191 lines
6.5 KiB
Python
191 lines
6.5 KiB
Python
#!/usr/bin/env python3
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"""
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Test for Issue #81: Standardize sprite_index property name
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This test verifies that both UISprite and UIEntity use "sprite_index" instead of "sprite_number"
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for consistency across the API.
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"""
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import mcrfpy
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import sys
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def test_sprite_index_property():
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"""Test sprite_index property on UISprite"""
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print("=== Testing UISprite sprite_index Property ===")
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tests_passed = 0
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tests_total = 0
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# Create a texture and sprite
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texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
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sprite = mcrfpy.Sprite(10, 10, texture, 5, 1.0)
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# Test 1: Check sprite_index property exists
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tests_total += 1
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try:
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idx = sprite.sprite_index
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if idx == 5:
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print(f"✓ PASS: sprite.sprite_index = {idx}")
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tests_passed += 1
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else:
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print(f"✗ FAIL: sprite.sprite_index = {idx}, expected 5")
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except AttributeError as e:
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print(f"✗ FAIL: sprite_index not accessible: {e}")
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# Test 2: Check sprite_index setter
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tests_total += 1
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try:
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sprite.sprite_index = 10
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if sprite.sprite_index == 10:
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print("✓ PASS: sprite_index setter works")
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tests_passed += 1
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else:
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print(f"✗ FAIL: sprite_index setter failed, got {sprite.sprite_index}")
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except Exception as e:
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print(f"✗ FAIL: sprite_index setter error: {e}")
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# Test 3: Check sprite_number is removed/deprecated
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tests_total += 1
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if hasattr(sprite, 'sprite_number'):
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# Check if it's an alias
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sprite.sprite_number = 15
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if sprite.sprite_index == 15:
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print("✓ PASS: sprite_number exists as backward-compatible alias")
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tests_passed += 1
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else:
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print("✗ FAIL: sprite_number exists but doesn't update sprite_index")
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else:
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print("✓ PASS: sprite_number property removed (no backward compatibility)")
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tests_passed += 1
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# Test 4: Check repr uses sprite_index
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tests_total += 1
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repr_str = repr(sprite)
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if "sprite_index=" in repr_str:
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print(f"✓ PASS: repr uses sprite_index: {repr_str}")
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tests_passed += 1
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elif "sprite_number=" in repr_str:
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print(f"✗ FAIL: repr still uses sprite_number: {repr_str}")
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else:
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print(f"✗ FAIL: repr doesn't show sprite info: {repr_str}")
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return tests_passed, tests_total
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def test_entity_sprite_index_property():
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"""Test sprite_index property on Entity"""
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print("\n=== Testing Entity sprite_index Property ===")
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tests_passed = 0
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tests_total = 0
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# Create an entity with required position
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entity = mcrfpy.Entity((0, 0))
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# Test 1: Check sprite_index property exists
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tests_total += 1
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try:
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# Set initial value
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entity.sprite_index = 42
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idx = entity.sprite_index
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if idx == 42:
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print(f"✓ PASS: entity.sprite_index = {idx}")
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tests_passed += 1
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else:
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print(f"✗ FAIL: entity.sprite_index = {idx}, expected 42")
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except AttributeError as e:
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print(f"✗ FAIL: sprite_index not accessible: {e}")
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# Test 2: Check sprite_number is removed/deprecated
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tests_total += 1
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if hasattr(entity, 'sprite_number'):
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# Check if it's an alias
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entity.sprite_number = 99
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if hasattr(entity, 'sprite_index') and entity.sprite_index == 99:
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print("✓ PASS: sprite_number exists as backward-compatible alias")
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tests_passed += 1
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else:
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print("✗ FAIL: sprite_number exists but doesn't update sprite_index")
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else:
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print("✓ PASS: sprite_number property removed (no backward compatibility)")
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tests_passed += 1
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# Test 3: Check repr uses sprite_index
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tests_total += 1
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repr_str = repr(entity)
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if "sprite_index=" in repr_str:
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print(f"✓ PASS: repr uses sprite_index: {repr_str}")
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tests_passed += 1
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elif "sprite_number=" in repr_str:
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print(f"✗ FAIL: repr still uses sprite_number: {repr_str}")
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else:
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print(f"? INFO: repr doesn't show sprite info: {repr_str}")
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# This might be okay if entity doesn't show sprite in repr
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tests_passed += 1
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return tests_passed, tests_total
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def test_animation_compatibility():
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"""Test that animations work with sprite_index"""
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print("\n=== Testing Animation Compatibility ===")
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tests_passed = 0
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tests_total = 0
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# Test animation with sprite_index property name
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tests_total += 1
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try:
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# This tests that the animation system recognizes sprite_index
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texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
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sprite = mcrfpy.Sprite(0, 0, texture, 0, 1.0)
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# Try to animate sprite_index (even if we can't directly test animations here)
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sprite.sprite_index = 0
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sprite.sprite_index = 5
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sprite.sprite_index = 10
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print("✓ PASS: sprite_index property works for potential animations")
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tests_passed += 1
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except Exception as e:
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print(f"✗ FAIL: sprite_index animation compatibility issue: {e}")
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return tests_passed, tests_total
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def run_test(runtime):
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"""Timer callback to run the test"""
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try:
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print("=== Testing sprite_index Property Standardization (Issue #81) ===\n")
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sprite_passed, sprite_total = test_sprite_index_property()
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entity_passed, entity_total = test_entity_sprite_index_property()
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anim_passed, anim_total = test_animation_compatibility()
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total_passed = sprite_passed + entity_passed + anim_passed
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total_tests = sprite_total + entity_total + anim_total
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print(f"\n=== SUMMARY ===")
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print(f"Sprite tests: {sprite_passed}/{sprite_total}")
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print(f"Entity tests: {entity_passed}/{entity_total}")
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print(f"Animation tests: {anim_passed}/{anim_total}")
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print(f"Total tests passed: {total_passed}/{total_tests}")
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if total_passed == total_tests:
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print("\nIssue #81 FIXED: sprite_index property standardized!")
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print("\nOverall result: PASS")
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else:
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print("\nIssue #81: Some tests failed")
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print("\nOverall result: FAIL")
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except Exception as e:
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print(f"\nTest error: {e}")
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import traceback
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traceback.print_exc()
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print("\nOverall result: FAIL")
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sys.exit(0)
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# Set up the test scene
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mcrfpy.createScene("test")
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mcrfpy.setScene("test")
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# Schedule test to run after game loop starts
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mcrfpy.setTimer("test", run_test, 100) |