McRogueFace/src/PythonScene.cpp

232 lines
8.3 KiB
C++

#include "PythonScene.h"
#include "ActionCode.h"
#include "McRFPy_API.h"
//#include "Animation.h"
PythonScene::PythonScene(GameEngine* g, std::string pymodule)
: Scene(g) {
// mouse events
registerAction(ActionCode::MOUSEBUTTON + sf::Mouse::Left, "click");
registerAction(ActionCode::MOUSEBUTTON + sf::Mouse::Right, "rclick");
registerAction(ActionCode::MOUSEWHEEL + ActionCode::WHEEL_DEL, "wheel_up");
registerAction(ActionCode::MOUSEWHEEL + ActionCode::WHEEL_NEG + ActionCode::WHEEL_DEL, "wheel_down");
// keyboard events
registerAction(ActionCode::KEY + sf::Keyboard::Q, "upleft");
registerAction(ActionCode::KEY + sf::Keyboard::W, "up");
registerAction(ActionCode::KEY + sf::Keyboard::E, "upright");
registerAction(ActionCode::KEY + sf::Keyboard::A, "left");
registerAction(ActionCode::KEY + sf::Keyboard::S, "down");
registerAction(ActionCode::KEY + sf::Keyboard::D, "right");
registerAction(ActionCode::KEY + sf::Keyboard::Z, "downleft");
registerAction(ActionCode::KEY + sf::Keyboard::X, "wait");
registerAction(ActionCode::KEY + sf::Keyboard::C, "downright");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad7, "upleft");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad8, "up");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad9, "upright");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad4, "left");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad5, "wait");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad6, "right");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad1, "downleft");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad2, "down");
registerAction(ActionCode::KEY + sf::Keyboard::Numpad3, "downright");
// window resize
registerAction(0, "event");
dragging = false;
drag_grid = NULL;
// import pymodule and call start()
McRFPy_API::executePyString("import " + pymodule);
McRFPy_API::executePyString(pymodule + ".start()");
}
void PythonScene::animate() {
//std::cout << "Number of animations: " << McRFPy_API::animations.size() << std::endl;
auto frametime = game->getFrameTime();
auto it = McRFPy_API::animations.begin();
while (it != McRFPy_API::animations.end()) {
//std::cout << "Iterating" << std::endl;
(*it)->step(frametime);
//std::cout << "Step complete" << std::endl;
if ((*it)->isDone()) {
std::cout << "Cleaning up Animation" << std::endl;
auto prev = it;
it++;
McRFPy_API::animations.erase(prev);
} else it++;
}
/* // workin on it
for (auto p : animations) {
if (p.first == "int") {
((Animation<int>)p.second).step(frametime);
} else if (p.first == "string") {
((Animation<std::string>)p.second).step(frametime);
} else if (p.first == "float") {
((Animation<float>)p.second).step(frametime);
} else if (p.first == "vector2f") {
((Animation<sf::Vector2f>)p.second).step(frametime);
} else if (p.first == "vector2i") {
((Animation<sf::Vector2i>)p.second).step(frametime);
} else if (p.first == "color") {
((Animation<int>)p.second).step(frametime); // TODO
} else {
std::cout << "Animation has label " << p.first << "; no type found" << std::endl;
}
}
auto it = animations.begin();
while (it != animations.end()) {
bool done = false;
if (p.first == "int") {
((Animation<int>)p.second).step(frametime);
} else if (p.first == "string") {
if ((Animation<std::string>)p.second).isDone()
delete (Animation<std::string>)p.second
} else if (p.first == "float") {
((Animation<float>)p.second).step(frametime);
} else if (p.first == "vector2f") {
((Animation<sf::Vector2f>)p.second).step(frametime);
} else if (p.first == "vector2i") {
((Animation<sf::Vector2i>)p.second).step(frametime);
} else if (p.first == "color") {
((Animation<int>)p.second).step(frametime); // TODO
if ((*it).second.isDone()) {
animations.erase(it++);
} else { it++; }
}
*/
}
void PythonScene::update() {
McRFPy_API::entities.update();
// check if left click is still down & mouse has moved
// continue the drag motion
if (dragging && drag_grid) {
//std::cout << "Compute dragging" << std::endl;
auto mousepos = sf::Mouse::getPosition(game->getWindow());
auto dx = mouseprev.x - mousepos.x,
dy = mouseprev.y - mousepos.y;
drag_grid->center_x += (dx / drag_grid->zoom);
drag_grid->center_y += (dy / drag_grid->zoom);
mouseprev = mousepos;
}
animate();
}
void PythonScene::doLClick(sf::Vector2i mousepos) {
// UI buttons get first chance
for (auto pair : McRFPy_API::menus) {
if (!pair.second->visible) continue;
for (auto b : pair.second->buttons) {
//std::cout << "Box: " << pair.second->box.getPosition().x << ", "
//<< pair.second->box.getPosition().y << "; Button:" << b.rect.getPosition().x <<
//", " << b.rect.getPosition().y << "; Mouse: " << mousepos.x << ", " <<
//mousepos.y << std::endl;
// JANK: provide the button a relative coordinate.
