64 lines
2.4 KiB
C++
64 lines
2.4 KiB
C++
#include "PyTexture.h"
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PyTexture::PyTexture(std::string filename, int sprite_w, int sprite_h)
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: source(filename), sprite_width(sprite_w), sprite_height(sprite_h)
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{
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texture = sf::Texture();
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texture.loadFromFile(source);
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auto size = texture.getSize();
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sheet_width = (size.x / sprite_width);
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sheet_height = (size.y / sprite_height);
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if (size.x % sprite_width != 0 || size.y % sprite_height != 0)
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{
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std::cout << "Warning: Texture `" << source << "` is not an even number of sprite widths or heights across." << std::endl
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<< "Sprite size given was " << sprite_w << "x" << sprite_h << "px but the file has a resolution of " << sheet_width << "x" << sheet_height << "px." << std::endl;
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}
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}
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sf::Sprite PyTexture::sprite(int index, sf::Vector2f pos, sf::Vector2f s)
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{
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int tx = index % sheet_width, ty = index / sheet_width;
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auto ir = sf::IntRect(tx * sprite_width, ty * sprite_height, sprite_width, sprite_height);
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auto sprite = sf::Sprite(texture, ir);
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sprite.setPosition(pos);
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sprite.setScale(s);
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return sprite;
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}
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PyObject* PyTexture::pyObject()
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{
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PyObject* obj = PyType_GenericAlloc(&mcrfpydef::PyTextureType, 0);
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try {
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((PyTextureObject*)obj)->data = shared_from_this();
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}
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catch (std::bad_weak_ptr& e)
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{
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std::cout << "Bad weak ptr: shared_from_this() failed in PyTexture::pyObject(); did you create a PyTexture outside of std::make_shared? enjoy your segfault, soon!" << std::endl;
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}
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// TODO - shared_from_this will raise an exception if the object does not have a shared pointer. Constructor should be made private; write a factory function
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return obj;
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}
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Py_hash_t PyTexture::hash(PyObject* obj)
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{
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auto self = (PyTextureObject*)obj;
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return reinterpret_cast<Py_hash_t>(self->data.get());
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}
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int PyTexture::init(PyTextureObject* self, PyObject* args, PyObject* kwds)
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{
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static const char* keywords[] = { "filename", "sprite_width", "sprite_height", nullptr };
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char* filename;
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int sprite_width, sprite_height;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "sii", const_cast<char**>(keywords), &filename, &sprite_width, &sprite_height))
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return -1;
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self->data = std::make_shared<PyTexture>(filename, sprite_width, sprite_height);
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return 0;
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}
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PyObject* PyTexture::pynew(PyTypeObject* type, PyObject* args, PyObject* kwds)
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{
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return (PyObject*)type->tp_alloc(type, 0);
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}
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