptions': [
('KeyError', 'If the specified scene doesn\'t exist')
],
'example': '''# Get UI for current scene
ui_elements = mcrfpy.sceneUI()
# Get UI for specific scene
menu_ui = mcrfpy.sceneUI("menu")
for element in menu_ui:
print(f"{element.name}: {type(element).__name__}")'''
},
'keypressScene': {
'signature': 'keypressScene(handler: callable) -> None',
'description': 'Set the keyboard event handler for the current scene.',
'args': [
('handler', 'callable', 'Function that receives (key_name: str, is_pressed: bool)')
],
'returns': 'None',
'note': 'The handler is called for every key press and release event. Key names are single characters (e.g., "A", "1") or special keys (e.g., "Space", "Enter", "Escape").',
'example': '''def on_key(key, pressed):
if pressed:
if key == "Space":
player.jump()
elif key == "Escape":
mcrfpy.setScene("pause_menu")
else:
# Handle key release
if key in ["A", "D"]:
player.stop_moving()
mcrfpy.keypressScene(on_key)'''
},
# Audio Functions
'createSoundBuffer': {
'signature': 'createSoundBuffer(filename: str) -> int',
'description': 'Load a sound effect from a file and return its buffer ID.',
'args': [
('filename', 'str', 'Path to the sound file (WAV, OGG, FLAC)')
],
'returns': 'int: Buffer ID for use with playSound()',
'exceptions': [
('RuntimeError', 'If the file cannot be loaded')
],
'note': 'Sound buffers are stored in memory for fast playback. Load sound effects once and reuse the buffer ID.',
'example': '''# Load sound effects
jump_sound = mcrfpy.createSoundBuffer("assets/sounds/jump.wav")
coin_sound = mcrfpy.createSoundBuffer("assets/sounds/coin.ogg")
# Play later
mcrfpy.playSound(jump_sound)'''
},
'loadMusic': {
'signature': 'loadMusic(filename: str, loop: bool = True) -> None',
'description': 'Load and immediately play background music from a file.',
'args': [
('filename', 'str', 'Path to the music file (WAV, OGG, FLAC)'),
('loop', 'bool', 'Whether to loop the music. Default: True')
],
'returns': 'None',
'note': 'Only one music track can play at a time. Loading new music stops the current track.',
'example': '''# Play looping background music
mcrfpy.loadMusic("assets/music/theme.ogg")
# Play music once without looping
mcrfpy.loadMusic("assets/music/victory.ogg", loop=False)'''
},
'playSound': {
'signature': 'playSound(buffer_id: int) -> None',
'description': 'Play a sound effect using a previously loaded buffer.',
'args': [
('buffer_id', 'int', 'Sound buffer ID returned by createSoundBuffer()')
],
'returns': 'None',
'exceptions': [
('RuntimeError', 'If the buffer ID is invalid')
],
'note': 'Multiple sounds can play simultaneously. Each call creates a new sound instance.',
'example': '''# Load once
explosion_sound = mcrfpy.createSoundBuffer("explosion.wav")
# Play multiple times
for enemy in destroyed_enemies:
mcrfpy.playSound(explosion_sound)'''
},
'getMusicVolume': {
'signature': 'getMusicVolume() -> int',
'description': 'Get the current music volume level.',
'args': [],
'returns': 'int: Current volume (0-100)',
'example': '''volume = mcrfpy.getMusicVolume()
print(f"Music volume: {volume}%")'''
},
'getSoundVolume': {
'signature': 'getSoundVolume() -> int',
'description': 'Get the current sound effects volume level.',
'args': [],
'returns': 'int: Current volume (0-100)',
'example': '''volume = mcrfpy.getSoundVolume()
print(f"Sound effects volume: {volume}%")'''
},
'setMusicVolume': {
'signature': 'setMusicVolume(volume: int) -> None',
'description': 'Set the global music volume.',
'args': [
('volume', 'int', 'Volume level from 0 (silent) to 100 (full volume)')
],
'returns': 'None',
'example': '''# Mute music
mcrfpy.setMusicVolume(0)
