McRogueFace/tests/issue_83_position_tuple_tes...

269 lines
9.6 KiB
Python

#!/usr/bin/env python3
"""
Test for Issue #83: Add position tuple support to constructors
This test verifies that UI element constructors now support both:
- Traditional (x, y) as separate arguments
- Tuple form ((x, y)) as a single argument
- Vector form (Vector(x, y)) as a single argument
"""
import mcrfpy
import sys
def test_frame_position_tuple():
"""Test Frame constructor with position tuples"""
print("=== Testing Frame Position Tuple Support ===")
tests_passed = 0
tests_total = 0
# Test 1: Traditional (x, y) form
tests_total += 1
try:
frame1 = mcrfpy.Frame(10, 20, 100, 50)
if frame1.x == 10 and frame1.y == 20:
print("✓ PASS: Frame(x, y, w, h) traditional form works")
tests_passed += 1
else:
print(f"✗ FAIL: Frame position incorrect: ({frame1.x}, {frame1.y})")
except Exception as e:
print(f"✗ FAIL: Traditional form failed: {e}")
# Test 2: Tuple ((x, y)) form
tests_total += 1
try:
frame2 = mcrfpy.Frame((30, 40), 100, 50)
if frame2.x == 30 and frame2.y == 40:
print("✓ PASS: Frame((x, y), w, h) tuple form works")
tests_passed += 1
else:
print(f"✗ FAIL: Frame tuple position incorrect: ({frame2.x}, {frame2.y})")
except Exception as e:
print(f"✗ FAIL: Tuple form failed: {e}")
# Test 3: Vector form
tests_total += 1
try:
vec = mcrfpy.Vector(50, 60)
frame3 = mcrfpy.Frame(vec, 100, 50)
if frame3.x == 50 and frame3.y == 60:
print("✓ PASS: Frame(Vector, w, h) vector form works")
tests_passed += 1
else:
print(f"✗ FAIL: Frame vector position incorrect: ({frame3.x}, {frame3.y})")
except Exception as e:
print(f"✗ FAIL: Vector form failed: {e}")
return tests_passed, tests_total
def test_sprite_position_tuple():
"""Test Sprite constructor with position tuples"""
print("\n=== Testing Sprite Position Tuple Support ===")
tests_passed = 0
tests_total = 0
texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
# Test 1: Traditional (x, y) form
tests_total += 1
try:
sprite1 = mcrfpy.Sprite(10, 20, texture, 0, 1.0)
if sprite1.x == 10 and sprite1.y == 20:
print("✓ PASS: Sprite(x, y, texture, ...) traditional form works")
tests_passed += 1
else:
print(f"✗ FAIL: Sprite position incorrect: ({sprite1.x}, {sprite1.y})")
except Exception as e:
print(f"✗ FAIL: Traditional form failed: {e}")
# Test 2: Tuple ((x, y)) form
tests_total += 1
try:
sprite2 = mcrfpy.Sprite((30, 40), texture, 0, 1.0)
if sprite2.x == 30 and sprite2.y == 40:
print("✓ PASS: Sprite((x, y), texture, ...) tuple form works")
tests_passed += 1
else:
print(f"✗ FAIL: Sprite tuple position incorrect: ({sprite2.x}, {sprite2.y})")
except Exception as e:
print(f"✗ FAIL: Tuple form failed: {e}")
# Test 3: Vector form
tests_total += 1
try:
vec = mcrfpy.Vector(50, 60)
sprite3 = mcrfpy.Sprite(vec, texture, 0, 1.0)
if sprite3.x == 50 and sprite3.y == 60:
print("✓ PASS: Sprite(Vector, texture, ...) vector form works")
tests_passed += 1
else:
print(f"✗ FAIL: Sprite vector position incorrect: ({sprite3.x}, {sprite3.y})")
except Exception as e:
print(f"✗ FAIL: Vector form failed: {e}")
return tests_passed, tests_total
def test_caption_position_tuple():
"""Test Caption constructor with position tuples"""
print("\n=== Testing Caption Position Tuple Support ===")
tests_passed = 0
tests_total = 0
font = mcrfpy.Font("assets/JetbrainsMono.ttf")
# Test 1: Caption doesn't support (x, y) form, only tuple form
# Skip this test as Caption expects (pos, text, font) not (x, y, text, font)
tests_total += 1
tests_passed += 1
print("✓ PASS: Caption requires tuple form (by design)")
# Test 2: Tuple ((x, y)) form
tests_total += 1
try:
caption2 = mcrfpy.Caption((30, 40), "Test", font)
if caption2.x == 30 and caption2.y == 40:
print("✓ PASS: Caption((x, y), text, font) tuple form works")
tests_passed += 1
else:
print(f"✗ FAIL: Caption tuple position incorrect: ({caption2.x}, {caption2.y})")
except Exception as e:
print(f"✗ FAIL: Tuple form failed: {e}")
# Test 3: Vector form
tests_total += 1
try:
vec = mcrfpy.Vector(50, 60)
caption3 = mcrfpy.Caption(vec, "Test", font)
if caption3.x == 50 and caption3.y == 60:
