McRogueFace/tests/unit/test_visual_path.py

83 lines
2.0 KiB
Python

#!/usr/bin/env python3
"""Simple visual test for path highlighting"""
import mcrfpy
import sys
# Colors as tuples (r, g, b, a)
WALL_COLOR = (60, 30, 30, 255)
FLOOR_COLOR = (200, 200, 220, 255)
PATH_COLOR = (100, 255, 100, 255)
def check_render(dt):
"""Timer callback to verify rendering"""
print(f"\nTimer fired after {dt}ms")
# Take screenshot
from mcrfpy import automation
automation.screenshot("visual_path_test.png")
print("Screenshot saved as visual_path_test.png")
# Sample some path cells to verify colors
print("\nSampling path cell colors from grid:")
for x, y in [(1, 1), (2, 2), (3, 3)]:
cell = grid.at(x, y)
color = cell.color
print(f" Cell ({x},{y}): color={color[:3]}")
sys.exit(0)
# Create scene
mcrfpy.createScene("visual_test")
# Create grid
grid = mcrfpy.Grid(grid_x=5, grid_y=5)
grid.fill_color = mcrfpy.Color(0, 0, 0)
# Initialize all cells as floor
print("Initializing grid...")
for y in range(5):
for x in range(5):
grid.at(x, y).walkable = True
grid.at(x, y).color = FLOOR_COLOR
# Create entities
e1 = mcrfpy.Entity(0, 0)
e2 = mcrfpy.Entity(4, 4)
e1.sprite_index = 64 # @
e2.sprite_index = 69 # E
grid.entities.append(e1)
grid.entities.append(e2)
print(f"Entity 1 at ({e1.x}, {e1.y})")
print(f"Entity 2 at ({e2.x}, {e2.y})")
# Get path
path = e1.path_to(int(e2.x), int(e2.y))
print(f"\nPath from E1 to E2: {path}")
# Color the path
if path:
print("\nColoring path cells green...")
for x, y in path:
grid.at(x, y).color = PATH_COLOR
print(f" Set ({x},{y}) to green")
# Set up UI
ui = mcrfpy.sceneUI("visual_test")
ui.append(grid)
grid.position = (50, 50)
grid.size = (250, 250)
# Add title
title = mcrfpy.Caption("Path Visualization Test", 50, 10)
title.fill_color = mcrfpy.Color(255, 255, 255)
ui.append(title)
# Set scene
mcrfpy.setScene("visual_test")
# Set timer to check rendering
mcrfpy.setTimer("check", check_render, 500)
print("\nScene ready. Path should be visible in green.")