# Half volume
mcrfpy.setMusicVolume(50)
# Full volume
mcrfpy.setMusicVolume(100)'''
},
'setSoundVolume': {
'signature': 'setSoundVolume(volume: int) -> None',
'description': 'Set the global sound effects volume.',
'args': [
('volume', 'int', 'Volume level from 0 (silent) to 100 (full volume)')
],
'returns': 'None',
'example': '''# Audio settings from options menu
mcrfpy.setSoundVolume(sound_slider.value)
mcrfpy.setMusicVolume(music_slider.value)'''
},
# UI Utilities
'find': {
'signature': 'find(name: str, scene: str = None) -> UIDrawable | None',
'description': 'Find the first UI element with the specified name.',
'args': [
('name', 'str', 'Exact name to search for'),
('scene', 'str', 'Scene to search in. Default: current scene')
],
'returns': 'Frame, Caption, Sprite, Grid, or Entity if found; None otherwise',
'note': 'Searches scene UI elements and entities within grids. Returns the first match found.',
'example': '''# Find in current scene
player = mcrfpy.find("player")
if player:
player.x = 100
# Find in specific scene
menu_button = mcrfpy.find("start_button", "main_menu")'''
},
'findAll': {
'signature': 'findAll(pattern: str, scene: str = None) -> list',
'description': 'Find all UI elements matching a name pattern.',
'args': [
('pattern', 'str', 'Name pattern with optional wildcards (* matches any characters)'),
('scene', 'str', 'Scene to search in. Default: current scene')
],
'returns': 'list: All matching UI elements and entities',
'note': 'Supports wildcard patterns for flexible searching.',
'example': '''# Find all enemies
enemies = mcrfpy.findAll("enemy*")
for enemy in enemies:
enemy.sprite_id = 0 # Reset sprite
# Find all buttons
buttons = mcrfpy.findAll("*_button")
for btn in buttons:
btn.visible = True
# Find exact matches
health_bars = mcrfpy.findAll("health_bar") # No wildcards = exact match'''
},
# System Functions
'exit': {
'signature': 'exit() -> None',
'description': 'Cleanly shut down the game engine and exit the application.',
'args': [],
'returns': 'None',
'note': 'This immediately closes the window and terminates the program. Ensure any necessary cleanup is done before calling.',
'example': '''def quit_game():
# Save game state
save_progress()
# Exit
mcrfpy.exit()'''
},
'getMetrics': {
'signature': 'getMetrics() -> dict',
'description': 'Get current performance metrics.',
'args': [],
'returns': '''dict: Performance data with keys:
- frame_time: Last frame duration in seconds
- avg_frame_time: Average frame time
- fps: Frames per second
- draw_calls: Number of draw calls
- ui_elements: Total UI element count
- visible_elements: Visible element count
- current_frame: Frame counter
- runtime: Total runtime in seconds''',
'example': '''metrics = mcrfpy.getMetrics()
print(f"FPS: {metrics['fps']}")
print(f"Frame time: {metrics['frame_time']*1000:.1f}ms")
print(f"Draw calls: {metrics['draw_calls']}")
print(f"Runtime: {metrics['runtime']:.1f}s")
# Performance monitoring
if metrics['fps'] < 30:
print("Performance warning: FPS below 30")'''
},
'setTimer': {
'signature': 'setTimer(name: str, handler: callable, interval: int) -> None',
'description': 'Create or update a recurring timer.',
'args': [
('name', 'str', 'Unique identifier for the timer'),
('handler', 'callable', 'Function called with (runtime: float) parameter'),
('interval', 'int', 'Time between calls in milliseconds')
],
'returns': 'None',
'note': 'If a timer with this name exists, it will be replaced. The handler receives the total runtime in seconds as its argument.',
'example': '''# Simple repeating timer
def spawn_enemy(runtime):
enemy = mcrfpy.Entity()
enemy.x = random.randint(0, 800)
