123 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			123 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
"""
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Benchmark: Static Grid Performance Test
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This benchmark measures McRogueFace's grid rendering performance with a static
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100x100 grid. The goal is 60 FPS with minimal CPU usage.
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Expected results:
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- 60 FPS (16.6ms per frame)
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- Grid render time should be <2ms after dirty flag optimization
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- Currently will be higher (likely 8-12ms) - this establishes baseline
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Usage:
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    ./build/mcrogueface --exec tests/benchmark_static_grid.py
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Press F3 to toggle performance overlay
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Press ESC to exit
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"""
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import mcrfpy
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import sys
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# Create the benchmark scene
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mcrfpy.createScene("benchmark")
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mcrfpy.setScene("benchmark")
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# Get scene UI
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ui = mcrfpy.sceneUI("benchmark")
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# Create a 100x100 grid with default texture
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grid = mcrfpy.Grid(
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    grid_size=(100, 100),
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    pos=(0, 0),
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    size=(1024, 768)
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)
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# Fill grid with varied tile patterns to ensure realistic rendering
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for x in range(100):
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    for y in range(100):
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        cell = grid.at((x, y))
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        # Checkerboard pattern with different sprites
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        if (x + y) % 2 == 0:
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            cell.tilesprite = 0
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            cell.color = (50, 50, 50, 255)
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        else:
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            cell.tilesprite = 1
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            cell.color = (70, 70, 70, 255)
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        # Add some variation
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        if x % 10 == 0 or y % 10 == 0:
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            cell.tilesprite = 2
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            cell.color = (100, 100, 100, 255)
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# Add grid to scene
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ui.append(grid)
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# Instructions caption
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instructions = mcrfpy.Caption(
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    text="Static Grid Benchmark (100x100)\n"
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         "Press F3 for performance overlay\n"
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         "Press ESC to exit\n"
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         "Goal: 60 FPS with low grid render time",
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    pos=(10, 10),
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    fill_color=(255, 255, 0, 255)
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)
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ui.append(instructions)
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# Benchmark info
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print("=" * 60)
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print("STATIC GRID BENCHMARK")
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print("=" * 60)
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print("Grid size: 100x100 cells")
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print("Expected FPS: 60")
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print("Tiles rendered: ~1024 visible cells per frame")
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print("")
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print("This benchmark establishes baseline grid rendering performance.")
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print("After dirty flag optimization, grid render time should drop")
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print("significantly for static content.")
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print("")
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print("Press F3 in-game to see real-time performance metrics.")
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print("=" * 60)
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# Exit handler
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def handle_key(key, state):
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    if key == "Escape" and state:
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        print("\nBenchmark ended by user")
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        sys.exit(0)
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mcrfpy.keypressScene(handle_key)
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# Run for 10 seconds then provide summary
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frame_count = 0
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start_time = None
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def benchmark_timer(ms):
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    global frame_count, start_time
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    if start_time is None:
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        import time
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        start_time = time.time()
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    frame_count += 1
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    # After 10 seconds, print summary and exit
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    import time
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    elapsed = time.time() - start_time
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    if elapsed >= 10.0:
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        print("\n" + "=" * 60)
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        print("BENCHMARK COMPLETE")
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        print("=" * 60)
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        print(f"Frames rendered: {frame_count}")
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        print(f"Time elapsed: {elapsed:.2f}s")
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        print(f"Average FPS: {frame_count / elapsed:.1f}")
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        print("")
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        print("Check profiler overlay (F3) for detailed timing breakdown.")
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        print("Grid render time is the key metric for optimization.")
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        print("=" * 60)
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        # Don't exit automatically - let user review with F3
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        # sys.exit(0)
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# Update every 100ms
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mcrfpy.setTimer("benchmark", benchmark_timer, 100)
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