84 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
#!/usr/bin/env python3
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"""
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Test for Issue #37: Windows scripts subdirectory not checked for .py files
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This test checks if the game can find and load scripts/game.py from different working directories.
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On Windows, this often fails because fopen uses relative paths without resolving them.
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"""
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import os
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import sys
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import subprocess
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import tempfile
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import shutil
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def test_script_loading():
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    # Create a temporary directory to test from
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    with tempfile.TemporaryDirectory() as tmpdir:
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        print(f"Testing from directory: {tmpdir}")
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        # Get the build directory (assuming we're running from the repo root)
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        build_dir = os.path.abspath("build")
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        mcrogueface_exe = os.path.join(build_dir, "mcrogueface")
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        if os.name == "nt":  # Windows
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            mcrogueface_exe += ".exe"
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        # Create a simple test script that the game should load
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        test_script = """
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import mcrfpy
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print("TEST SCRIPT LOADED SUCCESSFULLY")
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mcrfpy.createScene("test_scene")
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"""
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        # Save the original game.py
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        game_py_path = os.path.join(build_dir, "scripts", "game.py")
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        game_py_backup = game_py_path + ".backup"
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        if os.path.exists(game_py_path):
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            shutil.copy(game_py_path, game_py_backup)
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        try:
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            # Replace game.py with our test script
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            os.makedirs(os.path.dirname(game_py_path), exist_ok=True)
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            with open(game_py_path, "w") as f:
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                f.write(test_script)
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            # Test 1: Run from build directory (should work)
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            print("\nTest 1: Running from build directory...")
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            result = subprocess.run(
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                [mcrogueface_exe, "--headless", "-c", "print('Test 1 complete')"],
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                cwd=build_dir,
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                capture_output=True,
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                text=True,
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                timeout=5
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            )
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            if "TEST SCRIPT LOADED SUCCESSFULLY" in result.stdout:
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                print("✓ Test 1 PASSED: Script loaded from build directory")
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            else:
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                print("✗ Test 1 FAILED: Script not loaded from build directory")
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                print(f"stdout: {result.stdout}")
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                print(f"stderr: {result.stderr}")
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            # Test 2: Run from temporary directory (often fails on Windows)
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            print("\nTest 2: Running from different working directory...")
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            result = subprocess.run(
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                [mcrogueface_exe, "--headless", "-c", "print('Test 2 complete')"],
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                cwd=tmpdir,
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                capture_output=True,
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                text=True,
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                timeout=5
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            )
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            if "TEST SCRIPT LOADED SUCCESSFULLY" in result.stdout:
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                print("✓ Test 2 PASSED: Script loaded from different directory")
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            else:
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                print("✗ Test 2 FAILED: Script not loaded from different directory")
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                print(f"stdout: {result.stdout}")
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                print(f"stderr: {result.stderr}")
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                print("\nThis is the bug described in Issue #37!")
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        finally:
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            # Restore original game.py
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            if os.path.exists(game_py_backup):
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                shutil.move(game_py_backup, game_py_path)
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if __name__ == "__main__":
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    test_script_loading() |