grid.entities.append(enemy)
mcrfpy.setTimer("enemy_spawner", spawn_enemy, 2000) # Every 2 seconds
# Timer with runtime check
def update_timer(runtime):
time_left = 60 - runtime
timer_text.text = f"Time: {int(time_left)}"
if time_left <= 0:
mcrfpy.delTimer("game_timer")
game_over()
mcrfpy.setTimer("game_timer", update_timer, 100) # Update every 100ms'''
},
'delTimer': {
'signature': 'delTimer(name: str) -> None',
'description': 'Stop and remove a timer.',
'args': [
('name', 'str', 'Timer identifier to remove')
],
'returns': 'None',
'note': 'No error is raised if the timer doesn\'t exist.',
'example': '''# Stop spawning enemies
mcrfpy.delTimer("enemy_spawner")
# Clean up all game timers
for timer_name in ["enemy_spawner", "powerup_timer", "score_updater"]:
mcrfpy.delTimer(timer_name)'''
},
'setScale': {
'signature': 'setScale(multiplier: float) -> None',
'description': 'Scale the game window size.',
'args': [
('multiplier', 'float', 'Scale factor (e.g., 2.0 for double size)')
],
'returns': 'None',
'exceptions': [
('ValueError', 'If multiplier is not between 0.2 and 4.0')
],
'note': 'The internal resolution remains 1024x768, but the window is scaled. This is deprecated - use Window.resolution instead.',
'example': '''# Double the window size
mcrfpy.setScale(2.0)
# Half size window
mcrfpy.setScale(0.5)
# Better approach (not deprecated):
mcrfpy.Window.resolution = (1920, 1080)'''
}
}
return function_docs
def generate_collection_docs(class_name):
"""Generate documentation for collection classes."""
collection_docs = {
'EntityCollection': {
'description': 'Container for Entity objects in a Grid. Supports iteration and indexing.',
'methods': {
'append': 'Add an entity to the collection',
'remove': 'Remove an entity from the collection',
'extend': 'Add multiple entities from an iterable',
'count': 'Count occurrences of an entity',
'index': 'Find the index of an entity'
}
},
'UICollection': {
'description': 'Container for UI drawable elements. Supports iteration and indexing.',
'methods': {
'append': 'Add a UI element to the collection',
'remove': 'Remove a UI element from the collection',
'extend': 'Add multiple UI elements from an iterable',
'count': 'Count occurrences of a UI element',
'index': 'Find the index of a UI element'
}
},
'UICollectionIter': {
'description': 'Iterator for UICollection. Automatically created when iterating over a UICollection.'
},
'UIEntityCollectionIter': {
'description': 'Iterator for EntityCollection. Automatically created when iterating over an EntityCollection.'
}
}
return collection_docs.get(class_name, {})
def format_class_html(cls_info, class_name):
"""Format a class as HTML with proper structure."""
html_parts = []
# Class header
html_parts.append(f'<div class="class-section" id="class-{class_name}">')
html_parts.append(f'<h3>class <span class="class-name">{class_name}</span></h3>')
# Inheritance
if cls_info['bases']:
html_parts.append(f'<p class="inheritance"><em>Inherits from: {", ".join(cls_info["bases"])}</em></p>')
# Get additional documentation
init_info = generate_class_init_docs(class_name)
collection_info = generate_collection_docs(class_name)
# Constructor signature for classes with __init__
if init_info.get('signature'):
html_parts.append('<div class="constructor">')
html_parts.append('<pre><code class="language-python">')
html_parts.append(escape_html(init_info['signature']))
html_parts.append('</code></pre>')
html_parts.append('</div>')
# Description
description = ""
if collection_info.get('description'):
description = collection_info['description']
elif init_info.get('description'):
description = init_info['description']
