The bug was caused by accessing event.key.code on a mouse event without checking the event type first. Since SFML uses a union for events, this read garbage data. The middle mouse button value (2) coincidentally matched the keyboard 'C' value (2), causing the spurious keyboard event. Fixed by adding event type check before accessing key-specific fields. Only keyboard events (KeyPressed/KeyReleased) now trigger key callbacks. Test added to verify middle clicks no longer generate keyboard events. Closes #78 |
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assets | ||
deps/platform | ||
modules | ||
src | ||
tests | ||
.gitignore | ||
.gitmodules | ||
CLAUDE.md | ||
CMakeLists.txt | ||
GNUmakefile | ||
LICENSE.md | ||
README.md | ||
ROADMAP.md | ||
automation_example.py | ||
automation_exec_examples.py | ||
build.sh | ||
clean.sh | ||
compile_commands.json | ||
css_colors.txt | ||
example_automation.py | ||
example_config.py | ||
example_monitoring.py | ||
exec_flag_implementation.cpp | ||
generate_color_table.py | ||
gitea_issues.py | ||
wikicrayons_colors.txt | ||
xkcd_colors.txt |
README.md
McRogueFace - 2D Game Engine
An experimental prototype game engine built for my own use in 7DRL 2023.
Blame my wife for the name
Tenets:
- C++ first, Python close behind.
- Entity-Component system based on David Churchill's Memorial University COMP4300 course lectures available on Youtube.
- Graphics, particles and shaders provided by SFML.
- Pathfinding, noise generation, and other Roguelike goodness provided by TCOD.
Why?
I did the r/RoguelikeDev TCOD tutorial in Python. I loved it, but I did not want to be limited to ASCII. I want to be able to draw pixels on top of my tiles (like lines or circles) and eventually incorporate even more polish.
To-do
- ✅ Initial Commit
- ✅ Integrate scene, action, entity, component system from COMP4300 engine
- ✅ Windows / Visual Studio project
- ✅ Draw Sprites
- ✅ Play Sounds
- ✅ Draw UI, spawn entity from Python code
- ❌ Python AI for entities (NPCs on set paths, enemies towards player)
- ✅ Walking / Collision
- ❌ "Boards" (stairs / doors / walk off edge of screen)
- ❌ Cutscenes - interrupt normal controls, text scroll, character portraits
- ❌ Mouse integration - tooltips, zoom, click to select targets, cursors