118 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Python
		
	
	
	
"""
 | 
						|
McRogueFace Tutorial - Part 1: Entities and Keyboard Input
 | 
						|
 | 
						|
This tutorial builds on Part 0 by adding:
 | 
						|
- Entity: A game object that can be placed in a grid
 | 
						|
- Keyboard handling: Responding to key presses to move the entity
 | 
						|
"""
 | 
						|
import mcrfpy
 | 
						|
import random
 | 
						|
 | 
						|
# Create and activate a new scene
 | 
						|
mcrfpy.createScene("tutorial")
 | 
						|
mcrfpy.setScene("tutorial")
 | 
						|
 | 
						|
# Load the texture (4x3 tiles, 64x48 pixels total, 16x16 per tile)
 | 
						|
texture = mcrfpy.Texture("assets/tutorial2.png", 16, 16)
 | 
						|
 | 
						|
# Load the hero sprite texture (32x32 sprite sheet)
 | 
						|
hero_texture = mcrfpy.Texture("assets/custom_player.png", 16, 16)
 | 
						|
 | 
						|
# Create a grid of tiles
 | 
						|
# Each tile is 16x16 pixels, so with 3x zoom: 16*3 = 48 pixels per tile
 | 
						|
 | 
						|
grid_width, grid_height = 25, 20 # width, height in number of tiles
 | 
						|
 | 
						|
# calculating the size in pixels to fit the entire grid on-screen
 | 
						|
zoom = 2.0
 | 
						|
grid_size = grid_width * zoom * 16, grid_height * zoom * 16
 | 
						|
 | 
						|
# calculating the position to center the grid on the screen - assuming default 1024x768 resolution
 | 
						|
grid_position = (1024 - grid_size[0]) / 2, (768 - grid_size[1]) / 2
 | 
						|
 | 
						|
grid = mcrfpy.Grid(
 | 
						|
    pos=grid_position,
 | 
						|
    grid_size=(grid_width, grid_height),
 | 
						|
    texture=texture,
 | 
						|
    size=grid_size,  # height and width on screen
 | 
						|
)
 | 
						|
 | 
						|
grid.zoom = 3.0 # we're not using the zoom variable! It's going to be really big!
 | 
						|
 | 
						|
# Define tile types
 | 
						|
FLOOR_TILES = [0, 1, 2, 4, 5, 6, 8, 9, 10]
 | 
						|
WALL_TILES = [3, 7, 11]
 | 
						|
 | 
						|
# Fill the grid with a simple pattern
 | 
						|
for y in range(grid_height):
 | 
						|
    for x in range(grid_width):
 | 
						|
        # Create walls around the edges
 | 
						|
        if x == 0 or x == grid_width-1 or y == 0 or y == grid_height-1:
 | 
						|
            tile_index = random.choice(WALL_TILES)
 | 
						|
        else:
 | 
						|
            # Fill interior with floor tiles
 | 
						|
            tile_index = random.choice(FLOOR_TILES)
 | 
						|
        
 | 
						|
        # Set the tile at this position
 | 
						|
        point = grid.at(x, y)
 | 
						|
        if point:
 | 
						|
            point.tilesprite = tile_index
 | 
						|
 | 
						|
# Add the grid to the scene
 | 
						|
mcrfpy.sceneUI("tutorial").append(grid)
 | 
						|
 | 
						|
# Create a player entity at position (4, 4)
 | 
						|
player = mcrfpy.Entity(
 | 
						|
    (4, 4),  # Entity positions are tile coordinates
 | 
						|
    texture=hero_texture,
 | 
						|
    sprite_index=0  # Use the first sprite in the texture
 | 
						|
)
 | 
						|
 | 
						|
# Add the player entity to the grid
 | 
						|
grid.entities.append(player)
 | 
						|
grid.center = (player.x + 0.5) * 16, (player.y + 0.5) * 16 # grid center is in texture/pixel coordinates
 | 
						|
 | 
						|
# Define keyboard handler
 | 
						|
def handle_keys(key, state):
 | 
						|
    """Handle keyboard input to move the player"""
 | 
						|
    if state == "start":  # Only respond to key press, not release
 | 
						|
        # Get current player position in grid coordinates
 | 
						|
        px, py = player.x, player.y 
 | 
						|
        
 | 
						|
        # Calculate new position based on key press
 | 
						|
        if key == "W" or key == "Up":
 | 
						|
            py -= 1
 | 
						|
        elif key == "S" or key == "Down":
 | 
						|
            py += 1
 | 
						|
        elif key == "A" or key == "Left":
 | 
						|
            px -= 1
 | 
						|
        elif key == "D" or key == "Right":
 | 
						|
            px += 1
 | 
						|
        
 | 
						|
        # Update player position (no collision checking yet)
 | 
						|
        player.x = px 
 | 
						|
        player.y = py
 | 
						|
        grid.center = (player.x + 0.5) * 16, (player.y + 0.5) * 16 # grid center is in texture/pixel coordinates
 | 
						|
 | 
						|
# Register the keyboard handler
 | 
						|
mcrfpy.keypressScene(handle_keys)
 | 
						|
 | 
						|
# Add a title caption
 | 
						|
title = mcrfpy.Caption((320, 10),
 | 
						|
    text="McRogueFace Tutorial - Part 1",
 | 
						|
)
 | 
						|
title.fill_color = mcrfpy.Color(255, 255, 255, 255)
 | 
						|
mcrfpy.sceneUI("tutorial").append(title)
 | 
						|
 | 
						|
# Add instructions
 | 
						|
instructions = mcrfpy.Caption((200, 750),
 | 
						|
    text="Use WASD or Arrow Keys to move the hero!",
 | 
						|
)
 | 
						|
instructions.font_size=18
 | 
						|
instructions.fill_color = mcrfpy.Color(200, 200, 200, 255)
 | 
						|
mcrfpy.sceneUI("tutorial").append(instructions)
 | 
						|
 | 
						|
print("Tutorial Part 1 loaded!")
 | 
						|
print(f"Player entity created at grid position (4, 4)")
 | 
						|
print("Use WASD or Arrow keys to move!")
 |