elif cls_info['doc']:
# Parse description from docstring
doc_lines = cls_info['doc'].strip().split('\n')
# Skip constructor line if present
start_idx = 1 if doc_lines and '(' in doc_lines[0] else 0
if start_idx < len(doc_lines):
description = '\n'.join(doc_lines[start_idx:]).strip()
if description:
html_parts.append('<div class="description">')
html_parts.append(f'<p>{format_docstring_as_html(description)}</p>')
html_parts.append('</div>')
# Constructor arguments
if init_info.get('args'):
html_parts.append('<div class="arguments">')
html_parts.append('<h4>Arguments:</h4>')
html_parts.append('<dl>')
for arg_name, arg_type, arg_desc in init_info['args']:
html_parts.append(f'<dt><code>{arg_name}</code> (<em>{arg_type}</em>)</dt>')
html_parts.append(f'<dd>{escape_html(arg_desc)}</dd>')
html_parts.append('</dl>')
html_parts.append('</div>')
# Properties/Attributes
props = cls_info.get('properties', {})
if props or init_info.get('properties'):
html_parts.append('<div class="properties">')
html_parts.append('<h4>Attributes:</h4>')
html_parts.append('<dl>')
# Add documented properties from init_info
if init_info.get('properties'):
for prop_name in init_info['properties']:
html_parts.append(f'<dt><code class="property">{prop_name}</code></dt>')
html_parts.append(f'<dd>Property of {class_name}</dd>')
# Add actual properties
for prop_name, prop_info in props.items():
readonly = ' <em>(read-only)</em>' if prop_info.get('readonly') else ''
html_parts.append(f'<dt><code class="property">{prop_name}</code>{readonly}</dt>')
if prop_info.get('doc'):
html_parts.append(f'<dd>{escape_html(prop_info["doc"])}</dd>')
html_parts.append('</dl>')
html_parts.append('</div>')
# Methods
methods = cls_info.get('methods', {})
collection_methods = collection_info.get('methods', {})
if methods or collection_methods:
html_parts.append('<div class="methods">')
html_parts.append('<h4>Methods:</h4>')
for method_name, method_doc in {**collection_methods, **methods}.items():
if method_name == '__init__':
continue
html_parts.append('<div class="method">')
# Get specific method documentation
method_info = generate_method_docs(method_name, class_name)
if method_info:
# Use detailed documentation
html_parts.append(f'<h5><code class="method">{method_info["signature"]}</code></h5>')
html_parts.append(f'<p>{escape_html(method_info["description"])}</p>')
if method_info.get('args'):
html_parts.append('<p><strong>Arguments:</strong></p>')
html_parts.append('<ul>')
for arg in method_info['args']:
if len(arg) == 3:
html_parts.append(f'<li><code>{arg[0]}</code> ({arg[1]}): {arg[2]}</li>')
else:
html_parts.append(f'<li><code>{arg[0]}</code> ({arg[1]})</li>')
html_parts.append('</ul>')
if method_info.get('returns'):
html_parts.append(f'<p><strong>Returns:</strong> {escape_html(method_info["returns"])}</p>')
if method_info.get('note'):
html_parts.append(f'<p><strong>Note:</strong> {escape_html(method_info["note"])}</p>')
else:
# Use docstring
html_parts.append(f'<h5><code class="method">{method_name}(...)</code></h5>')
if isinstance(method_doc, str) and method_doc:
html_parts.append(f'<p>{escape_html(method_doc)}</p>')
html_parts.append('</div>')
html_parts.append('</div>')
# Example
if init_info.get('example'):
html_parts.append('<div class="example">')
html_parts.append('<h4>Example:</h4>')
html_parts.append('<pre><code class="language-python">')
html_parts.append(escape_html(init_info['example']))
html_parts.append('</code></pre>')
html_parts.append('</div>')
html_parts.append('</div>')
html_parts.append('<hr>')
return '\n'.join(html_parts)
def generate_html_documentation():
"""Generate complete HTML API documentation."""
