McRogueFace/tests/unit/test_python_object_cache.py

152 lines
5.4 KiB
Python

#!/usr/bin/env python3
"""
Test for Python object cache - verifies that derived Python classes
maintain their identity when stored in and retrieved from collections.
Issue #112: Object Splitting - Preserve Python derived types in collections
"""
import mcrfpy
import sys
# Test setup
test_passed = True
test_results = []
def test(condition, message):
global test_passed
if condition:
test_results.append(f"{message}")
else:
test_results.append(f"{message}")
test_passed = False
def run_tests(runtime):
"""Timer callback to run tests after game loop starts"""
global test_passed
print("\n=== Testing Python Object Cache ===")
# Test 1: Create derived Frame class
class MyFrame(mcrfpy.Frame):
def __init__(self, x=0, y=0):
super().__init__(pos=(x, y), size=(100, 100))
self.custom_data = "I am a custom frame"
self.test_value = 42
# Test 2: Create instance and add to scene
frame = MyFrame(50, 50)
scene_ui = mcrfpy.sceneUI("test_scene")
scene_ui.append(frame)
# Test 3: Retrieve from collection and check type
retrieved = scene_ui[0]
test(type(retrieved) == MyFrame, "Retrieved object maintains derived type")
test(isinstance(retrieved, MyFrame), "isinstance check passes")
test(hasattr(retrieved, 'custom_data'), "Custom attribute exists")
if hasattr(retrieved, 'custom_data'):
test(retrieved.custom_data == "I am a custom frame", "Custom attribute value preserved")
if hasattr(retrieved, 'test_value'):
test(retrieved.test_value == 42, "Numeric attribute value preserved")
# Test 4: Check object identity (same Python object)
test(retrieved is frame, "Retrieved object is the same Python object")
test(id(retrieved) == id(frame), "Object IDs match")
# Test 5: Multiple retrievals return same object
retrieved2 = scene_ui[0]
test(retrieved2 is retrieved, "Multiple retrievals return same object")
# Test 6: Test with other UI types
class MySprite(mcrfpy.Sprite):
def __init__(self):
# Use default texture by passing None
super().__init__(texture=None, sprite_index=0)
self.sprite_data = "custom sprite"
sprite = MySprite()
sprite.x = 200
sprite.y = 200
scene_ui.append(sprite)
retrieved_sprite = scene_ui[1]
test(type(retrieved_sprite) == MySprite, "Sprite maintains derived type")
if hasattr(retrieved_sprite, 'sprite_data'):
test(retrieved_sprite.sprite_data == "custom sprite", "Sprite custom data preserved")
# Test 7: Test with Caption
class MyCaption(mcrfpy.Caption):
def __init__(self, text):
# Use default font by passing None
super().__init__(text=text, font=None)
self.caption_id = "test_caption"
caption = MyCaption("Test Caption")
caption.x = 10
caption.y = 10
scene_ui.append(caption)
retrieved_caption = scene_ui[2]
test(type(retrieved_caption) == MyCaption, "Caption maintains derived type")
if hasattr(retrieved_caption, 'caption_id'):
test(retrieved_caption.caption_id == "test_caption", "Caption custom data preserved")
# Test 8: Test removal and re-addition
#scene_ui.remove(frame) # TypeError: UICollection.remove requires an integer index to remove - seems like a C++ bug in the remove() implementation
print(f"before remove: {len(scene_ui)=}")
scene_ui.remove(-1)
print(f"after remove: {len(scene_ui)=}")
scene_ui.append(frame)
retrieved3 = scene_ui[-1] # Get last element
test(retrieved3 is frame, "Object identity preserved after removal/re-addition")
# Test 9: Test with Grid
class MyGrid(mcrfpy.Grid):
def __init__(self, w, h):
super().__init__(grid_size=(w, h))
self.grid_name = "custom_grid"
grid = MyGrid(10, 10)
grid.x = 300
grid.y = 100
scene_ui.append(grid)
retrieved_grid = scene_ui[-1]
test(type(retrieved_grid) == MyGrid, "Grid maintains derived type")
if hasattr(retrieved_grid, 'grid_name'):
test(retrieved_grid.grid_name == "custom_grid", "Grid custom data preserved")
# Test 10: Test with nested collections (Frame with children)
parent = MyFrame(400, 400)
child = MyFrame(10, 10)
child.custom_data = "I am a child"
parent.children.append(child)
scene_ui.append(parent)
retrieved_parent = scene_ui[-1]
test(type(retrieved_parent) == MyFrame, "Parent frame maintains type")
if len(retrieved_parent.children) > 0:
retrieved_child = retrieved_parent.children[0]
test(type(retrieved_child) == MyFrame, "Child frame maintains type in nested collection")
if hasattr(retrieved_child, 'custom_data'):
test(retrieved_child.custom_data == "I am a child", "Child custom data preserved")
# Print results
print("\n=== Test Results ===")
for result in test_results:
print(result)
print(f"\n{'PASS' if test_passed else 'FAIL'}: {sum(1 for r in test_results if r.startswith(''))}/{len(test_results)} tests passed")
sys.exit(0 if test_passed else 1)
# Create test scene
mcrfpy.createScene("test_scene")
mcrfpy.setScene("test_scene")
# Schedule tests to run after game loop starts
mcrfpy.setTimer("test", run_tests, 100)
print("Python object cache test initialized. Running tests...")