McRogueFace/tests
John McCardle 4b05a95efe feat: Add dynamic layer system for Grid (closes #147)
Implements ColorLayer and TileLayer classes with z_index ordering:
- ColorLayer: stores RGBA color per cell for overlays, fog of war, etc.
- TileLayer: stores sprite index per cell with optional texture
- z_index < 0: renders below entities
- z_index >= 0: renders above entities

Python API:
- grid.add_layer(type, z_index, texture) - create layer
- grid.remove_layer(layer) - remove layer
- grid.layers - list of layers sorted by z_index
- grid.layer(z_index) - get layer by z_index
- layer.at(x,y) / layer.set(x,y,value) - cell access
- layer.fill(value) - fill entire layer

Layers are allocated separately from UIGridPoint, reducing memory
for grids that don't need all features. Base grid retains walkable/
transparent arrays for TCOD pathfinding.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 21:35:38 -05:00
..
benchmarks fix: Remove O(n²) list-building from compute_fov() (closes #146) 2025-11-28 21:26:32 -05:00
demo fix: Resolve --exec double script execution bug 2025-11-26 13:20:22 -05:00
geometry_demo fix: Refine geometry demos for 1024x768 and fix animations 2025-11-26 04:54:13 -05:00
integration Squashed commit of the following: [alpha_presentable] 2025-07-15 21:30:49 -04:00
notes feat: Exit on first Python callback exception (closes #133) 2025-11-26 10:26:30 -05:00
regression feat: Add dynamic layer system for Grid (closes #147) 2025-11-28 21:35:38 -05:00
unit feat: Add work_time_ms to benchmark logging for load analysis 2025-11-28 16:13:40 -05:00
run_tests.py refactor: comprehensive test suite overhaul and demo system 2025-11-25 23:37:05 -05:00