html_parts = []
# HTML header
html_parts.append('''<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>McRogueFace API Reference</title>
<style>
body {
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", Arial, sans-serif;
line-height: 1.6;
color: #333;
max-width: 1200px;
margin: 0 auto;
padding: 20px;
background: #f8f9fa;
}
.container {
background: white;
padding: 30px;
border-radius: 8px;
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}
h1 {
color: #2c3e50;
border-bottom: 3px solid #3498db;
padding-bottom: 15px;
margin-bottom: 30px;
}
h2 {
color: #34495e;
border-bottom: 2px solid #ecf0f1;
padding-bottom: 10px;
margin-top: 40px;
}
h3 {
color: #2c3e50;
margin-top: 30px;
}
h4 {
color: #34495e;
margin-top: 20px;
font-size: 1.1em;
}
h5 {
color: #555;
margin-top: 15px;
font-size: 1em;
}
code {
background: #f4f4f4;
padding: 2px 6px;
border-radius: 3px;
font-family: "SF Mono", Monaco, "Cascadia Code", "Roboto Mono", Consolas, monospace;
font-size: 0.9em;
}
pre {
background: #f8f8f8;
border: 1px solid #e1e4e8;
border-radius: 6px;
padding: 16px;
overflow-x: auto;
margin: 15px 0;
}
pre code {
background: none;
padding: 0;
font-size: 0.875em;
line-height: 1.45;
}
.class-name {
color: #8e44ad;
font-weight: bold;
}
.property {
color: #27ae60;
font-weight: 600;
}
.method {
color: #2980b9;
font-weight: 600;
}
.inheritance {
color: #7f8c8d;
font-size: 0.9em;
margin-top: -10px;
}
.toc {
background: #f8f9fa;
border: 1px solid #e1e4e8;
border-radius: 6px;
padding: 20px;
margin: 20px 0;
}
.toc h2 {
margin-top: 0;
border: none;
padding: 0;
}
.toc ul {
list-style: none;
padding-left: 0;
}
.toc li {
margin: 8px 0;
}
.toc a {
color: #3498db;
text-decoration: none;
font-weight: 500;
}
.toc a:hover {
text-decoration: underline;
}
.class-section, .function-section {
margin: 30px 0;
padding: 20px;
background: #fafbfc;
border-radius: 6px;
border: 1px solid #e1e4e8;
}
.description {
margin: 15px 0;
color: #4a5568;
}
.arguments, .properties, .methods {
margin: 20px 0;
}
dl {
margin: 10px 0;
}
dt {
font-weight: 600;
margin-top: 10px;
color: #2c3e50;
}
dd {
margin-left: 20px;
margin-bottom: 10px;
color: #555;
}
.example {
margin: 20px 0;
padding: 15px;
background: #f0f7ff;
border-left: 4px solid #3498db;
border-radius: 4px;
}
.example h4 {
margin-top: 0;
color: #2980b9;
}
hr {
border: none;
border-top: 1px solid #e1e4e8;
margin: 30px 0;
}
.timestamp {
color: #7f8c8d;
font-style: italic;
font-size: 0.9em;
}
.overview {
background: #e8f4fd;
border-left: 4px solid #3498db;
padding: 20px;
margin: 20px 0;
border-radius: 4px;
}
.overview pre {
background: white;
border: 1px solid #d6e9f5;
}
strong {
color: #2c3e50;
}
em {
color: #555;
}
.automation-section {
background: #f0f9ff;
border: 1px solid #b8daff;
border-radius: 6px;
padding: 20px;
margin-top: 30px;
}
.automation-section h2 {
color: #004085;
border-bottom: 2px solid #b8daff;
}
.function-signature {
font-family: "SF Mono", Monaco, monospace;
font-size: 1.1em;
color: #d73a49;
}
</style>
</head>
<body>
<div class="container">
''')
# Title and timestamp
html_parts.append('<h1>McRogueFace API Reference</h1>')
html_parts.append(f'<p class="timestamp">Generated on {datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")}</p>')
# Overview
if mcrfpy.__doc__:
html_parts.append('<div class="overview">')
html_parts.append('<h2>Overview</h2>')
# Process the docstring properly
doc_lines = mcrfpy.__doc__.strip().split('\\n')
for line in doc_lines:
if line.strip().startswith('Example:'):
html_parts.append('<h4>Example:</h4>')
html_parts.append('<pre><code class="language-python">')
elif line.strip() and not line.startswith(' '):
html_parts.append(f'<p>{escape_html(line)}</p>')
elif line.strip():
# Code line
html_parts.append(escape_html(line))
html_parts.append('</code></pre>')