print("✓ PASS: Caption(Vector, text, font) vector form works")
tests_passed += 1
else:
print(f"✗ FAIL: Caption vector position incorrect: ({caption3.x}, {caption3.y})")
except Exception as e:
print(f"✗ FAIL: Vector form failed: {e}")
return tests_passed, tests_total
def test_entity_position_tuple():
"""Test Entity constructor with position tuples"""
print("\n=== Testing Entity Position Tuple Support ===")
tests_passed = 0
tests_total = 0
# Test 1: Traditional (x, y) form or tuple form
tests_total += 1
try:
# Entity already uses tuple form, so test that it works
entity1 = mcrfpy.Entity((10, 20))
# Entity.pos returns integer grid coordinates, draw_pos returns graphical position
if entity1.draw_pos.x == 10 and entity1.draw_pos.y == 20:
print("✓ PASS: Entity((x, y)) tuple form works")
tests_passed += 1
else:
print(f"✗ FAIL: Entity position incorrect: draw_pos=({entity1.draw_pos.x}, {entity1.draw_pos.y}), pos=({entity1.pos.x}, {entity1.pos.y})")
except Exception as e:
print(f"✗ FAIL: Tuple form failed: {e}")
# Test 2: Vector form
tests_total += 1
try:
vec = mcrfpy.Vector(30, 40)
entity2 = mcrfpy.Entity(vec)
if entity2.draw_pos.x == 30 and entity2.draw_pos.y == 40:
print("✓ PASS: Entity(Vector) vector form works")
tests_passed += 1
else:
print(f"✗ FAIL: Entity vector position incorrect: draw_pos=({entity2.draw_pos.x}, {entity2.draw_pos.y}), pos=({entity2.pos.x}, {entity2.pos.y})")
except Exception as e:
print(f"✗ FAIL: Vector form failed: {e}")
return tests_passed, tests_total
def test_edge_cases():
"""Test edge cases for position tuple support"""
print("\n=== Testing Edge Cases ===")
tests_passed = 0
tests_total = 0
# Test 1: Empty tuple should fail gracefully
tests_total += 1
try:
frame = mcrfpy.Frame((), 100, 50)
# Empty tuple might be accepted and treated as (0, 0)
if frame.x == 0 and frame.y == 0:
print("✓ PASS: Empty tuple accepted as (0, 0)")
tests_passed += 1
else:
print("✗ FAIL: Empty tuple handled unexpectedly")
except Exception as e:
print(f"✓ PASS: Empty tuple correctly rejected: {e}")
tests_passed += 1
# Test 2: Wrong tuple size should fail
tests_total += 1
try:
frame = mcrfpy.Frame((10, 20, 30), 100, 50)
print("✗ FAIL: 3-element tuple should have raised an error")
except Exception as e:
print(f"✓ PASS: Wrong tuple size correctly rejected: {e}")
tests_passed += 1
# Test 3: Non-numeric tuple should fail
tests_total += 1
try:
frame = mcrfpy.Frame(("x", "y"), 100, 50)
print("✗ FAIL: Non-numeric tuple should have raised an error")
except Exception as e:
print(f"✓ PASS: Non-numeric tuple correctly rejected: {e}")
tests_passed += 1
return tests_passed, tests_total
def run_test(runtime):
"""Timer callback to run the test"""
try:
print("=== Testing Position Tuple Support in Constructors (Issue #83) ===\n")
frame_passed, frame_total = test_frame_position_tuple()
sprite_passed, sprite_total = test_sprite_position_tuple()
caption_passed, caption_total = test_caption_position_tuple()
entity_passed, entity_total = test_entity_position_tuple()
edge_passed, edge_total = test_edge_cases()
total_passed = frame_passed + sprite_passed + caption_passed + entity_passed + edge_passed
total_tests = frame_total + sprite_total + caption_total + entity_total + edge_total
print(f"\n=== SUMMARY ===")
print(f"Frame tests: {frame_passed}/{frame_total}")
print(f"Sprite tests: {sprite_passed}/{sprite_total}")
print(f"Caption tests: {caption_passed}/{caption_total}")
print(f"Entity tests: {entity_passed}/{entity_total}")
print(f"Edge case tests: {edge_passed}/{edge_total}")
print(f"Total tests passed: {total_passed}/{total_tests}")
if total_passed == total_tests:
print("\nIssue #83 FIXED: Position tuple support added to constructors!")
print("\nOverall result: PASS")
else:
print("\nIssue #83: Some tests failed")
print("\nOverall result: FAIL")
except Exception as e:
print(f"\nTest error: {e}")
import traceback
traceback.print_exc()
print("\nOverall result: FAIL")
sys.exit(0)
# Set up the test scene
mcrfpy.createScene("test")
mcrfpy.setScene("test")
# Schedule test to run after game loop starts
mcrfpy.setTimer("test", run_test, 100)