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scripts
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Basic, buggy movement purely from Python API
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2023-07-17 22:08:06 -04:00 |
ActionCode.h
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Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test.
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2023-02-24 23:46:34 -05:00 |
Animation.cpp
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Fixed animations, jank-noted some issues & workarounds with the Animation python API
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2023-03-08 09:20:57 -05:00 |
Animation.h
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Fixed animations, jank-noted some issues & workarounds with the Animation python API
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2023-03-08 09:20:57 -05:00 |
Button.cpp
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Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test.
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2023-02-24 23:46:34 -05:00 |
Button.h
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Test animation now moves the entire UIMenu object (and children)
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2023-03-07 20:03:09 -05:00 |
Common.h
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McRogueFace Python API (McRFPy_API) demo class
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2023-02-26 10:23:44 -05:00 |
Components.h
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Cleanup: remove Item class/component. This may be added back later, but it's not in the EngJam 2023 plan and is being removed as a noisy, underdeveloped concept.
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2023-08-12 15:37:46 -04:00 |
Entity.cpp
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Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test.
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2023-02-24 23:46:34 -05:00 |
Entity.h
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Spawning & drawing entities from Python API
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2023-03-09 08:44:04 -05:00 |
EntityManager.cpp
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Camera following functionality, first pass
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2023-03-11 16:11:10 -05:00 |
EntityManager.h
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Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test.
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2023-02-24 23:46:34 -05:00 |
GameEngine.cpp
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Cleanup: Remove UITestScene. I believe test functionality will be better expressed as Python scripts
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2023-08-12 19:48:29 -04:00 |
GameEngine.h
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Check in... animations are roughly half built
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2023-03-06 20:54:23 -05:00 |
Grid.cpp
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Basic, buggy movement purely from Python API
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2023-07-17 22:08:06 -04:00 |
Grid.h
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Field of view, discovered tiles, opaque fog of war rendering
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2023-03-10 19:39:44 -05:00 |
IndexSprite.cpp
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bugfix: use float instead of int for modMenu/listMenus API calls, as this was corrupting the coordinates of sprites on uimenus
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2023-03-11 17:15:06 -05:00 |
IndexSprite.h
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bugfix: use float instead of int for modMenu/listMenus API calls, as this was corrupting the coordinates of sprites on uimenus
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2023-03-11 17:15:06 -05:00 |
IndexTexture.cpp
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UI from Python now working fairly comprehensively
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2023-03-02 18:57:09 -05:00 |
IndexTexture.h
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UI from Python now working fairly comprehensively
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2023-03-02 18:57:09 -05:00 |
McRFPy_API.cpp
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Cleanup: remove references to DrawSprite API method (debug method to draw on SFML window for a single frame)
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2023-08-12 10:57:53 -04:00 |
McRFPy_API.h
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Cleanup: remove references to DrawSprite API method (debug method to draw on SFML window for a single frame)
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2023-08-12 10:57:53 -04:00 |
MenuScene.cpp
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Tinkering with input
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2023-07-13 23:01:09 -04:00 |
MenuScene.h
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Linux Game Jam 2023 mini-contribution
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2023-07-08 19:42:47 -04:00 |
PythonScene.cpp
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Basic, buggy movement purely from Python API
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2023-07-17 22:08:06 -04:00 |
PythonScene.h
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I've worked keybinding functionality into Python, but there are some workarounds and notes (See the Jankfile)
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2023-07-17 16:15:35 -04:00 |
Scene.cpp
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I've worked keybinding functionality into Python, but there are some workarounds and notes (See the Jankfile)
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2023-07-17 16:15:35 -04:00 |
Scene.h
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Tinkering with input
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2023-07-13 23:01:09 -04:00 |
UIMenu.cpp
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bugfix: use float instead of int for modMenu/listMenus API calls, as this was corrupting the coordinates of sprites on uimenus
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2023-03-11 17:15:06 -05:00 |
UIMenu.h
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Another checkpoint. Compiling/building/running - Python API tests from in-engine REPL are not passing, though
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2023-03-01 21:37:42 -05:00 |
combined_poc.cpp
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Initial Commit / Linux Combined Proof of Concept example
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2023-02-23 19:37:13 -05:00 |
main.cpp
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Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test.
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2023-02-24 23:46:34 -05:00 |