html_parts.append('</div>')
# Table of Contents
html_parts.append('<div class="toc">')
html_parts.append('<h2>Table of Contents</h2>')
html_parts.append('<ul>')
html_parts.append('<li><a href="#classes">Classes</a>')
html_parts.append('<ul>')
html_parts.append('<li><a href="#ui-components">UI Components</a></li>')
html_parts.append('<li><a href="#collections">Collections</a></li>')
html_parts.append('<li><a href="#system-types">System Types</a></li>')
html_parts.append('<li><a href="#other-classes">Other Classes</a></li>')
html_parts.append('</ul>')
html_parts.append('</li>')
html_parts.append('<li><a href="#functions">Functions</a>')
html_parts.append('<ul>')
html_parts.append('<li><a href="#scene-management">Scene Management</a></li>')
html_parts.append('<li><a href="#audio">Audio</a></li>')
html_parts.append('<li><a href="#ui-utilities">UI Utilities</a></li>')
html_parts.append('<li><a href="#system">System</a></li>')
html_parts.append('</ul>')
html_parts.append('</li>')
html_parts.append('<li><a href="#automation">Automation Module</a></li>')
html_parts.append('</ul>')
html_parts.append('</div>')
# Collect all components
classes = {}
functions = {}
for name in sorted(dir(mcrfpy)):
if name.startswith('_'):
continue
obj = getattr(mcrfpy, name)
if isinstance(obj, type):
classes[name] = obj
elif callable(obj) and not isinstance(obj, type):
# Include built-in functions and other callables (but not classes)
functions[name] = obj
# Classes section
html_parts.append('<h2 id="classes">Classes</h2>')
# Group classes
ui_classes = ['Frame', 'Caption', 'Sprite', 'Grid', 'Entity']
collection_classes = ['EntityCollection', 'UICollection', 'UICollectionIter', 'UIEntityCollectionIter']
system_classes = ['Color', 'Vector', 'Texture', 'Font']
other_classes = [name for name in classes if name not in ui_classes + collection_classes + system_classes]
# UI Components
html_parts.append('<h3 id="ui-components">UI Components</h3>')
for class_name in ui_classes:
if class_name in classes:
cls_info = get_class_details(classes[class_name])
html_parts.append(format_class_html(cls_info, class_name))
# Collections
html_parts.append('<h3 id="collections">Collections</h3>')
for class_name in collection_classes:
if class_name in classes:
cls_info = get_class_details(classes[class_name])
html_parts.append(format_class_html(cls_info, class_name))
# System Types
html_parts.append('<h3 id="system-types">System Types</h3>')
for class_name in system_classes:
if class_name in classes:
cls_info = get_class_details(classes[class_name])
html_parts.append(format_class_html(cls_info, class_name))
# Other Classes
html_parts.append('<h3 id="other-classes">Other Classes</h3>')
for class_name in other_classes:
if class_name in classes:
cls_info = get_class_details(classes[class_name])
html_parts.append(format_class_html(cls_info, class_name))
# Functions section
html_parts.append('<h2 id="functions">Functions</h2>')
# Group functions by category
scene_funcs = ['createScene', 'setScene', 'currentScene', 'sceneUI', 'keypressScene']
audio_funcs = ['createSoundBuffer', 'loadMusic', 'playSound', 'getMusicVolume',
'getSoundVolume', 'setMusicVolume', 'setSoundVolume']
ui_funcs = ['find', 'findAll']
system_funcs = ['exit', 'getMetrics', 'setTimer', 'delTimer', 'setScale']
# Scene Management
html_parts.append('<h3 id="scene-management">Scene Management</h3>')
for func_name in scene_funcs:
if func_name in functions:
html_parts.append(format_function_html(func_name, functions[func_name]))
# Audio
html_parts.append('<h3 id="audio">Audio</h3>')
for func_name in audio_funcs:
if func_name in functions:
html_parts.append(format_function_html(func_name, functions[func_name]))
# UI Utilities
html_parts.append('<h3 id="ui-utilities">UI Utilities</h3>')
