McRogueFace/tests/generate_entity_screenshot_...

140 lines
3.6 KiB
Python

#!/usr/bin/env python3
"""Generate entity documentation screenshot with proper font loading"""
import mcrfpy
from mcrfpy import automation
import sys
def capture_entity(runtime):
"""Capture entity example after render loop starts"""
# Take screenshot
automation.screenshot("mcrogueface.github.io/images/ui_entity_example.png")
print("Entity screenshot saved!")
# Exit after capturing
sys.exit(0)
# Create scene
mcrfpy.createScene("entities")
# Use the default font which is already loaded
# Instead of: font = mcrfpy.Font("assets/JetbrainsMono.ttf")
# We use: mcrfpy.default_font (which is already loaded by the engine)
# Title
title = mcrfpy.Caption(400, 30, "Entity Example - Roguelike Characters")
title.font = mcrfpy.default_font
title.font_size = 24
title.font_color = (255, 255, 255)
# Create a grid background
texture = mcrfpy.Texture("assets/kenney_TD_MR_IP.png", 16, 16)
# Create grid with entities - using 2x scale (32x32 pixel tiles)
grid = mcrfpy.Grid(100, 100, 20, 15, texture, 32, 32)
grid.texture = texture
# Define tile types
FLOOR = 58 # Stone floor
WALL = 11 # Stone wall
# Fill with floor
for x in range(20):
for y in range(15):
grid.set_tile(x, y, FLOOR)
# Add walls around edges
for x in range(20):
grid.set_tile(x, 0, WALL)
grid.set_tile(x, 14, WALL)
for y in range(15):
grid.set_tile(0, y, WALL)
grid.set_tile(19, y, WALL)
# Create entities
# Player at center
player = mcrfpy.Entity(10, 7)
player.texture = texture
player.sprite_index = 84 # Player sprite
# Enemies
rat1 = mcrfpy.Entity(5, 5)
rat1.texture = texture
rat1.sprite_index = 123 # Rat
rat2 = mcrfpy.Entity(15, 5)
rat2.texture = texture
rat2.sprite_index = 123 # Rat
big_rat = mcrfpy.Entity(7, 10)
big_rat.texture = texture
big_rat.sprite_index = 130 # Big rat
cyclops = mcrfpy.Entity(13, 10)
cyclops.texture = texture
cyclops.sprite_index = 109 # Cyclops
# Items
chest = mcrfpy.Entity(3, 3)
chest.texture = texture
chest.sprite_index = 89 # Chest
boulder = mcrfpy.Entity(10, 5)
boulder.texture = texture
boulder.sprite_index = 66 # Boulder
key = mcrfpy.Entity(17, 12)
key.texture = texture
key.sprite_index = 384 # Key
# Add all entities to grid
grid.entities.append(player)
grid.entities.append(rat1)
grid.entities.append(rat2)
grid.entities.append(big_rat)
grid.entities.append(cyclops)
grid.entities.append(chest)
grid.entities.append(boulder)
grid.entities.append(key)
# Labels
entity_label = mcrfpy.Caption(100, 580, "Entities move independently on the grid. Grid scale: 2x (32x32 pixels)")
entity_label.font = mcrfpy.default_font
entity_label.font_color = (255, 255, 255)
info = mcrfpy.Caption(100, 600, "Player (center), Enemies (rats, cyclops), Items (chest, boulder, key)")
info.font = mcrfpy.default_font
info.font_size = 14
info.font_color = (200, 200, 200)
# Legend frame
legend_frame = mcrfpy.Frame(50, 50, 200, 150)
legend_frame.bgcolor = (64, 64, 128)
legend_frame.outline = 2
legend_title = mcrfpy.Caption(150, 60, "Entity Types")
legend_title.font = mcrfpy.default_font
legend_title.font_color = (255, 255, 255)
legend_title.centered = True
legend_text = mcrfpy.Caption(60, 90, "Player: @\nRat: r\nBig Rat: R\nCyclops: C\nChest: $\nBoulder: O\nKey: k")
legend_text.font = mcrfpy.default_font
legend_text.font_size = 12
legend_text.font_color = (255, 255, 255)
# Add all to scene
ui = mcrfpy.sceneUI("entities")
ui.append(grid)
ui.append(title)
ui.append(entity_label)
ui.append(info)
ui.append(legend_frame)
ui.append(legend_title)
ui.append(legend_text)
# Switch to scene
mcrfpy.setScene("entities")
# Set timer to capture after rendering starts
mcrfpy.setTimer("capture", capture_entity, 100)