if (b.contains(pair.second->box.getPosition(), mousepos)) {
McRFPy_API::doAction(b.getAction());
return;
}
}
}
// left clicking a grid to select a square
for (auto pair : McRFPy_API::grids) {
if (!pair.second->visible) continue;
if (pair.second->contains(mousepos)) {
// grid was clicked
return;
}
}
}
void PythonScene::doRClick(sf::Vector2i mousepos) {
// just grids for right click
for (auto pair : McRFPy_API::grids) {
if (!pair.second->visible) continue;
if (pair.second->contains(mousepos)) {
// grid was clicked
return;
}
}
}
void PythonScene::doZoom(sf::Vector2i mousepos, int value) {
// just grids for right click
for (auto pair : McRFPy_API::grids) {
if (!pair.second->visible) continue;
if (pair.second->contains(mousepos)) {
// grid was zoomed
float new_zoom = pair.second->zoom + (value * 0.25);
if (new_zoom >= 0.5 && new_zoom <= 5.0) {
pair.second->zoom = new_zoom;
}
}
}
}
void PythonScene::doAction(std::string name, std::string type) {
auto mousepos = sf::Mouse::getPosition(game->getWindow());
//std::cout << "name: " << name << ", type: " << type << std::endl;
if (ACTIONONCE("click")) {
// left click start
//std::cout << "LClick started at (" << mousepos.x << ", " << mousepos.y << ")" << std::endl;
dragstart = mousepos;
mouseprev = mousepos;
dragging = true;
// determine the grid that contains the cursor
for (auto pair : McRFPy_API::grids) {
if (!pair.second->visible) continue;
if (pair.second->contains(mousepos)) {
// grid was clicked
drag_grid = pair.second;
}
}
}
else if (ACTIONAFTER("click")) {
// left click end
//std::cout << "LClick ended at (" << mousepos.x << ", " << mousepos.y << ")" << std::endl;
// if click ended without starting a drag event, try lclick?
if (dragstart == mousepos) {
// mouse did not move, do click
//std::cout << "(did not move)" << std::endl;
doLClick(mousepos);
}
dragging = false;
drag_grid = NULL;
}
else if (ACTIONONCE("rclick")) {
// not going to test for right click drag - just rclick
doRClick(mousepos);
}
else if (ACTIONONCE("wheel_up")) {
// try zoom in
doZoom(mousepos, 1);
}
else if (ACTIONONCE("wheel_down")) {
// try zoom out
doZoom(mousepos, -1);
}
}
void PythonScene::sRender() {
game->getWindow().clear();
for (auto pair: McRFPy_API::grids) {
if (!pair.second->visible) continue;
pair.second->render(game->getWindow());
}
for (auto pair: McRFPy_API::menus) {
if (!pair.second->visible) continue;
pair.second->render(game->getWindow());
}
game->getWindow().display();
}