for func_name in ui_funcs:
if func_name in functions:
html_parts.append(format_function_html(func_name, functions[func_name]))
# System
html_parts.append('<h3 id="system">System</h3>')
for func_name in system_funcs:
if func_name in functions:
html_parts.append(format_function_html(func_name, functions[func_name]))
# Automation Module
if hasattr(mcrfpy, 'automation'):
html_parts.append('<div class="automation-section">')
html_parts.append('<h2 id="automation">Automation Module</h2>')
html_parts.append('<p>The <code>mcrfpy.automation</code> module provides testing and automation capabilities for simulating user input and capturing screenshots.</p>')
automation = mcrfpy.automation
auto_funcs = []
for name in sorted(dir(automation)):
if not name.startswith('_'):
obj = getattr(automation, name)
if callable(obj):
auto_funcs.append((name, obj))
for name, func in auto_funcs:
html_parts.append('<div class="function-section">')
html_parts.append(f'<h4><code class="function-signature">automation.{name}</code></h4>')
if func.__doc__:
# Extract just the description, not the repeated signature
doc_lines = func.__doc__.strip().split(' - ')
if len(doc_lines) > 1:
description = doc_lines[1]
else:
description = func.__doc__.strip()
html_parts.append(f'<p>{escape_html(description)}</p>')
html_parts.append('</div>')
html_parts.append('</div>')
# Close HTML
html_parts.append('''
</div>
</body>
</html>''')
return '\n'.join(html_parts)
def format_function_html(func_name, func):
"""Format a function as HTML using enhanced documentation."""
html_parts = []
html_parts.append('<div class="function-section">')
# Get enhanced documentation
func_docs = generate_function_docs()
if func_name in func_docs:
doc_info = func_docs[func_name]
# Signature
signature = doc_info.get('signature', f'{func_name}(...)')
html_parts.append(f'<h4><code class="function-signature">{escape_html(signature)}</code></h4>')
# Description
if 'description' in doc_info:
html_parts.append(f'<p class="description">{escape_html(doc_info["description"])}</p>')
# Arguments
if 'args' in doc_info and doc_info['args']:
html_parts.append('<div class="arguments">')
html_parts.append('<h5>Arguments:</h5>')
html_parts.append('<dl>')
for arg_name, arg_type, arg_desc in doc_info['args']:
html_parts.append(f'<dt><code>{escape_html(arg_name)}</code> : <em>{escape_html(arg_type)}</em></dt>')
html_parts.append(f'<dd>{escape_html(arg_desc)}</dd>')
html_parts.append('</dl>')
html_parts.append('</div>')
# Returns
if 'returns' in doc_info and doc_info['returns']:
html_parts.append('<div class="returns">')
html_parts.append('<h5>Returns:</h5>')
html_parts.append(f'<p>{escape_html(doc_info["returns"])}</p>')
html_parts.append('</div>')
# Exceptions
if 'exceptions' in doc_info and doc_info['exceptions']:
html_parts.append('<div class="exceptions">')
html_parts.append('<h5>Raises:</h5>')
html_parts.append('<dl>')
for exc_type, exc_desc in doc_info['exceptions']:
html_parts.append(f'<dt><code>{escape_html(exc_type)}</code></dt>')
html_parts.append(f'<dd>{escape_html(exc_desc)}</dd>')
html_parts.append('</dl>')
html_parts.append('</div>')
# Note
if 'note' in doc_info:
html_parts.append('<div class="note">')
html_parts.append(f'<p><strong>Note:</strong> {escape_html(doc_info["note"])}</p>')
html_parts.append('</div>')
# Example
if 'example' in doc_info:
html_parts.append('<div class="example">')
html_parts.append('<h5>Example:</h5>')
html_parts.append('<pre><code class="language-python">')
html_parts.append(escape_html(doc_info['example']))
html_parts.append('</code></pre>')
html_parts.append('</div>')
else:
# Fallback to parsing docstring if not in enhanced docs
doc = func.__doc__ or ""
lines = doc.strip().split('\n') if doc else []
# Extract signature
signature = func_name + '(...)'
