McRogueFace/src
John McCardle 26cb410b8e Cleanup: Remove UITestScene. I believe test functionality will be better expressed as Python scripts 2023-08-12 19:48:29 -04:00
..
scripts Basic, buggy movement purely from Python API 2023-07-17 22:08:06 -04:00
ActionCode.h Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test. 2023-02-24 23:46:34 -05:00
Animation.cpp Fixed animations, jank-noted some issues & workarounds with the Animation python API 2023-03-08 09:20:57 -05:00
Animation.h Fixed animations, jank-noted some issues & workarounds with the Animation python API 2023-03-08 09:20:57 -05:00
Button.cpp Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test. 2023-02-24 23:46:34 -05:00
Button.h Test animation now moves the entire UIMenu object (and children) 2023-03-07 20:03:09 -05:00
Common.h McRogueFace Python API (McRFPy_API) demo class 2023-02-26 10:23:44 -05:00
Components.h Cleanup: remove Item class/component. This may be added back later, but it's not in the EngJam 2023 plan and is being removed as a noisy, underdeveloped concept. 2023-08-12 15:37:46 -04:00
Entity.cpp Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test. 2023-02-24 23:46:34 -05:00
Entity.h Spawning & drawing entities from Python API 2023-03-09 08:44:04 -05:00
EntityManager.cpp Camera following functionality, first pass 2023-03-11 16:11:10 -05:00
EntityManager.h Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test. 2023-02-24 23:46:34 -05:00
GameEngine.cpp Cleanup: Remove UITestScene. I believe test functionality will be better expressed as Python scripts 2023-08-12 19:48:29 -04:00
GameEngine.h Check in... animations are roughly half built 2023-03-06 20:54:23 -05:00
Grid.cpp Basic, buggy movement purely from Python API 2023-07-17 22:08:06 -04:00
Grid.h Field of view, discovered tiles, opaque fog of war rendering 2023-03-10 19:39:44 -05:00
IndexSprite.cpp bugfix: use float instead of int for modMenu/listMenus API calls, as this was corrupting the coordinates of sprites on uimenus 2023-03-11 17:15:06 -05:00
IndexSprite.h bugfix: use float instead of int for modMenu/listMenus API calls, as this was corrupting the coordinates of sprites on uimenus 2023-03-11 17:15:06 -05:00
IndexTexture.cpp UI from Python now working fairly comprehensively 2023-03-02 18:57:09 -05:00
IndexTexture.h UI from Python now working fairly comprehensively 2023-03-02 18:57:09 -05:00
McRFPy_API.cpp Cleanup: remove references to DrawSprite API method (debug method to draw on SFML window for a single frame) 2023-08-12 10:57:53 -04:00
McRFPy_API.h Cleanup: remove references to DrawSprite API method (debug method to draw on SFML window for a single frame) 2023-08-12 10:57:53 -04:00
MenuScene.cpp Tinkering with input 2023-07-13 23:01:09 -04:00
MenuScene.h Linux Game Jam 2023 mini-contribution 2023-07-08 19:42:47 -04:00
PythonScene.cpp Basic, buggy movement purely from Python API 2023-07-17 22:08:06 -04:00
PythonScene.h I've worked keybinding functionality into Python, but there are some workarounds and notes (See the Jankfile) 2023-07-17 16:15:35 -04:00
Scene.cpp I've worked keybinding functionality into Python, but there are some workarounds and notes (See the Jankfile) 2023-07-17 16:15:35 -04:00
Scene.h Tinkering with input 2023-07-13 23:01:09 -04:00
UIMenu.cpp bugfix: use float instead of int for modMenu/listMenus API calls, as this was corrupting the coordinates of sprites on uimenus 2023-03-11 17:15:06 -05:00
UIMenu.h Another checkpoint. Compiling/building/running - Python API tests from in-engine REPL are not passing, though 2023-03-01 21:37:42 -05:00
combined_poc.cpp Initial Commit / Linux Combined Proof of Concept example 2023-02-23 19:37:13 -05:00
main.cpp Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test. 2023-02-24 23:46:34 -05:00