if lines and '(' in lines[0]:
signature = lines[0].strip()
html_parts.append(f'<h4><code class="function-signature">{escape_html(signature)}</code></h4>')
# Process rest of docstring
if len(lines) > 1:
in_section = None
for line in lines[1:]:
stripped = line.strip()
if stripped in ['Args:', 'Returns:', 'Raises:', 'Note:', 'Example:']:
in_section = stripped[:-1]
html_parts.append(f'<p><strong>{in_section}:</strong></p>')
elif in_section == 'Example':
if not stripped:
continue
if stripped.startswith('>>>') or (len(lines) > lines.index(line) + 1 and
lines[lines.index(line) + 1].strip().startswith('>>>')):
html_parts.append('<pre><code class="language-python">')
html_parts.append(escape_html(stripped))
# Get rest of example
idx = lines.index(line) + 1
while idx < len(lines) and lines[idx].strip():
html_parts.append(escape_html(lines[idx]))
idx += 1
html_parts.append('</code></pre>')
break
elif in_section and stripped:
if in_section == 'Args':
# Format arguments nicely
if ':' in stripped:
param, desc = stripped.split(':', 1)
html_parts.append(f'<p style="margin-left: 20px;"><code>{escape_html(param.strip())}</code>: {escape_html(desc.strip())}</p>')
else:
html_parts.append(f'<p style="margin-left: 20px;">{escape_html(stripped)}</p>')
else:
html_parts.append(f'<p style="margin-left: 20px;">{escape_html(stripped)}</p>')
elif stripped and not in_section:
html_parts.append(f'<p>{escape_html(stripped)}</p>')
html_parts.append('</div>')
html_parts.append('<hr>')
return '\n'.join(html_parts)
def main():
"""Generate improved HTML API documentation."""
print("Generating improved HTML API documentation...")
# Generate HTML
html_content = generate_html_documentation()
# Write to file
output_path = Path("docs/api_reference_improved.html")
output_path.parent.mkdir(exist_ok=True)
with open(output_path, 'w', encoding='utf-8') as f:
f.write(html_content)
print(f"✓ Generated {output_path}")
print(f" File size: {len(html_content):,} bytes")
# Also generate a test to verify the HTML
test_content = '''#!/usr/bin/env python3
"""Test the improved HTML API documentation."""
import os
import sys
from pathlib import Path
def test_html_quality():
"""Test that the HTML documentation meets quality standards."""
html_path = Path("docs/api_reference_improved.html")
if not html_path.exists():
print("ERROR: HTML documentation not found")
return False
with open(html_path, 'r') as f:
content = f.read()
# Check for common issues
issues = []
# Check that \\n is not present literally
if '\\\\n' in content:
issues.append("Found literal \\\\n in HTML content")
# Check that markdown links are converted
if '[' in content and '](#' in content:
issues.append("Found unconverted markdown links")
# Check for proper HTML structure
if '<h4>Args:</h4>' in content:
issues.append("Args: should not be an H4 heading")
if '<h4>Attributes:</h4>' not in content:
issues.append("Missing proper Attributes: headings")
# Check for duplicate method descriptions
if content.count('Get bounding box as (x, y, width, height)') > 20:
issues.append("Too many duplicate method descriptions")
# Check specific improvements
if 'Entity' in content and 'Inherits from: Drawable' in content:
issues.append("Entity incorrectly shown as inheriting from Drawable")
if not issues:
print("✓ HTML documentation passes all quality checks")
return True
else:
print("Issues found:")
for issue in issues:
print(f" - {issue}")
return False
if __name__ == '__main__':
if test_html_quality():
print("PASS")
sys.exit(0)
else:
print("FAIL")
sys.exit(1)
'''
test_path = Path("tests/test_html_quality.py")
with open(test_path, 'w') as f:
f.write(test_content)
print(f"✓ Generated test at {test_path}")
if __name__ == '__main__':
main()